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- graphics API: if font missing, find one that isn't (from Kevin)
svn path=/trunk/boinc/; revision=20350
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@ -69,14 +69,21 @@ void txf_render_string(
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float fRotY, // optional rotation vector for Y
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float fRotZ // optional rotation vector for Z
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){
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// if requested font isn't available, find first one that is
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//
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while((i < TXF_NUM_FONT) && !txf[i]) i++;
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if((i >= TXF_NUM_FONT) || !txf[i]) {
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// bad font index
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return;
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}
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glPushMatrix();
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glEnable(GL_TEXTURE_2D);
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if((i < TXF_NUM_FONT) && txf[i]) {
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glBindTexture(GL_TEXTURE_2D, txf[i]->texobj);
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glTranslated(x, y, z);
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glScalef(1/fscale, 1/fscale, 1/fscale);
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if (fRotAngle != 0.0f) { // we want to rotate around Z y default, which keeps our text in 2D plane
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if (fRotAngle != 0.0f) {
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// we want to rotate around Z y default,
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// which keeps our text in 2D plane
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glRotatef(fRotAngle, fRotX, fRotY, fRotZ);
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}
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glEnable(GL_ALPHA_TEST);
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@ -86,7 +93,6 @@ void txf_render_string(
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glColor4fv(col);
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txfRenderString(txf[i], s, (int)strlen(s));
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}
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glDisable(GL_TEXTURE_2D);
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glPopMatrix();
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}
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@ -815,3 +815,9 @@ David 30 Jan 2010
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clientgui/
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AdvancedFrame.cpp
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David 1 Feb 2010
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- graphics API: if font missing, find one that isn't (from Kevin)
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api/
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txf_util.cpp
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