mirror of https://github.com/BOINC/boinc.git
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svn path=/trunk/boinc/; revision=11969
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@ -1113,3 +1113,9 @@ David 24 Jan 2007
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client_state.h
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cs_data.C
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scheduler_op.C
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Rom 25 Jan 2007
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- MGR: Do not refresh the Simple GUI when the manager is hidden.
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clientgui/
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sg_BoincSimpleGUI.cpp
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@ -521,47 +521,58 @@ void CSimplePanel::OnProjectsAttachToProject() {
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void CSimplePanel::OnFrameRender(wxTimerEvent& WXUNUSED(event)) {
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CMainDocument* pDoc = wxGetApp().GetDocument();
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static bool bAlreadyRunningLoop = false;
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if (!projectViewInitialized) {
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InitProjectView();
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return;
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} else if ( pDoc->IsConnected() ) {
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UpdateProjectView();
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}
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CMainDocument* pDoc = wxGetApp().GetDocument();
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// Now check to see if we show the empty state or results
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if ( pDoc->GetSimpleGUIWorkCount() > 0 ) {
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// State changes can cause the BSG to crash if a dialogue is open.
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// Defer state change until after the dialogue is closed
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if ( (emptyViewInitialized || !notebookViewInitialized) && dlgOpen ) {
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return;
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}
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if (!bAlreadyRunningLoop && m_pFrameRenderTimer->IsRunning()) {
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bAlreadyRunningLoop = true;
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// If empty was displayed, remove
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if ( emptyViewInitialized ) {
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DestroyEmptyView();
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}
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// If we hadn't previously shown the notebook, create it.
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if ( !notebookViewInitialized ) {
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InitNotebook();
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}
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wrkUnitNB->Update();
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} else {
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// State changes can cause the BSG to crash if a dialogue is open.
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// Defer state change until after the dialogue is closed
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if ( (!emptyViewInitialized || notebookViewInitialized) && dlgOpen ) {
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return;
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}
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if (IsShown()) {
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if ( notebookViewInitialized ) {
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DestroyNotebook();
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}
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if ( !emptyViewInitialized ) {
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InitEmptyView();
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}
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UpdateEmptyView();
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}
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if (!projectViewInitialized) {
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InitProjectView();
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return;
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} else if ( pDoc->IsConnected() ) {
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UpdateProjectView();
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}
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// Now check to see if we show the empty state or results
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if ( pDoc->GetSimpleGUIWorkCount() > 0 ) {
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// State changes can cause the BSG to crash if a dialogue is open.
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// Defer state change until after the dialogue is closed
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if ( (emptyViewInitialized || !notebookViewInitialized) && dlgOpen ) {
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return;
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}
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// If empty was displayed, remove
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if ( emptyViewInitialized ) {
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DestroyEmptyView();
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}
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// If we hadn't previously shown the notebook, create it.
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if ( !notebookViewInitialized ) {
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InitNotebook();
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}
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wrkUnitNB->Update();
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} else {
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// State changes can cause the BSG to crash if a dialogue is open.
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// Defer state change until after the dialogue is closed
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if ( (!emptyViewInitialized || notebookViewInitialized) && dlgOpen ) {
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return;
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}
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if ( notebookViewInitialized ) {
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DestroyNotebook();
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}
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if ( !emptyViewInitialized ) {
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InitEmptyView();
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}
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UpdateEmptyView();
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}
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}
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bAlreadyRunningLoop = false;
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}
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}
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