*** empty log message ***

svn path=/trunk/boinc/; revision=5340
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Rom Walton 2005-02-07 05:53:39 +00:00
parent 00f174a89e
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/*
* HeapCheck - a heap debugging library
* Copyright (C) 2001 Thanassis Tsiodras (ttsiod@softlab.ntua.gr)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef __cplusplus
// We only exist in debug builds...
#ifdef _DEBUG
#include <windows.h>
#include <stdio.h>
#include "HeapCheckPrototypes.h"
// Checks for underuns...
#ifdef PRE_CHECK
void *operator new(size_t size)
{
return HeapCheckPreFenceMalloc(size);
}
void *operator new[](size_t size)
{
return HeapCheckPreFenceMalloc(size);
}
void operator delete(void *p)
{
if (p)
HeapCheckPreFenceFree(p);
}
void operator delete[](void *p)
{
if (p)
HeapCheckPreFenceFree(p);
}
#else
// Checks for overuns...
void *operator new(size_t size)
{
return HeapCheckPostFenceMalloc(size);
}
void *operator new[](size_t size)
{
return HeapCheckPostFenceMalloc(size);
}
void operator delete(void *p)
{
if (p)
HeapCheckPostFenceFree(p);
}
void operator delete[](void *p)
{
if (p)
HeapCheckPostFenceFree(p);
}
#endif /* PRE_CHECK */
#endif /* _DEBUG */
#endif /* __cplusplus */
const char *BOINC_RCSID_f7faa1da5e = "$Id$";

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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This section is intended to make thoroughly clear what is believed to
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
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Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or your
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Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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/***************************************************************************
* HeapCheck - a heap debugging library
* Copyright (C) 2001 Thanassis Tsiodras (ttsiod@softlab.ntua.gr)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
**************************************************************************
*
* HeapCheck 1.2
* =============
*
* A simple debugging allocator, designed to help heap bug-hunting.
* Like most debugging heap allocators, it helps you find memory leaks.
* It also helps you where others can't: in catching invalid accesses.
* It uses the paging system to create inaccessible pages by the side
* of your normal allocations. This way, accesses outside the heap-
* allocated space cause an exception (even READ accesses). This is much
* better than heap debugging done with:
*
* 1. Visual C++ 6.0 Runtime Heap Debugging:
* This only checks for heap corruption (i.e. only WRITINGS outside
* the allocations) and even then, it only catches writings in the
* NO_MANS_LAND_SIZE (default:4 bytes) on either side of the blocks.
* The detection of these errors is done whenever the user (or the system)
* calls _CrtCheckMemory(). HeapCheck catches READ accesses as well,
* at the EXACT place they are made, and in a much larger
* block (a page in i386 systems is 4096 bytes).
*
* 2. BoundsChecker:
* This is a very good debugging tool, capable of catching almost
* every bug. However, in order to perform all these checks, a lot
* of CPU cycles are used, especially in instrumentation mode and
* maximum memory checking (some programs won't work correctly when
* they run so slowly, e.g. protocol stacks). HeapCheck catches only
* heap-related errors, but it uses the paging hardware to do the
* checking. The net result is that the HeapCheck debug versions of
* programs run at almost the same speed as normal debug versions.
*
* I hope (but can't guarantee) that it will help you in your heap
* bug hunting. It has definitely helped me with my projects.
* Many thanks for the original idea go to the creator of UNIX's
* Electric Fence, Bruce Perens. Oh, and make sure you use the
* correct (Win2000) versions of the debugging libraries. I used:
*
* dbghelp.dll : 5.0.2195.1
* imagehlp.dll : 5.0.2195.1
*
* Maybe SymGetLineFromAddr works with other combinations, but I used
* these successfully under both NT 4.0sp6 and Win2000.
*
* Happy coding!
* Thanassis Tsiodras
* ttsiod@softlab.ntua.gr
*
**************************************************************************
*/
/*
* Remember, all of this code gets called only in _DEBUG builds!
* Check swaps.h to see why...
*/
#ifdef _DEBUG
#include <windows.h>
#include <crtdbg.h>
#include <imagehlp.h>
/* Include prototypes for HeapCheck functions */
#include "HeapCheckPrototypes.h"
/*
* It is possible to write code that bypasses the allocation mechanisms of
* the library, and allocates from the standard VC-heap. An example inside
* the runtime library is the use of an enhanced 'new' operator in
* iostrini.cpp (line 21) and cerrinit.cpp (line 21) where _new_crt is used.
* _new_crt maps through a #define to a 'new' operator that takes extra
* parameters. HeapCheck can't catch this call, so when the time comes for
* the deletion of these blocks, the library's delete operator doesn't find
* them in it's tables. It is capable though to understand that these are
* VC-heap blocks, through the use of _CrtIsValidHeapPointer.
*
* If you #define NO_VC_HEAP_ERRS, the library won't complain for such
* situations. This is the default, but if you use inside your code direct
* calls to _malloc_dbg, _calloc_dbg, etc, you should disable this.
*/
#define NO_VC_HEAP_ERRS
/*
* Modify this for Alpha, PowerPC, etc. It is the page size used by
* the virtual memory hardware. For Intel architectures, this is 4096
* bytes. For others, place a breakpoint in the call to HeapCheckStartup's
* GetSystemInfo, and read the 'dwPageSize' field of the 'si' variable.
*/
#define PAGE_SIZE 4096
/*
* Total concurrent allocations possible. If your program needs more,
* you'll get an assertion telling you to increase this.
*/
#define MAX_ALLOCATIONS 16384
/*
* Total heap available to the application. If your program needs more,
* you'll get an assertion telling you to increase this.
