mirror of https://github.com/BOINC/boinc.git
opengl uppercase app
svn path=/trunk/boinc/; revision=423
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@ -31,25 +31,37 @@
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#include <ctype.h>
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#include <time.h>
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#include "glut.h"
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#include <gl\gl.h> // Header File For The OpenGL32 Library
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#include <gl\glu.h> // Header File For The GLu32 Library
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#include <gl\glaux.h> // Header File For The Glaux Library
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#include "util.h"
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#include "filesys.h"
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#include "boinc_api.h"
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int DrawGLScene(GLvoid);
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void renderBitmapString( float x, float y, void *font, char *string);
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#define CHECKPOINT_FILE "upper_case_state"
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char the_char[10];
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double xPos=0, yPos=0;
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double xDelta=0.03, yDelta=0.07;
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int run_slow=0,cpu_time=0;
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time_t my_start_time;
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APP_INIT_DATA uc_aid;
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int do_checkpoint(MFILE& mf, int nchars) {
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int retval;
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char resolved_name[512],res_name2[512];
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FILE *app_time, *client_time;
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APP_INIT_DATA aid;
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if (cpu_time) {
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app_time = fopen("../../app.time", "w"),
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client_time = fopen("../../client.time", "w");
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boinc_get_init_data(aid);
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boinc_get_init_data(uc_aid);
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}
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boinc_resolve_filename( "temp", resolved_name );
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FILE* f = fopen(resolved_name, "w");
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@ -74,7 +86,7 @@ int do_checkpoint(MFILE& mf, int nchars) {
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fclose(app_time);
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// print what the client thinks is our cpu time
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fprintf(client_time, "%f\n", aid.wu_cpu_time + boinc_cpu_time());
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fprintf(client_time, "%f\n", uc_aid.wu_cpu_time + boinc_cpu_time());
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fflush(client_time);
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fclose(client_time);
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}
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@ -114,9 +126,12 @@ int main(int argc, char **argv) {
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my_start_time = time(0);
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strcpy( the_char, "(none)\0" );
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retval = boinc_init();
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if (retval) exit(retval);
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boinc_get_init_data(uc_aid);
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boinc_resolve_filename( "in", resolved_name );
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fprintf( stderr, "APP: upper_case: starting, argc %d\n", argc );
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for (i=0; i<argc; i++) {
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@ -124,6 +139,7 @@ int main(int argc, char **argv) {
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if (!strcmp(argv[i], "-run_slow")) run_slow = 1;
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if (!strcmp(argv[i], "-cpu_time")) cpu_time = 1;
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}
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run_slow = 1;
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in = fopen(resolved_name, "r");
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boinc_resolve_filename( CHECKPOINT_FILE, resolved_name );
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state = fopen(resolved_name, "r");
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@ -145,6 +161,7 @@ int main(int argc, char **argv) {
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while (1) {
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c = fgetc(in);
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if (c == EOF) break;
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sprintf( the_char, "%c -> %c\0", c, toupper(c) );
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c = toupper(c);
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out._putchar(c);
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nchars++;
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@ -186,3 +203,27 @@ int main(int argc, char **argv) {
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boinc_finish(0);
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return 0;
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}
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int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
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{
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char text[1024];
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
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glLoadIdentity(); // Reset The Current Modelview Matrix
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glColor3f(1,1,1);
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renderBitmapString(xPos,yPos,GLUT_BITMAP_HELVETICA_12,the_char);
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xPos += xDelta;
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yPos += yDelta;
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if( xPos < -1 || xPos > 1 ) xDelta *= -1;
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if( yPos < -1 || yPos > 1 ) yDelta *= -1;
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sprintf( text, "User: %s", uc_aid.user_name );
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renderBitmapString(-1.3,1.1,GLUT_BITMAP_HELVETICA_12, text);
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sprintf( text, "Team: %s", uc_aid.team_name );
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renderBitmapString(-1.3,1.0,GLUT_BITMAP_HELVETICA_12, text);
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sprintf( text, "CPU Time: %f", uc_aid.wu_cpu_time );
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renderBitmapString(-1.3,0.9,GLUT_BITMAP_HELVETICA_12, text);
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return TRUE; // Everything Went OK
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}
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