*** empty log message ***

svn path=/trunk/boinc_samples/; revision=9812
This commit is contained in:
David Anderson 2006-04-07 20:00:43 +00:00
parent 42c76bf47b
commit a7ceaa1821
4 changed files with 171 additions and 38 deletions

1
README
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@ -1 +0,0 @@
This module contains the various BOINC sample applications.

13
checkin_notes Normal file
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@ -0,0 +1,13 @@
David 7 April 2006
- extended upper_case so that it draws graphics
(text, image, bouncing ball)
NOTE: to get this to work, you have to put in your build dir:
- file called "logo.jpg" (the image)
- Helvetica.txf
- a file called "in" (any old text)
- added text functions to library
uppercase/
upper_case.C
win_build/
libboincapi.vcproj

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@ -41,9 +41,13 @@
#include <unistd.h>
#endif
#define BOINC_APP_GRAPHICS
#ifdef BOINC_APP_GRAPHICS
#include "gutil.h"
#include "boinc_gl.h"
#include "graphics_api.h"
#include "txf_util.h"
#endif
#include "diagnostics.h"
@ -58,16 +62,10 @@ using std::string;
#define INPUT_FILENAME "in"
#define OUTPUT_FILENAME "out"
#ifdef BOINC_APP_GRAPHICS
char display_buf[10];
double xPos=0, yPos=0;
double xDelta=0.03, yDelta=0.07;
#endif
bool run_slow;
bool raise_signal;
bool random_exit;
double cpu_time;
double cpu_time=20;
APP_INIT_DATA uc_aid;
int do_checkpoint(MFILE& mf, int nchars) {
@ -158,9 +156,6 @@ void worker() {
c = fgetc(in);
if (c == EOF) break;
#ifdef BOINC_APP_GRAPHICS
sprintf(display_buf, "%c -> %c", c, toupper(c));
#endif
c = toupper(c);
out._putchar(c);
nchars++;
@ -199,7 +194,10 @@ void worker() {
}
if (cpu_time) {
double start = dtime();
while (dtime() < start + cpu_time) {
while (1) {
double e = dtime()-start;
if (e > cpu_time) break;
boinc_fraction_done(e/cpu_time);
use_some_cpu();
}
}
@ -235,7 +233,6 @@ int main(int argc, char **argv) {
fprintf(stderr, "APP: upper_case: starting, argc %d\n", argc);
#ifdef BOINC_APP_GRAPHICS
strcpy(display_buf, "(none)\0");
retval = boinc_init_graphics(worker);
if (retval) exit(retval);
#else
@ -246,35 +243,147 @@ int main(int argc, char **argv) {
}
#ifdef BOINC_APP_GRAPHICS
extern GLuint main_font;
void app_init_gl() {}
float white[4] = {1., 1., 1., 1.};
TEXTURE_DESC logo;
int width, height;
bool app_render(int xs, int ys, double time_of_day) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
glColor3f(1,1,1);
glRasterPos2f(xPos, yPos);
glPrint(main_font, display_buf);
xPos += xDelta;
yPos += yDelta;
if (xPos < -1 || xPos > 1) xDelta *= -1;
if (yPos < -1 || yPos > 1) yDelta *= -1;
glRasterPos2f(-0.9, 0.9);
glPrint(main_font, "User: %s", uc_aid.user_name);
glRasterPos2f(-0.9, 0.8);
glPrint(main_font, "Team: %s", uc_aid.team_name);
glRasterPos2f(-0.9, 0.7);
glPrint(main_font, "CPU Time: %f", uc_aid.wu_cpu_time);
return true; // Everything Went OK
static void initlights() {
GLfloat ambient[] = {1., 1., 1., 1.0};
GLfloat position[] = {-13.0, 6.0, 20.0, 1.0};
GLfloat dir[] = {-1, -.5, -3, 1.0};
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
}
void app_graphics_init() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
txf_load_fonts(".");