*/
#define MAX_ALLOCATABLE_BLOCK 8*1048576
/*
* Max depth of call stack looked up when our functions are called
*/
#define MAX_STACK_DEPTH 30
/*
* Define PRINT_NUMERIC_EIP to get stack traces that boldly go
* where no imagehlp.dll has gone before... Hope you have SoftIce...
*/
//#define PRINT_NUMERIC_EIP
/*
* Variables
*/
static DWORD dwAllocationGranularity = 0;
static PCHAR pMemoryBase;
static DWORD dwTotalPages;
static DWORD dwFreePages;
static struct tag_allocations {
DWORD isFree;
PCHAR pData;
DWORD dwPages;
DWORD dwLength;
DWORD EIPs[MAX_STACK_DEPTH];
} allocations[MAX_ALLOCATIONS];
static BYTE pagesState[MAX_ALLOCATABLE_BLOCK/PAGE_SIZE];
static DWORD dwTotalPeakMemory = 0, dwTotalAllocated = 0;
static CRITICAL_SECTION section;
/*
* Function prototypes.
*/
/*
* Weird hack, in order to support 5 and 6 argument passing to _CrtDbgReport.
* Unforunately, with VC 5.0/6.0, RPT macros go up until _RPT4!
*/
#ifndef _RPT5
#define _RPT5(rptno, msg, arg1, arg2, arg3, arg4, arg5) \
do { if ((1 == _CrtDbgReport(rptno, NULL, 0, NULL, msg, arg1, arg2, arg3, arg4, arg5))) \
_CrtDbgBreak(); } while (0)
#endif
#ifndef _RPT6
#define _RPT6(rptno, msg, arg1, arg2, arg3, arg4, arg5, arg6) \
do { if ((1 == _CrtDbgReport(rptno, NULL, 0, NULL, msg, arg1, arg2, arg3, arg4, arg5, arg6))) \
_CrtDbgBreak(); } while (0)
#endif
static void HeapCheckStartup(void);
static void HeapCheckShutDown(void);
/*
* Simple allocator of pages that never frees.
*/
static void *
FindConsecutiveFreePagesSimple(DWORD dwPages)
{
return pMemoryBase + PAGE_SIZE*(dwTotalPages - dwFreePages);
}
/*
* Page allocator that searches for free pages.
* Can be improved with better algorithms, but it's good enough for
* most projects...
*/
static void *
FindConsecutiveFreePages(DWORD dwPages)
{
DWORD i;
PVOID pv;
for(i=0; i<sizeof(pagesState); i++) {
if (!pagesState[i]) {
// Found a free page. Make sure there's enough free pages after it...
PVOID test;
// If you land here after an assertion, stop debugging
// and increase MAX_ALLOCATABLE_BLOCK
_ASSERTE ((i + dwPages - 1) < sizeof(pagesState));
// Search for used-up page in our searching range...
test = memchr(&pagesState[i], 1, dwPages);
if (!test) // We found enough pages.
break;
}
}
// If you land here after an assertion 'Retry', stop debugging
// and increase MAX_ALLOCATABLE_BLOCK
_ASSERTE(i<sizeof(pagesState));
// Set 1 to these pages's slots to reflect NON-FREE state
FillMemory(&pagesState[i], dwPages, 1);
pv = pMemoryBase + i*PAGE_SIZE;
return pv;
}
/*
* Utility function for VC-heap blocks.
* Should be using binary search, but hey...I'm lazy.
*
* NOT TESTED YET - Who cares about VC-blocks?
*/
static DWORD
GetSize(PVOID pData)
{
// Search for block length....
DWORD dwTest;
for(dwTest=0; dwTest<MAX_ALLOCATABLE_BLOCK; dwTest++)
if (_CrtIsMemoryBlock(pData, dwTest, NULL, NULL, NULL))
break;
if (dwTest == MAX_ALLOCATABLE_BLOCK)
return -1;
else
return dwTest;
}
static void FillCallStack(
DWORD EIPs[])
{
DWORD LevelOneFrame;
DWORD dwFrame = 0;
__asm {
push eax
push ebx
mov eax, [ebp] // return to the frame of the caller
mov LevelOneFrame, eax
pop ebx
pop eax
}
while(1) {
DWORD _eip;
if (IsBadReadPtr((VOID*)LevelOneFrame, 8))
break;
if (LevelOneFrame & 3)
break;
_eip = ((PULONG) LevelOneFrame)[1];
if (!_eip)
break;
// If you end up in this assertion, stop debugging and re-compile
// with an increased value for the MAX_STACK_DEPTH constant.
_ASSERTE(dwFrame < MAX_STACK_DEPTH);
EIPs[dwFrame++] = _eip;
LevelOneFrame = ((PULONG) LevelOneFrame)[0];
}
EIPs[dwFrame] = 0;
}
static void PrintCaller()
{
DWORD LevelOneFrame;
IMAGEHLP_LINE dbgLine;
DWORD dwTemp;
HANDLE hProcess = GetCurrentProcess();
__asm {
push eax
push ebx
mov eax, [ebp] // return to the frame of the caller
mov LevelOneFrame, eax
pop ebx
pop eax
}
while(1) {
DWORD _eip;
if (IsBadReadPtr((VOID*)LevelOneFrame, 8))
break;
if (LevelOneFrame & 3)
break;
_eip = ((PULONG) LevelOneFrame)[1];
if (!_eip)
break;
ZeroMemory(&dbgLine, sizeof(IMAGEHLP_LINE));
dbgLine.SizeOfStruct = sizeof(IMAGEHLP_LINE);
if(!SymGetLineFromAddr(hProcess, _eip, &dwTemp, &dbgLine)) {
//_RPT1(_CRT_WARN, "Called from EIP = %x\n", _eip);
break;
} else {
_RPT3(
_CRT_WARN,
"\tCalled from line %d(+%d bytes) of %s\n",
dbgLine.LineNumber,
dwTemp,
dbgLine.FileName);
}
LevelOneFrame = ((PULONG) LevelOneFrame)[0];
}
}
/*
* Post-allocation fence versions of malloc, calloc, realloc and free
*/
void *
HeapCheckPostFenceMalloc(
size_t blockSize)
{
DWORD dwSlot;
DWORD dwPages;
DWORD dwOldProtection;
PCHAR data = NULL;
BOOL bResult = FALSE;
LPVOID lpvResult = NULL;
static DWORD dwFirstTime = 1;
if (dwFirstTime) {
dwFirstTime = 0;
HeapCheckStartup();
}
if (!blockSize)
return NULL;
EnterCriticalSection(&section);
for(dwSlot = 0; dwSlot<MAX_ALLOCATIONS; dwSlot++)
if (allocations[dwSlot].isFree) {
allocations[dwSlot].isFree = 0;
break;
}
// If you end up in this assertion, stop debugging and re-compile
// with an increased value for the MAX_ALLOCATIONS constant.
