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svn path=/trunk/boinc/; revision=1525
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@ -422,10 +422,11 @@ int read_ppm_file(char* name, int& w, int& h, unsigned char** arrayp) {
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unsigned int texture_id;
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void init_texture(char* filename) {
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int init_texture(char* filename) {
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unsigned char* pixels;
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int width, height;
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read_ppm_file(filename, width, height, &pixels);
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int width, height, retVal;
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retVal = read_ppm_file(filename, width, height, &pixels);
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if (retVal) return retVal;
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glGenTextures(1, &texture_id);
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -443,6 +444,7 @@ void init_texture(char* filename) {
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GL_UNSIGNED_BYTE,
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pixels
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);
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return 0;
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}
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struct Vertex
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{
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@ -87,6 +87,6 @@ public:
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//
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extern int read_ppm(char* name, int& w, int& h, unsigned char** arrayp);
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extern void init_texture(char* filename);
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extern int init_texture(char* filename);
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extern void draw_texture(float* pos, float* size);
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