mirror of https://github.com/BOINC/boinc.git
MGR: Update Mac precompiled header file for debugging options appropriate with wxWidgets-3.0
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// This file is part of BOINC.
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// http://boinc.berkeley.edu
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// Copyright (C) 2011 University of California
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// Copyright (C) 2013 University of California
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//
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// BOINC is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License
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@ -22,22 +22,34 @@
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* BOINCManager precompiled headers file for Mac
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*/
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// To use the Development (Debug) build of wxCocoa (allows stepping into wxCocoa
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// source code, enables debug, trace, Asserts, etc.):
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// (1) Set USE_DEBUG_WXMAC as desired in this source file.
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// Setting USE_DEBUG_WXMAC false (0), disables wxLogTrace, wxAssert, etc.
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// Setting USE_DEBUG_WXMAC true (1), enables wxLogTrace, wxAssert, etc.
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// (2) In the Product menu, select "Build" or "Build For Running", or click on the
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// To use the debugging features of the Development (Debug) build of
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// wxCocoa (trace, Asserts, etc.):
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// (1) Set USE_DEBUG_WXMAC and wxUSE_LOG_TRACE as desired in this source file.
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// (2) In the Project menu, set the Active Target to "mgr_boinc".
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// (3) In the Product menu, select "Build" or "Build For Running", or click on the
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// "Run" icon at top left of the Xcode toolbar.
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// (3) In the Project menu, set the Active Target to "mgr_boinc".
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//
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// This assumes wxWidgets-3.0 was built using the buildWxMac.sh script.
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//
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// NOTE: normally, wxWidgets internal asserts are always enabled when running the
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// Development build, and USE_DEBUG_WXMAC afects only wxAssert() calls in the
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// BOINC Manager code. However, you can disable ALL wxAssert() calls by BOTH:
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// [1] calling wxSetAssertHandler(NULL) in the code AND
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// [2] setting USE_DEBUG_WXMAC to 1.
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// (While setting USE_DEBUG_WXMAC to 1 seems counterintuitive in this case, it
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// is needed because wxSetAssertHandler() is ignored when wxDEBUG_LEVEL==0.)
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// Set USE_DEBUG_WXMAC to 0 to disable wxAssert() calls in Manager Development builds.
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// Set USE_DEBUG_WXMAC to 1 to enable wxAssert() calls in Manager Development builds.
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// See the note above for a special exception.
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// wxAssert() calls are always disabled in Manager Deployment builds.
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#define USE_DEBUG_WXMAC 0
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#if USE_DEBUG_WXMAC
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#define wxUSE_LOG_TRACE 1
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#endif
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// Set wxUSE_LOG_TRACE to 0 to disable wxLogTrace() calls in Manager Development builds.
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// Set wxUSE_LOG_TRACE to 1 to enable wxLogTrace() calls in Manager Development builds.
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// wxLogTrace() calls are always disabled in Manager Deployment builds.
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#define wxUSE_LOG_TRACE 0
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#define wxDEBUG_LEVEL 0
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#define __WXOSX_COCOA__
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#define __WX__
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#define wxUSE_BASE 1
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@ -47,7 +59,23 @@
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#define WX_PRECOMP 1
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#define wxUSE_UNICODE_UTF8 1
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#define TARGET_COCOA 1
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#define wxUSE_UNICODE 1
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#define HAVE_WCSLEN 1
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#include <wchar.h>
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#if (defined(_DEBUG) && (USE_DEBUG_WXMAC))
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#define __WXDEBUG__
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#undef wxDEBUG_LEVEL
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#define wxDEBUG_LEVEL 1
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#else
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#define wxDEBUG_LEVEL 0
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#endif
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#include <wx/wxprec.h>
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#include "stdwx.h"
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// Allow the BOINC definitions of these instead of the wxWidgets ones
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#undef PACKAGE_BUGREPORT
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@ -56,50 +84,6 @@
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#undef PACKAGE_TARNAME
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#undef PACKAGE_VERSION
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//#include <wx/version.h> // For wxCHECK_VERSION
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#define TARGET_COCOA 1
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#define wxUSE_UNICODE 1
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#define HAVE_WCSLEN 1
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#include <wchar.h>
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#if ((defined(__i386__) || defined(__x86_64__)) && wxCHECK_VERSION(2,8,2))
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// platform.h erroneously #defines __POWERPC__, so we include platform.h first
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// and then #undef __POWERPC__ before including the other wxMac header files.
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// It's unclear if this affects non-CodeWarrior builds, but do it to be safe.
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///////#include <wx/platform.h>
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#ifdef __POWERPC__
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#undef __POWERPC__
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#endif
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#endif
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#ifndef _DEBUG
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#undef wxDEBUG_LEVEL
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#define wxDEBUG_LEVEL 0
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#endif
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#if (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#undef _DEBUG // so we can link with Deployment Wx libs
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#undef __WXDEBUG__
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#undef wxDEBUG_LEVEL
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#define wxDEBUG_LEVEL 0
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#include "stdwx.h"
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#define _DEBUG // Redefine _DEBUG for the rest of the code
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#define __WXDEBUG__
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#undef wxDEBUG_LEVEL
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#define wxDEBUG_LEVEL 1
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#else // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#include "stdwx.h"
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#endif // ! (defined(_DEBUG) && (! USE_DEBUG_WXMAC))
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#include "config.h"
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// Prototypes for Mac_GUI.cpp
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