_ASSERTE(dwSlot != MAX_ALLOCATIONS);
// Calculate number of requires pages
dwPages = ((blockSize - 1) / PAGE_SIZE) + 2;
//_RPT2(_CRT_WARN, "Requested %7d bytes, granted %2d pages\n", blockSize, dwPages);
// Make sure we have enough room
if (dwFreePages < dwPages) {
_RPT1(
_CRT_WARN,
"Your application requires more free memory...\n"
"Increase MAX_ALLOCATABLE_BLOCK in %s.", __FILE__);
_ASSERTE(dwFreePages >= dwPages);
}
data = (char*)FindConsecutiveFreePages(dwPages);
// OK, now make data-pages available...
lpvResult = VirtualAlloc(
(LPVOID) data,
(dwPages-1)*PAGE_SIZE,
MEM_COMMIT,
PAGE_READWRITE);
_ASSERTE(lpvResult != NULL );
VirtualProtect(
(LPVOID) data,
(dwPages-1)*PAGE_SIZE,
PAGE_READWRITE,
&dwOldProtection);
// and fence-page untouchable!
bResult = VirtualFree(
(LPVOID) (data + (dwPages-1)*PAGE_SIZE),
PAGE_SIZE,
MEM_DECOMMIT);
_ASSERTE(bResult == TRUE);
data += (PAGE_SIZE - (blockSize % PAGE_SIZE)) % PAGE_SIZE;
dwFreePages -= dwPages;
allocations[dwSlot].pData = data;
allocations[dwSlot].dwPages = dwPages;
allocations[dwSlot].dwLength = blockSize;
FillCallStack(allocations[dwSlot].EIPs);
// Cause problems to users who think malloc zeroes block memory...
FillMemory(data, blockSize, 0xCD);
dwTotalAllocated += blockSize;
if (dwTotalPeakMemory<dwTotalAllocated)
dwTotalPeakMemory = dwTotalAllocated;
LeaveCriticalSection(&section);
return (void *)data;
}
void *
HeapCheckPostFenceCalloc(
size_t blockSize)
{
PVOID *data = (PVOID*) HeapCheckPostFenceMalloc(blockSize);
if (data)
FillMemory(data, blockSize, 0);
return data;
}
void *
HeapCheckPostFenceRealloc(
void *ptr,
size_t size)
{
void *tmpData;
DWORD dw;
EnterCriticalSection(&section);
for(dw=0; dw<MAX_ALLOCATIONS; dw++)
if(!allocations[dw].isFree)
if(allocations[dw].pData == ptr)
break;
if(dw == MAX_ALLOCATIONS) {
_RPT0(
_CRT_WARN,
"### ERROR ### Attempt to realloc unallocated block!...\n");
PrintCaller();
_ASSERTE(dw != MAX_ALLOCATIONS);
}
LeaveCriticalSection(&section);
tmpData = HeapCheckPostFenceMalloc(size);
if (!tmpData)
return NULL;
if (size < allocations[dw].dwLength)
CopyMemory(tmpData, allocations[dw].pData, size);
else
CopyMemory(tmpData, allocations[dw].pData, allocations[dw].dwLength);
HeapCheckPostFenceFree(ptr);
return tmpData;
}
void
HeapCheckPostFenceFree(
void *pData)
{
PCHAR pTmp = (PCHAR) pData;
DWORD dw;
EnterCriticalSection(&section);
for(dw=0; dw<MAX_ALLOCATIONS; dw++)
if(!allocations[dw].isFree)
if(allocations[dw].pData == pData)
break;
if(dw == MAX_ALLOCATIONS) {
// This is a block not allocated from us...
// Check first to see if it was allocated from
// the normal VC heap through any direct calls
// (brain-dead coding, that is)
if (_CrtIsValidHeapPointer(pData)) {
#ifndef NO_VC_HEAP_ERRS
char *origFileName;
DWORD origLineNo, origBlockSize;
if (_CrtIsMemoryBlock(
pData,
origBlockSize = GetSize(pData),
NULL,
&origFileName,
&origLineNo))
{
_RPT6(
_CRT_WARN,
"Freeing VC-heap allocated block (%d bytes from line %d of %s)\n",
origBlockSize, origLineNo, origFileName);
PrintCaller();
}
else {
_RPT0(
_CRT_WARN,
"Freeing unknown VC-heap allocated block\n");
PrintCaller();
_CrtDbgBreak();
}
#endif
}
else {
_RPT0(
_CRT_WARN,
"### ERROR ### Attempt to free unallocated block!... \n");
PrintCaller();
_CrtDbgBreak();
}
LeaveCriticalSection(&section);
return;
}
// Make data pages inaccessible, since they are freed!
pTmp -= (((DWORD)pTmp) % PAGE_SIZE);
VirtualFree(
pTmp,
(allocations[dw].dwPages - 1)*PAGE_SIZE,
MEM_DECOMMIT);
// Set these pages to 'available' again.
