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svn path=/trunk/boinc/; revision=2355
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api/reduce.C
45
api/reduce.C
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@ -695,7 +695,8 @@ void REDUCED_ARRAY::draw_axis_labels()
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void REDUCED_ARRAY::draw_axes() {
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float adj2=-.18f;
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//float adj2=-.18f;
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float adj2=-(draw_size[2]*1)/rdimy;
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float adj=0.0f;
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// box
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mode_unshaded();
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@ -704,20 +705,20 @@ void REDUCED_ARRAY::draw_axes() {
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glBegin(GL_LINES);
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glColor4d(1,1,1,.5);
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//base square
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj2);
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//back square
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj);
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//top square
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//front square
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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@ -731,16 +732,16 @@ void REDUCED_ARRAY::draw_axes() {
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+draw_size[2]+adj2);
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//connecting lines
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1]+draw_size[1], draw_pos[2]+draw_size[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1]+draw_size[1], draw_pos[2]+draw_size[2]+adj2);
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glEnd();
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@ -753,13 +754,13 @@ void REDUCED_ARRAY::draw_axes() {
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glColor4d(1,1,1,1);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+adj);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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glVertex3f(draw_pos[0]+draw_size[0], draw_pos[1], draw_pos[2]+draw_size[2]+adj2);
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@ -875,13 +876,13 @@ void REDUCED_ARRAY::draw_labels()
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glPushMatrix();
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glLoadIdentity();
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glRasterPos3d(zpos[0],zpos[1],-1);//zpos[2]);
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glRasterPos3d(zpos[0],zpos[1],0);//zpos[2]);
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print_text(listBase[0], zlabel);
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glRasterPos3d(xpos[0],xpos[1],-1);//xpos[2]);
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glRasterPos3d(xpos[0],xpos[1],0);//xpos[2]);
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print_text(listBase[0], xlabel);
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glRasterPos3d(ppos[0],ppos[1],-1);//xpos[2]);
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glRasterPos3d(ppos[0],ppos[1],0);//xpos[2]);
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print_text(listBase[0], plabel);
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glPopMatrix();
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