This makes the host CPID stable; if you repeatedly install BOINC
on a particular node, it will get the same host CPID each time,
and your host table won't get lots of redundant entries.
A host can have multiple NICs;
we use the MAC address of the first Ethernet controller we find,
or the last NIC if there is none.
Of course, this will create problems if we get the same MAC address
for different hosts; in principle this shouldn't happen.
Remove the unused file hostinfo_network.h
Old: heartbeat mechanism
Problem: if the client is blocked for > 30 secs
(e.g. because it takes a long time to write the state file,
of because it's stopped in a debugger)
then apps exit.
This is bad is the app doesn't checkpoint and has been
running for a long time.
New: the client passes its PID to the app.
The app periodically (10 sec) checks that the process still exists.
Notes:
- For backward compatibility (e.g. new API w/ old client,
or vice versa) the client still sends heartbeats,
and the API checks heartbeats if the client doesn't pass a PID.
- The new mechanism works only if the client's PID isn't assigned
to a new process within 10 secs of the client exiting.
Windows 2000 reuses PIDs immediately, so check for Win2K
and don't use this mechanism if so.
TODO: For Unix multithread apps,
critical sections aren't currently being enforced.
Need to fix this by masking signals.
svn path=/trunk/boinc/; revision=26147
- added the definitions for the new Windows 7/2008r2 preSP1
and Windows 8/2012 SKUs based on the winnt.h
from the Windows 8 RC SKD (also added as proof)
- added the detection for some more Windows SKU
- Updates provided by Teamwork of Planet3Dnow.de to coproc_detect.cpp
- added CAL_TARGET_ID 21 as : AMD Radeon HD 78x0 series (Pitcairn)
(from [P3D] Crashtest)
svn path=/trunk/boinc/; revision=25760
stashes the version number. Check the new location first, if not found go
back to the original location.
client/
hostinfo_win.cpp
svn path=/trunk/boinc/; revision=23562
My change of 1 Oct ([22440]) required that such jobs
be processed with 64-bit apps,
on the assumption that 32-bit apps have a 2 GB user address space limit.
However, it turns out this limit applies only to Windows
(kernel and user mode share the 4GB address space; each gets half).
On Linux, the split is 3GB user / 1 GB kernel.
On Mac OS X, user mode and kernel mode have separate address spaces,
each of them 4 GB.
svn path=/trunk/boinc/; revision=22599