ZeroMemory(
&pagesState[ (pTmp - pMemoryBase)/PAGE_SIZE ],
allocations[dw].dwPages);
dwFreePages += allocations[dw].dwPages;
dwTotalAllocated -= allocations[dw].dwLength;
allocations[dw].isFree = 1;
allocations[dw].pData = NULL;
allocations[dw].dwPages = 0;
allocations[dw].dwLength = 0;
allocations[dw].EIPs[0] = 0;
LeaveCriticalSection(&section);
}
/*
* Pre-allocation fence versions of malloc, calloc, realloc and free
*
*/
void *
HeapCheckPreFenceMalloc(
size_t blockSize)
{
DWORD dwSlot;
DWORD dwPages, dwOldProtection;
PCHAR data = NULL;
BOOL bResult = FALSE;
LPVOID lpvResult = NULL;
static DWORD dwFirstTime = 1;
if (dwFirstTime) {
dwFirstTime = 0;
HeapCheckStartup();
}
if (!blockSize)
return NULL;
EnterCriticalSection(&section);
for(dwSlot = 0; dwSlot<MAX_ALLOCATIONS; dwSlot++)
if (allocations[dwSlot].isFree) {
allocations[dwSlot].isFree = 0;
break;
}
// If you end up in this assertion, stop debugging and re-compile
// with an increased value for the MAX_ALLOCATIONS constant.
_ASSERTE(dwSlot != MAX_ALLOCATIONS);
// Calculate number of requires pages
dwPages = ((blockSize - 1) / PAGE_SIZE) + 2;
//_RPT2(_CRT_WARN, "Requested %7d bytes, granted %2d pages\n", blockSize, dwPages);
// Make sure we have enough room
if (dwFreePages < dwPages) {
_RPT1(
_CRT_WARN,
"Your application requires more free memory...\n"
"Change MAX_ALLOCATABLE_BLOCK in %s.", __FILE__);
_ASSERTE(dwFreePages >= dwPages);
}
data = (char*) FindConsecutiveFreePages(dwPages);
// OK, now make fence-page untouchable...
bResult = VirtualFree(
(LPVOID) data,
PAGE_SIZE,
MEM_DECOMMIT);
_ASSERTE(bResult == TRUE);
// and data-pages available!
lpvResult = VirtualAlloc(
(LPVOID) (data+PAGE_SIZE),
(dwPages-1)*PAGE_SIZE,
MEM_COMMIT,
PAGE_READWRITE);
_ASSERTE(lpvResult != NULL );
VirtualProtect(
(LPVOID) (data+PAGE_SIZE),
(dwPages-1)*PAGE_SIZE,
PAGE_READWRITE,
&dwOldProtection);
data += PAGE_SIZE;
dwFreePages -= dwPages;
allocations[dwSlot].pData = data;
allocations[dwSlot].dwPages = dwPages;
allocations[dwSlot].dwLength = blockSize;
FillCallStack(allocations[dwSlot].EIPs);
// Cause problems to users who think malloc zeroes block memory...
FillMemory(data, blockSize, 0xCD);
dwTotalAllocated += blockSize;
if (dwTotalPeakMemory<dwTotalAllocated)
dwTotalPeakMemory = dwTotalAllocated;
LeaveCriticalSection(&section);
return (void *)data;
}
void *
HeapCheckPreFenceCalloc(
size_t blockSize)
{
PVOID *data = (PVOID*) HeapCheckPreFenceMalloc(blockSize);
if (data)
FillMemory(data, blockSize, 0);
return data;
}
void *
HeapCheckPreFenceRealloc(
void *ptr,
size_t size)
{
void *tmpData;
DWORD dw;
EnterCriticalSection(&section);
for(dw=0; dw<MAX_ALLOCATIONS; dw++)
if(!allocations[dw].isFree)
if(allocations[dw].pData == ptr)
break;
if(dw == MAX_ALLOCATIONS) {
_RPT0(
_CRT_WARN,
"### ERROR ### Attempt to realloc unallocated block!...\n");
PrintCaller();
_ASSERTE(dw != MAX_ALLOCATIONS);
}
LeaveCriticalSection(&section);
tmpData = HeapCheckPreFenceMalloc(size);
if (!tmpData)
return NULL;
if (size < allocations[dw].dwLength)
CopyMemory(tmpData, allocations[dw].pData, size);
else
CopyMemory(tmpData, allocations[dw].pData, allocations[dw].dwLength);
HeapCheckPreFenceFree(ptr);
return tmpData;
}
void
HeapCheckPreFenceFree(
void *pData)
{
PCHAR pTmp;
DWORD dw;
EnterCriticalSection(&section);
for(dw=0; dw<MAX_ALLOCATIONS; dw++)
if(!allocations[dw].isFree)
if(allocations[dw].pData == pData)
break;
if(dw == MAX_ALLOCATIONS) {
// This is a block not allocated from us...
// Check first to see if it was allocated from
// the normal VC heap through any direct calls
// (brain-dead coding, that is)
if (_CrtIsValidHeapPointer(pData)) {
#ifndef NO_VC_HEAP_ERRS
char *origFileName;
DWORD origLineNo, origBlockSize;
if (_CrtIsMemoryBlock(
pData,
origBlockSize = GetSize(pData),
NULL,
&origFileName,
&origLineNo))
{
_RPT6(
_CRT_WARN,
"Freeing VC-heap allocated block (%d bytes from line %d of %s)\n",
origBlockSize, origLineNo, origFileName);
PrintCaller();
}
else {
_RPT0(
_CRT_WARN,
"Freeing unknown VC-heap allocated block\n");
PrintCaller();
_CrtDbgBreak();
}
#endif
}
else {
_RPT0(
_CRT_WARN,
"### ERROR ### Attempt to free unallocated block!... \n");
PrintCaller();
_CrtDbgBreak();
}
LeaveCriticalSection(&section);
return;
}
// Make data pages inaccessible, since they are freed!
