This simulates just the jobs in the state file,
rather than simulating an infinite stream of jobs
modeled after the ones in the state file.
svn path=/trunk/boinc/; revision=24293
recent estimated credit (REC) instead of debt.
These changes are enabled by
#define USE_REC
in work_fetch.h.
If this is commented out (the default) the client uses
debt-based scheduling, same as before.
TODO: work-fetch policy changes
- client simulator: various fixes:
- compute idle and wasted fraction based on all processing resources,
not just CPU
- compute job completion times based on FLOPS, not CPU seconds
- compute and use project->no_X_apps
etc.
svn path=/trunk/boinc/; revision=22741
as the major criterion in choosing non-EDF GPU jobs.
GPU scheduling now respects resource share,
and as a result STD should no longer diverge.
- client simulator: various improvements, most notably
that we now generate gnuplot graphs of all debt types
NOTE: the client problem was found and fixed using the simulator!
svn path=/trunk/boinc/; revision=22536
Insteady of using its own XML input files,
the simulator now takes a client_state.xml file as input.
The simulator generates a synthetic workload based on the
projects, apps, app versions, WUs, and result it finds there.
This means that a user seeing aberrant behavior
can just send their client_state.xml file
and (hopefully) we can use the simulator to repro.
The simulator now can model GPUs.
As of this checkin, the simulator compiles but doesn't work.
There should be no change in the actual client.
svn path=/trunk/boinc/; revision=22409
to request new work on exit
- client: change "unparsed tag" to "unrecognized tag" in msgs
- client: get rid of unused var work_fetch_no_new_work
svn path=/trunk/boinc/; revision=22000
- code cleanup: removed include of client/cpp.h from lib/msg_log.cpp.
Stuff in lib/ should NOT include stuff from client/.
svn path=/trunk/boinc/; revision=21566
pointers to dynamically allocated COPROC-derived objects,
just have the objects themselves.
Dynamic allocation should be avoided at all costs.
svn path=/trunk/boinc/; revision=21564
as well as command-line.
- client: show allow_remote_gui_rpc option,
and contents of remote_host.cfg, in message log on startup
- client: code cleanup: move some options from
CLIENT_STATE to OPTIONS
svn path=/trunk/boinc/; revision=21142
if job A is unstarted and EDF,
and there's a job B that is later in the list,
is started, has the same app version,
and has the same arrival time,
move A after B.
- client: remove the "temp_dcf" mechanism,
which had the same goal but didn't work.
- client: in computing overall debt for a project,
subtract a term that reflects pending work.
This should reduce repeated fetches from the same project.
- client simulator: tweaks
svn path=/trunk/boinc/; revision=20223
stop accumulating debt if it's at or around zero.
This prevents other projects from being driven unboundedly negative.
- client: if the number of overworked projects exceeds the number
of device instances, clear debts; this indicates that an earlier
client was buggy and produced bad debt values.
svn path=/trunk/boinc/; revision=17325
(deciding which app to use, implementing blanking interval, etc.)
This logic is all now in the screensaver itself.
- GUI RPC: removed get/set screensaver mode RPCs
- API: added a "backwards_compatible_graphics" flag to BOINC_OPTIONS.
V6 apps should set this.
If set, the runtime library checks for graphics messages
from the client, and launches/kills the graphics app (if any).
The app will then work graphically with pre-V6 clients.
- removed some old files
svn path=/trunk/boinc/; revision=13651