logo.load_image_file("logo.jpg");
initlights();
int viewport[4];
get_viewport(viewport);
int w = viewport[2];
int h = viewport[3];
app_graphics_resize(w,h);
}
static void draw_logo() {
if (logo.present) {
float pos[3] = {.2, .3, 0};
float size[3] = {.6, .4, 0};
logo.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
}
}
static void draw_text() {
static float x=0, y=0;
static float dx=0.0003, dy=0.0007;
char buf[256];
x += dx;
y += dy;
if (x < 0 || x > .5) dx *= -1;
if (y < 0 || y > .5) dy *= -1;
sprintf(buf, "User: %s", uc_aid.user_name);
txf_render_string(.1, x, y, 0, 500, white, 0, buf);
sprintf(buf, "Team: %s", uc_aid.team_name);
txf_render_string(.1, x, y+.1, 0, 500, white, 0, buf);
sprintf(buf, "%% Done: %f", 100*boinc_get_fraction_done());
txf_render_string(.1, x, y+.2, 0, 500, white, 0, buf);
}
static void draw_sphere() {
static float x=0, y=0, z=10;
static float dx=0.3, dy=0.2, dz=0.5;
x += dx;
y += dy;
z += dz;
if (x < -15 || x > 15) dx *= -1;
if (y < -15 || y > 15) dy *= -1;
if (z < 0 || z > 40) dz *= -1;
float pos[3];
pos[0] = x;
pos[1] = y;
pos[2] = z;
drawSphere(pos, 4);
}
void set_viewpoint(double dist) {
double x, y, z;
x = 0;
y = 3.0*dist;
z = 11.0*dist;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(
x, y, z, // eye position
0,-.8,0, // where we're looking
0.0, 1.0, 0. // up is in positive Y direction
);
}
static void app_init_camera(double dist) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(
45.0, // field of view in degree
1.0, // aspect ratio
1.0, // Z near clip
1000.0 // Z far
);
set_viewpoint(dist);
}
void app_graphics_render(int xs, int ys, double time_of_day) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
mode_unshaded();
mode_ortho();
draw_logo();
ortho_done();
app_init_camera(10);
scale_screen(width, height);
GLfloat color[4] = {.7, .2, .5, 1};
mode_shaded(color);
draw_sphere();
scale_screen(width, height);
mode_unshaded();
mode_ortho();
draw_text();
ortho_done();
}
void app_graphics_resize(int w, int h){
width = w;
height = h;
glViewport(0, 0, w, h);
}
void app_graphics_reread_prefs(){}
void boinc_app_mouse_move(
int x, int y, // new coords of cursor
bool left, // whether left mouse button is down
bool middle,
bool right
){}
void boinc_app_mouse_button(
int x, int y, // coords of cursor
int which, // which button (0/1/2)
bool is_down // true iff button is now down
){}
void boinc_app_key_press(
int, int // system-specific key encodings
){}
void boinc_app_key_release(
int, int // system-specific key encodings
){}
#endif
const char *BOINC_RCSID_33ac47a071 = "$Id$";

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@ -155,9 +155,15 @@
<File
RelativePath="..\..\boinc\api\reduce_main.C">
</File>
<File
RelativePath="..\..\boinc\api\texfont.c">
</File>
<File
RelativePath="..\..\boinc\api\texture.C">
</File>
<File
RelativePath="..\..\boinc\api\txf_util.C">
</File>
<File
RelativePath="..\..\boinc\api\windows_opengl.C">
<FileConfiguration
@ -190,9 +196,15 @@
<File
RelativePath="..\..\boinc\api\gutil.h">
</File>
<File
RelativePath="..\..\boinc\api\texfont.h">
</File>
<File
RelativePath="..\..\boinc\api\texture.h">
</File>
<File
RelativePath="..\..\boinc\api\txf_util.h">
</File>
</Filter>
<Filter
Name="Resource Files"