VirtualFree(
pData,
(allocations[dw].dwPages - 1)*PAGE_SIZE,
MEM_DECOMMIT);
// Set these pages to 'available' again.
pTmp = (PCHAR) pData;
pTmp -= PAGE_SIZE;
ZeroMemory(
&pagesState[ (pTmp - pMemoryBase)/PAGE_SIZE ],
allocations[dw].dwPages);
dwFreePages += allocations[dw].dwPages;
dwTotalAllocated -= allocations[dw].dwLength;
allocations[dw].isFree = 1;
allocations[dw].pData = NULL;
allocations[dw].dwPages = 0;
allocations[dw].dwLength = 0;
allocations[dw].EIPs[0] = 0;
LeaveCriticalSection(&section);
}
/*
* Startup and shutdown functions
*/
static void
HeapCheckStartup()
{
SYSTEM_INFO si;
DWORD dw;
CHAR dbgPath[MAX_PATH], *pEnd;
SymSetOptions(SymGetOptions() | SYMOPT_LOAD_LINES );
// Try to read the symbols from the path of the .exe file
if (!GetModuleFileName(
NULL,
dbgPath,
sizeof(dbgPath))) {
// if we failed, do your best
if(!SymInitialize(GetCurrentProcess(), NULL, TRUE)) {
_RPT0(
_CRT_WARN,
"HEAPCHECK: Won't be able to read file/line information...:(\n");
}
} else {
pEnd = strrchr(dbgPath, '\\');
if (!pEnd) {
// if we failed, do your best
if(!SymInitialize(GetCurrentProcess(), NULL, TRUE)) {
_RPT0(
_CRT_WARN,
"HEAPCHECK: Won't be able to read file/line information...:(\n");
}
} else {
// 99% probability of success with file/line info...!
*pEnd = 0;
if(!SymInitialize(GetCurrentProcess(), dbgPath, TRUE)) {
_RPT0(
_CRT_WARN,
"HEAPCHECK: Won't be able to read file/line information...:(\n");
}
}
}
InitializeCriticalSection(&section);
GetSystemInfo(&si);
_ASSERTE(si.dwPageSize == PAGE_SIZE);
dwAllocationGranularity = si.dwAllocationGranularity;
_ASSERTE(dwAllocationGranularity <= MAX_ALLOCATABLE_BLOCK);
pMemoryBase = (PCHAR) VirtualAlloc(
NULL, // Place memory base wherever
MAX_ALLOCATABLE_BLOCK, // Total heap memory available
MEM_RESERVE, // For now, just reserve it
PAGE_NOACCESS); // and make it no-touch.
_ASSERTE(pMemoryBase != NULL);
dwTotalPages = MAX_ALLOCATABLE_BLOCK / PAGE_SIZE;
dwFreePages = dwTotalPages;
if(atexit(HeapCheckShutDown)) {
_RPT0(_CRT_WARN, "### WARNING ### Can't check for memory leaks automatically!\n");
_RPT0(_CRT_WARN, "### WARNING ### Call HeapCheckShutDown at the end of your app,\n");
}
for(dw=0; dw<MAX_ALLOCATIONS; dw++)
allocations[dw].isFree = 1;
ZeroMemory(pagesState, sizeof(pagesState));
}
static void
HeapCheckShutDown()
{
BOOL bSuccess;
DWORD dw;
HANDLE hProcess = GetCurrentProcess();
EnterCriticalSection(&section);
_RPT0(_CRT_WARN, "\n##################################\n");
_RPT0(_CRT_WARN, "####### HeapCheck report ######\n");
_RPT0(_CRT_WARN, "##################################\n\n");
for(dw=0; dw<MAX_ALLOCATIONS; dw++) {
if (!allocations[dw].isFree) {
// We have to use IMAGEHLP.DLL. God help us...
