windows graphics

svn path=/trunk/boinc/; revision=524
This commit is contained in:
Eric Heien 2002-10-24 16:39:00 +00:00
parent 08880e9c0e
commit f15b50a7c5
1 changed files with 54 additions and 11 deletions

View File

@ -8,7 +8,6 @@
*/ */
#include <afxwin.h> #include <afxwin.h>
#include "glut.h"
#include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library #include <gl\glaux.h> // Header File For The Glaux Library
@ -24,6 +23,10 @@ HINSTANCE hInstance; // Holds The Instance Of The Application
int mouse_thresh = 3; int mouse_thresh = 3;
int initCursorPosx, initCursorPosy; int initCursorPosx, initCursorPosy;
GLuint base; // Base Display List For The Font Set
GLfloat cnt1; // 1st Counter Used To Move Text & For Coloring
GLfloat cnt2; // 2nd Counter Used To Move Text & For Coloring
bool keys[256]; bool keys[256];
bool active=TRUE; // Window Active Flag Set To TRUE By Default bool active=TRUE; // Window Active Flag Set To TRUE By Default
bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
@ -53,16 +56,55 @@ GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize Th
glLoadIdentity(); // Reset The Modelview Matrix glLoadIdentity(); // Reset The Modelview Matrix
} }
void renderBitmapString( GLvoid BuildFont(GLvoid) // Build Our Bitmap Font
float x, {
float y, HFONT font; // Windows Font ID
void *font, HFONT oldfont; // Used For Good House Keeping
char *string) {
char *c; base = glGenLists(96); // Storage For 96 Characters
glRasterPos3f(x, y, -3);
for (c=string; *c != '\0'; c++) { font = CreateFont( -24, // Height Of Font
glutBitmapCharacter(font, *c); 0, // Width Of Font
0, // Angle Of Escapement
0, // Orientation Angle
FW_BOLD, // Font Weight
FALSE, // Italic
FALSE, // Underline
FALSE, // Strikeout
ANSI_CHARSET, // Character Set Identifier
OUT_TT_PRECIS, // Output Precision
CLIP_DEFAULT_PRECIS, // Clipping Precision
ANTIALIASED_QUALITY, // Output Quality
FF_DONTCARE|DEFAULT_PITCH, // Family And Pitch
"Courier New"); // Font Name
oldfont = (HFONT)SelectObject(hDC, font); // Selects The Font We Want
wglUseFontBitmaps(hDC, 32, 96, base); // Builds 96 Characters Starting At Character 32
SelectObject(hDC, oldfont); // Selects The Font We Want
DeleteObject(font); // Delete The Font
} }
GLvoid KillFont(GLvoid) // Delete The Font List
{
glDeleteLists(base, 96); // Delete All 96 Characters
}
GLvoid glPrint(const char *fmt, ...) // Custom GL "Print" Routine
{
char text[256]; // Holds Our String
va_list ap; // Pointer To List Of Arguments
if (fmt == NULL) // If There's No Text
return; // Do Nothing
va_start(ap, fmt); // Parses The String For Variables
vsprintf(text, fmt, ap); // And Converts Symbols To Actual Numbers
va_end(ap); // Results Are Stored In Text
glPushAttrib(GL_LIST_BIT); // Pushes The Display List Bits
glListBase(base - 32); // Sets The Base Character to 32
glCallLists(strlen(text), GL_UNSIGNED_BYTE, text); // Draws The Display List Text
glPopAttrib(); // Pops The Display List Bits
} }
int InitGL(GLvoid) // All Setup For OpenGL Goes Here int InitGL(GLvoid) // All Setup For OpenGL Goes Here
@ -73,6 +115,7 @@ int InitGL(GLvoid) // All Setup For OpenGL Goes Here
glEnable(GL_DEPTH_TEST); // Enables Depth Testing glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
BuildFont(); // Build The Font
return TRUE; // Initialization Went OK return TRUE; // Initialization Went OK
} }