The SETI@home result table is about to run out of 32-bit IDs,
so we need to move to 64-bit result IDs.
This will happen to the workunit table at some point too.
I changed the server C++ code to use the "long" type for all DB IDs
(and to use appropriate conversion codes like %lu).
"long" is 64 bit on 64-bit machines.
For uniformity I did this for all tables,
even ones (like app) that will never get big.
I chose NOT to change the DB schema for now.
The new code will work with 32-bit ID fields in the DB.
As projects approach the 32-bit limit on a table they can change
its ID field, and fields that reference this table, to BIGINT.
This is likely to happen only on the result and workunit tables.
I put functions in html/ops/db_update.php
to change the IDs of these tables.
while writing to them.
It's not clear to me that this locking is beneficial,
and it may be causing filesystem problems at WCG
- volunteer storage stuff
svn path=/trunk/boinc/; revision=26021
- Fix various #include issues.
CODING STYLE LAW (minimal inclusion principle):
If foo.cpp requires <blah.h>,
#include <blah.h> in foo.cpp, NOT foo.h
svn path=/trunk/boinc/; revision=25837
file_deleter.cpp into a separate program,
since it blocks normal file deletion while it's running.
From Bernd.
- storage stuff
svn path=/trunk/boinc/; revision=25321