IMAGEHLP_LINE dbgLine;
DWORD dwTemp, dwCodePlaces = 0;
_RPT1(
_CRT_WARN,
"### WARNING ### Memory leak (%d bytes) found... Allocated:\n",
allocations[dw].dwLength);
while(allocations[dw].EIPs[dwCodePlaces]) {
ZeroMemory(&dbgLine, sizeof(IMAGEHLP_LINE));
dbgLine.SizeOfStruct = sizeof(IMAGEHLP_LINE);
if(!SymGetLineFromAddr(
hProcess,
allocations[dw].EIPs[dwCodePlaces],
&dwTemp,
&dbgLine))
{
#ifdef PRINT_NUMERIC_EIP
_RPT1(
_CRT_WARN,
"\tfrom EIP = %x\n",
allocations[dw].EIPs[dwCodePlaces]);
#endif
} else {
_RPT3(
_CRT_WARN,
"\tfrom line %d(+%d bytes) of %s\n",
dbgLine.LineNumber,
dwTemp,
dbgLine.FileName);
}
dwCodePlaces++;
// If you land here after an assertion, stop debugging
// and increase MAX_STACK_DEPTH
_ASSERTE(dwCodePlaces < MAX_STACK_DEPTH);
}
}
}
/* Decommit the entire block. */
bSuccess = VirtualFree(
pMemoryBase, /* base address of block */
MAX_ALLOCATABLE_BLOCK, /* bytes of committed pages */
MEM_DECOMMIT); /* decommit the pages */
_ASSERTE(bSuccess);
/* Release the entire block. */
if (bSuccess)
bSuccess = VirtualFree(
pMemoryBase, /* base address of block */
0, /* releases the entire block */
MEM_RELEASE); /* releases the pages */
_ASSERTE(bSuccess);
_RPT1(_CRT_WARN, "HeapCheck Statistics:\n\tMaximum memory allocated = %d\n\n", dwTotalPeakMemory);
SymCleanup(hProcess);
LeaveCriticalSection(&section);
DeleteCriticalSection(&section);
}
#endif
const char *BOINC_RCSID_972eaf72ca = "$Id$";

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@ -1,47 +0,0 @@
/***************************************************************************
* HeapCheck - a heap debugging library
* Copyright (C) 2001 Thanassis Tsiodras (ttsiod@softlab.ntua.gr)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef __PROTOTYP_H__
#define __PROTOTYP_H__
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
void *HeapCheckPostFenceMalloc(size_t s);
void *HeapCheckPreFenceMalloc(size_t s);
void *HeapCheckPostFenceCalloc(size_t s);
void *HeapCheckPreFenceCalloc(size_t s);
void *HeapCheckPostFenceRealloc(void *p, size_t s);
void *HeapCheckPreFenceRealloc(void *p, size_t s);
void HeapCheckPostFenceFree(void *p);
void HeapCheckPreFenceFree(void *p);
#ifdef __cplusplus
}
/*void *operator new(size_t size);
void *operator new[](size_t size);
void operator delete(void *p);
void operator delete[](void *p);*/
#endif /* __cplusplus */
#endif /* __PROTOTYP_H__ */

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@ -1,12 +0,0 @@
September 2001: HeapCheck v1.2
- Incorporated suggested changes for stack-trace capabilities
(Works for Intel CPUs and compatibles - AMD, Cyrix,...)
- Handles multi-threading issues with a CRITICAL_SECTION
- C++ Handling cleaned up
- Up to 50% more memory available (guard pages are no longer physical)
- Minor bugs removed
1999: HeapCheck v1.0
- First version released to the public

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@ -1,398 +0,0 @@
HeapCheck 1.2
Thanassis Tsiodras, Dr.-Ing
HeapCheck is a Debugging Library for Win32 environments. What sets it
apart from other heap-debugging libraries is its ability to pinpoint
invalid read accesses to the heap, not just heap corruptions. It also
detects memory leaks and reports memory usage statistics. Access
checks are done through the paging hardware of your CPU, and don't
introduce any CPU overhead. HeapCheck debug versions run at almost the
same speed as normal debug versions - with performance hits noticeable
only when allocating and deallocating.
1. Disclaimer
I am NOT responsible for any damages this causes to your computer,
company, fame, payroll, etc. I am releasing my humble efforts to the
public so that some programmer's life gets a little easier. If it
leads you on a wild goose chase and you waste two weeks debugging
something, too bad. If you can't deal with the above, please don't
use the software! I've written this in an attempt to help other
people, not to get myself sued or prosecuted.
2. Features
HeapCheck is a Win32 Debugging Allocator with the following features:
1. Detection of invalid read/write accesses to memory allocated with
heap functions.
Let me stress this out: READ as well as write accesses!
2. Detection of memory leaks
3. Detection of invalid read/write accesses to freed memory
4. Thread safe
5. File/Line info reporting, based on imagehlp.dll
6. A GNU license (which means that it's free - read GnuLicense)
If you are eager to check it out, go to the Usage section. Just
make sure you eventually read everything, or you'll be missing some
goodies (like the ones in section ``Stack techniques'').
3. Introduction
As you program with C or C++, you are bound to hit upon a heap-related
bug sooner or later. What's a heap, you ask? Well, it's the system
resource from which you remove chunks when you call malloc(),
calloc(), new(), etc. Unfortunately, it is associated with a lot of
really tough bugs. You see, in this code:
main()
{
char *p = (char *) malloc(5);
strcpy( p, "12345");
puts(p);
}
...you probably get away clean in the debugging phase. You only
allocated 5 bytes, you are writing 6 (5 for the string plus one
trailing 0), but nothing seems to happen, right?
Wrong.
The extra byte you are writing moves your program into such things,
others don't. Even those who seem to do, eventually don't. You see,
the extra byte is written into memory not owned by the allocation.
What is stored there can be anything from debugging info to
application code.
Then again, we don't free the memory we allocated. It seems we forgot
to:
free(p);
Notice also that the call to 'puts' makes the system read 6 bytes,
since puts is probably implemented in the C runtime library with some-
thing like this:
while(*p)
putchar(*p++);
...which means that not only your code, but also system and RTL (run-
time library) code accesses memory it shouldn't. This can make your
program behave in a non-predictable way - crash sometimes, work OK as
long as you don't run WinAmp... (you get the idea).
If you want to quickly find heap-related bugs in your Win32
programming, you can use this library in addition to any others you
have found/bought. It is a simple little library, which I have found
useful in my programming efforts. Why do I use it instead of others
(like the builtin debugging heap of Visual C++ 6.0)? It's small (and
thus, easily configurable) and it supports C++. It also lacks any
complicated interfaces, and provides you with a quick and easy way to
detect invalid READ as well as write accesses (this last reason is
probably the strongest point of the library).
HeapCheck employs a technique invented in the Unix's Electric Fence,
created by Bruce Perens. It uses the virtual memory hardware of your
computer to place an inaccessible memory page immediately after (or
before, at a #define option) each memory allocation. When software
reads or writes this inaccessible page, the hardware issues a
segmentation fault, stopping the program at the offending
instruction. It is then trivial to find the erroneous statement since
Visual C++ will point to the code doing the invalid access. In a
similar manner, memory that has been released is made
inaccessible, and any code that touches it will get a segmentation
fault.
HeapCheck also checks for any allocations you forgot to free/delete,
and prints a report when your application exits to the Output window
of Visual C++. This report tells you also the allocation requirements
of your program (how much memory it needed in the previous run).
