MGR: Update Mac precompiled header file for debugging options appropriate with wxWidgets-3.0

This commit is contained in:
Charlie Fenton 2014-03-04 05:23:30 -08:00
parent c74586485e
commit 80bbfae79c
1 changed files with 40 additions and 56 deletions

View File

@ -1,6 +1,6 @@
// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2011 University of California
// Copyright (C) 2013 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
@ -22,22 +22,34 @@
* BOINCManager precompiled headers file for Mac
*/
// To use the Development (Debug) build of wxCocoa (allows stepping into wxCocoa
// source code, enables debug, trace, Asserts, etc.):
// (1) Set USE_DEBUG_WXMAC as desired in this source file.
// Setting USE_DEBUG_WXMAC false (0), disables wxLogTrace, wxAssert, etc.
// Setting USE_DEBUG_WXMAC true (1), enables wxLogTrace, wxAssert, etc.
// (2) In the Product menu, select "Build" or "Build For Running", or click on the
// To use the debugging features of the Development (Debug) build of
// wxCocoa (trace, Asserts, etc.):
// (1) Set USE_DEBUG_WXMAC and wxUSE_LOG_TRACE as desired in this source file.
// (2) In the Project menu, set the Active Target to "mgr_boinc".
// (3) In the Product menu, select "Build" or "Build For Running", or click on the
// "Run" icon at top left of the Xcode toolbar.
// (3) In the Project menu, set the Active Target to "mgr_boinc".
//
// This assumes wxWidgets-3.0 was built using the buildWxMac.sh script.
//
// NOTE: normally, wxWidgets internal asserts are always enabled when running the
// Development build, and USE_DEBUG_WXMAC afects only wxAssert() calls in the
// BOINC Manager code. However, you can disable ALL wxAssert() calls by BOTH:
// [1] calling wxSetAssertHandler(NULL) in the code AND
// [2] setting USE_DEBUG_WXMAC to 1.
// (While setting USE_DEBUG_WXMAC to 1 seems counterintuitive in this case, it
// is needed because wxSetAssertHandler() is ignored when wxDEBUG_LEVEL==0.)
// Set USE_DEBUG_WXMAC to 0 to disable wxAssert() calls in Manager Development builds.
// Set USE_DEBUG_WXMAC to 1 to enable wxAssert() calls in Manager Development builds.
// See the note above for a special exception.
// wxAssert() calls are always disabled in Manager Deployment builds.
#define USE_DEBUG_WXMAC 0
#if USE_DEBUG_WXMAC
#define wxUSE_LOG_TRACE 1
#endif
// Set wxUSE_LOG_TRACE to 0 to disable wxLogTrace() calls in Manager Development builds.
// Set wxUSE_LOG_TRACE to 1 to enable wxLogTrace() calls in Manager Development builds.
// wxLogTrace() calls are always disabled in Manager Deployment builds.
#define wxUSE_LOG_TRACE 0
#define wxDEBUG_LEVEL 0
#define __WXOSX_COCOA__
#define __WX__
#define wxUSE_BASE 1
@ -47,7 +59,23 @@
#define WX_PRECOMP 1
#define wxUSE_UNICODE_UTF8 1
#define TARGET_COCOA 1
#define wxUSE_UNICODE 1
#define HAVE_WCSLEN 1
#include <wchar.h>
#if (defined(_DEBUG) && (USE_DEBUG_WXMAC))
#define __WXDEBUG__
#undef wxDEBUG_LEVEL
#define wxDEBUG_LEVEL 1
#else
#define wxDEBUG_LEVEL 0
#endif
#include <wx/wxprec.h>
#include "stdwx.h"
// Allow the BOINC definitions of these instead of the wxWidgets ones
#undef PACKAGE_BUGREPORT
@ -56,50 +84,6 @@
#undef PACKAGE_TARNAME
#undef PACKAGE_VERSION
//#include <wx/version.h> // For wxCHECK_VERSION
#define TARGET_COCOA 1
#define wxUSE_UNICODE 1
#define HAVE_WCSLEN 1
#include <wchar.h>
#if ((defined(__i386__) || defined(__x86_64__)) && wxCHECK_VERSION(2,8,2))
// platform.h erroneously #defines __POWERPC__, so we include platform.h first
// and then #undef __POWERPC__ before including the other wxMac header files.
// It's unclear if this affects non-CodeWarrior builds, but do it to be safe.
///////#include <wx/platform.h>
#ifdef __POWERPC__
#undef __POWERPC__
#endif
#endif
#ifndef _DEBUG
#undef wxDEBUG_LEVEL
#define wxDEBUG_LEVEL 0
#endif
#if (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
#undef _DEBUG // so we can link with Deployment Wx libs
#undef __WXDEBUG__
#undef wxDEBUG_LEVEL
#define wxDEBUG_LEVEL 0
#include "stdwx.h"
#define _DEBUG // Redefine _DEBUG for the rest of the code
#define __WXDEBUG__
#undef wxDEBUG_LEVEL
#define wxDEBUG_LEVEL 1
#else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
#include "stdwx.h"
#endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
#include "config.h"
// Prototypes for Mac_GUI.cpp