mirror of https://github.com/BOINC/boinc.git
- graphics API: full-on 3D rotation of text
svn path=/trunk/boinc/; revision=17777
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@ -54,6 +54,7 @@ void txf_load_fonts(char* dir) {
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}
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}
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void txf_render_string(
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float alpha_value,
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// reference value to which incoming alpha values are compared.
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@ -63,7 +64,10 @@ void txf_render_string(
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GLfloat * col, // colour
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int i, // font index see texfont.h
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char * s, // string ptr
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float fRotation // optional rotation angle in degrees
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float fRotAngle, // optional rotation angle
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float fRotX, // optional rotation vector for X
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float fRotY, // optional rotation vector for Y
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float fRotZ // optional rotation vector for Z
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){
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glPushMatrix();
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glEnable(GL_TEXTURE_2D);
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@ -72,8 +76,8 @@ void txf_render_string(
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glTranslated(x, y, z);
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glScalef(1/fscale, 1/fscale, 1/fscale);
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if (fRotation != 0.0f) { // we want to rotate around Z, which keeps our text in 2D plane
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glRotatef(fRotation, 0.0f, 0.0f, 1.0f);
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if (fRotAngle != 0.0f) { // we want to rotate around Z y default, which keeps our text in 2D plane
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glRotatef(fRotAngle, fRotX, fRotY, fRotZ);
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}
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glEnable(GL_ALPHA_TEST);
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// use .1 and .5 for a dark and bright background respectively
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@ -87,6 +91,7 @@ void txf_render_string(
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glPopMatrix();
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}
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#if 0
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int main (){
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// usage:
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@ -35,7 +35,10 @@ extern void txf_render_string(
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GLfloat * col, // colour
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int i, // font index see texfont.h
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char * s, // string ptr
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float fRotation = 0.0f // optional rotation angle
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float fRotAngle = 0.0f, // optional rotation angle
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float fRotX = 0.0f, // optional rotation vector for X
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float fRotY = 0.0f, // optional rotation vector for Y
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float fRotZ = 1.0f // optional rotation vector for Z
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);
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#ifdef __cplusplus
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