4. Usage
You can easily use HeapCheck in your own programs in three easy steps:
1. In the source files where you want the checks to take place,
include the swaps.h header file. Make sure that it is the first
include file you are using, after the system and RTL include files,
e.g.
#include <xxx.h>
#include <yyy.h>
...
#include "swaps.h"
#include "myfile1.h"
#include "myfile2.h"
...
This file #defines the calls to heap-related functions in your code to
calls in the library. It also provides the prototypes for the new
allocation and deletion operators.
2. If your code is in C only, add HeapCheck.c in the project, or
If your code is in C++, add HeapCheck.c and CplusCheck.cpp in the
project.
3. Add imagehlp.lib in your link libraries.
That's it. Your code will be automatically checked for heap errors.
To get correct file/line information, make sure you are using the
correct versions of the debugging libraries (the Windows 2000 ones).
I used dbghelp.dll version 5.0.2195.1, and imagehlp.dll version
5.0.2195.1. Maybe SymGetLineFromAddr() works with other combinations,
but I used these DLLs successfully under both NT 4.0sp6 and Windows
2000.
By default, range checks will be done for post-block accesses.
After checking that everything works OK in this setup, modify your
project so that PRE_CHECK is defined, or even edit swaps.h and define
it on top:
#define PRE_CHECK
Recompile everything, and this way, pre-block checking will take
place.
HeapCheck messages appear on the Debugging Output of Visual C++. If
you are running the program outside the IDE, use DebugView to see them
(get it from www.sysinternals.com, an awesome site for programming
utilities by the way).
If you program with MFC, make sure you use it in the form of a dynamic
DLL (Project - Settings - General - Microsoft Foundation Classes - Use
MFC in a Shared DLL) . Otherwise, you 'll get link problems, since MFC
defines a global operator new, just as HeapCheck. If you use it in the
form of a DLL, MFC sticks to its own operator new, while your code
calls HeapCheck's.
When you have debugged your program, just recompile in Release mode.
The debugging checks will melt away automatically.
5. Configuration
In HeapCheck.c, you can change the way the library behaves by
changing:
1. MAX_ALLOCATIONS:
Total concurrent allocations possible. If your program needs more,
you'll get an assertion at runtime telling you to increase this.
2. MAX_ALLOCATABLE_BLOCK:
Total heap available to the application. If your program needs
more, you'll get an assertion at runtime telling you to increase
this.
3. NO_VC_HEAP_ERRS:
It is possible to write code that bypasses the mechanisms of the
library, and allocates from the standard VC-heap. An example is
code inside the runtime library which is pre-compiled and uses
different allocation mechanisms. Example: an enhanced new()
operator in iostrini.cpp (line 21) and cerrinit.cpp (line 21) where
_new_crt() is used. _new_crt() maps through a #define to a new()
operator that takes extra parameters. HeapCheck can't catch this
call, so when the time comes for the deletion of these blocks, the
library's delete operator doesn't find them in it's tables. It is
capable to understand that these are VC-heap blocks though, through
the use of _CrtIsValidHeapPointer. If you #define NO_VC_HEAP_ERRS,
the library won't complain for such situations. This is the
default, but if your code issues direct calls to _malloc_dbg(),
_calloc_dbg(), etc, you should disable this.
If the previous text sounds like Chinese, leave it as it is.
6. Debugging - Other tools
1. Visual C++ 6.0 Runtime Heap Debugging:
This only checks for heap corruption (i.e. destructive side-effects
of writing outside the allocations) and even then, it only catches
writings in the NO_MANS_LAND_SIZE (default:4 bytes) on either side
of the blocks. The detection of these errors is done whenever the
user (or the system) calls _CrtCheckMemory(). HeapCheck catches
read accesses as well, at the EXACT place they are made, and in a
much larger block (a page in i386 systems is 4096 bytes).
2. BoundsChecker:
This is a very good debugging tool, capable of catching almost
every bug. However, CPU cycles are used in order to perform all
these checks, and especially in instrumentation mode and maximum
memory checking, the program runs really slow (some programs, like
protocol stacks, won't run correctly if they run too slowly).
HeapCheck can only catch heap-related errors, but it uses the
paging hardware to do the checking. The net result is that
HeapCheck debug versions of programs run at almost the SAME speed
as normal debug versions. In other words you can leave it in your
project and forget about it (it will be automatically removed when
you compile a Release version).
7. For UNIX gurus and fanatics only
If you have a history using Electric Fence in UNIX, you'll remember
that the only thing required was linking with libefence.a. Why can't
we do something like this under Win32 for HeapCheck, too?
1. Win32 ain't UNIX. I guess you knew that, but there's this little
fact about libraries that makes them almost useless: if a library
uses any function of the C run-time library (like memchr, strcpy,
etc) it has to link with one of the six versions of the run-time
library (RTL):
o Release, static, no multithreading
o Release, static, multithreading
o Release, dynamic, multithreading
o Debug, static, no multithreading
o Debug, static, multithreading
o Debug, dynamic, multithreading
Now suppose that your library is linked with one of these RTLs.
When you use your library inside one of your own projects, your
project MUST be linked with the same RTL! Amazing. I don't know
about you, but I prefer to just add two source files in the project
and be done with it, instead of building six HeapCheck libraries.
I could replace calls to the C run-time library with my own
versions of things, but that would lead to the next problem:
2. If HeapCheck was a library with implementations of standard
functions (malloc, realloc, etc) then the projects using it would
have to choose between using HeapCheck and using the C runtime
library. Unless I am doing something wrong, the linker can't
tolerate two libraries providing implementations of the same
function. How is he to choose? The UNIX ld implements a first-serve
attitude: Whichever library provides it first in the link line, is
chosen.
