Fix comments

This commit is contained in:
Charlie Fenton 2019-11-09 01:12:20 -08:00
parent fe8e85a199
commit b1987ef43d
2 changed files with 16 additions and 16 deletions

View File

@ -292,14 +292,14 @@ kern_return_t _MGSDisplayFrame(mach_port_t server_port, int32_t frame_index, uin
@end
// OpenGL apps built under Xcode 11 under Catalina apparently use window
// dimensions based on the number of backing store pixels. That is, they
// double the window dimensiona for Retina displays (which have two pixels
// per point.) But OpenGL apps built under earlier versions of Xcode don't.
// Catalina assumes OpenGL apps work as built under Xcode 11, so it displays
// older builds at half width and height, unless we compensate in our code.
// This code is part of my attempt to ensure that BOINC graphics apps built on
// all versions of Xcode work proprly on different versions of OS X. See also
// Under OS 10.15 Catalina, OpenGL apps apparently use window dimensions
// based on the number of backing store pixels. That is, they double the
// window dimensions for Retina displays (which have two pixels per point.)
// But OpenGL apps running under earlier versions of OS X don't. As a
// result, Catalina displays BOINC graphics at half width and height
// unless we compensate in our code.
// This code is part of my attempt to ensure that BOINC graphics apps are
// displayed properly on different versions of OS X. See also
// [BOINC_Saver_ModuleView initWithFrame:] in clientscr/Mac_Saver_ModuleCiew.m
//
void MacPassOffscreenBufferToScreenSaver() {

View File

@ -218,14 +218,14 @@ void launchedGfxApp(char * appPath, pid_t thePID, int slot) {
myIsPreview = isPreview;
}
// OpenGL apps built under Xcode 11 under Catalina apparently use window
// dimensions based on the number of backing store pixels. That is, they
// double the window dimensiona for Retina displays (which have two pixels
// per point.) But OpenGL apps built under earlier versions of Xcode don't.
// Catalina assumes OpenGL apps work as built under Xcode 11, so it displays
// older builds at half width and height, unless we compensate in our code.
// This code is part of my attempt to ensure that BOINC graphics apps built on
// all versions of Xcode work proprly on different versions of OS X. See also
// Under OS 10.15 Catalina, OpenGL apps apparently use window dimensions
// based on the number of backing store pixels. That is, they double the
// window dimensions for Retina displays (which have two pixels per point.)
// But OpenGL apps running under earlier versions of OS X don't. As a
// result, Catalina displays BOINC graphics at half width and height,
// unless we compensate in our code.
// This code is part of my attempt to ensure that BOINC graphics apps are
// displayed properly on different versions of OS X. See also
// MacPassOffscreenBufferToScreenSaver() in lib/magglutfix.m for more info.
//
if (gIsCatalina) {