If anyone of you comes up with any ideas on these matters, do
share. This is why HeapCheck is under the GNU license - I made it,
it's your turn now to make it better!
8. Stack techniques
If you are like me, you probably use code like this sometimes:
void f()
{
char a[100];
...
}
Unfortunately, you don't have the automatic HeapCheck's checks for
buffers allocated this way. There is a way around this, if you code in
C++. Place this template/macro in a commonly accessed header file:
template <class T>
class Array {
public:
Array(T *p):_p(p) {}
~Array() { delete [] _p; }
operator T*() { return _p; }
T& operator [](int offset) { return _p[offset]; }
T *GetPtr() { return _p; }
private:
T *_p;
};
#define ARRAY(x,y,z) Array<x> y(new x[z])
and then, when you need a temporary array, use it like this:
void f()
{
ARRAY(char,a,100);
or, directly:
void f()
{
Array<char> a(new char[100]);
As you see, this way heap space is used for your arrays, and it is
automatically freed when the variable goes out of scope, just like a
stack-based array. So, you get the best of both worlds: automatic
freeing (through the template) and bounds checking (through
HeapCheck). This technique also lowers your stack usage, which could
mean something if you use recursive algorithms.
9. Known bugs
HeapCheck uses the paging hardware of your machine to place an extra
guard page before or after each allocation your program makes. A page
is 4096 bytes for the vast majority of today's CPUs, which means that
the memory requirements of your program can increase beyond usual. Of
course these requirements vanish when you compile your Release
versions, but still, make sure you have plenty of physical memory
and/or swapfile for your Debug versions. For example, the default
settings of HeapCheck create an 8MB heap. This consists of
8*1048576/4096 = 2048 pages. If you make 1024 allocations of 1 byte
each, you'll exhaust this heap (each allocation reserves one data and
one guard page). This is the worst case scenario, of course, but it
shows how quickly memory fills up with HeapCheck. From version 1.2 onward,
guard pages no longer occupy physical storage, which will lower your
actual memory requirements by up to 50%. You'll probably have to
increase MAX_ALLOCATABLE_BLOCK in most cases, though ...(you'll know
when to do this, because HeapCheck will give you an assertion when the
heap is exhausted).
10. Contacting the author
Why? As you can see in the disclaimer, I am not responsible for any
disasters HeapCheck causes to the universe. Seriously though, I am
interested in any bug reports/comments. You can e-mail me at
ttsiod@softlab.ntua.gr
Good luck in your bughunts!

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@ -1,41 +0,0 @@
/***************************************************************************
* HeapCheck - a heap debugging library
* Copyright (C) 2001 Thanassis Tsiodras (ttsiod@softlab.ntua.gr)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifdef _DEBUG
#ifndef __SWAPS_H__
#define __SWAPS_H__
#include "HeapCheckPrototypes.h"
#ifdef PRE_CHECK
#define malloc(x) HeapCheckPreFenceMalloc(x)
#define calloc(x,y) HeapCheckPreFenceCalloc(x*y)
#define realloc(x,y) HeapCheckPreFenceRealloc(x,y)
#define free(x) HeapCheckPreFenceFree(x)
#else
#define malloc(x) HeapCheckPostFenceMalloc(x)
#define calloc(x,y) HeapCheckPostFenceCalloc(x*y)
#define realloc(x,y) HeapCheckPostFenceRealloc(x,y)
#define free(x) HeapCheckPostFenceFree(x)
#endif
#endif /* __SWAPS_H__ */
#endif /* _DEBUG */

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@ -1,51 +0,0 @@
#include <iostream.h>
// Always include "swaps.h" LAST, after all other includes you make
// (unless of course one of your includes invokes new/delete/malloc/etc)
#include "swaps.h"
// allocations deep in call stacks...f1() -> f2() -> f3()
void f3()
{
char *p = new char[20];
}
void f2()
{
f3();
}
void f1()
{
f2();
}
main()
{
char *p = new char[10];
// allocations deep in call stacks...
// f1();
// Through malloc, too, not just new/delete...
// char *q = (char *) malloc(200);
// Read/write access beyond bounds
// char a = p[10];
// Access before bounds (globally define PRE_CHECK in project settings)
// p[-1] = 0;
// Forgetting to delete
// delete [] p;
// Reading from freed memory
// char a = p[0];
// Deleting/freeing wrong pointer
// free((char *)1);
return 0;
}
const char *BOINC_RCSID_56bf366291 = "$Id$";

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@ -1,33 +0,0 @@
// boinc_setup_commit.cpp : Defines the entry point for the application.
//
#include <windows.h>
#include <string>
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
// execute the boinc as a new process and don't wait for it to finish.
STARTUPINFO si;
PROCESS_INFORMATION pi;
ZeroMemory( &si, sizeof(si) );
si.cb = sizeof(si);
ZeroMemory( &pi, sizeof(pi) );
std::string boincDir = lpCmdLine;
std::string boincExePath = boincDir + "\\boinc_gui.exe";
char commandLine[] = "boinc_gui.exe -min";
CreateProcess(boincExePath.c_str(), commandLine, NULL, NULL, FALSE, 0, NULL, boincDir.c_str(), &si, &pi);
// Close process and thread handles.
CloseHandle( pi.hProcess );
CloseHandle( pi.hThread );
// Don't wait for process to exit! That's the whole point.
return 0;
}
const char *BOINC_RCSID_d2f0340771 = "$Id$";

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@ -1,142 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="boinc_setup_commit"
ProjectGUID="{F0752A09-9799-4A77-AC26-8B6C239AB1F4}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/boinc_setup_commit.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/boinc_setup_commit.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/boinc_setup_commit.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\boinc_setup_commit.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\boinc_setup_commit.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>