From 74fbc08cb4ad8852ddb87ad987f08e11622ac339 Mon Sep 17 00:00:00 2001 From: David Anderson Date: Fri, 2 Apr 2004 06:04:16 +0000 Subject: [PATCH] *** empty log message *** svn path=/trunk/boinc/; revision=3208 --- api/windows_opengl.C | 37 ++++++++++++++++++++++++++++++------- checkin_notes | 6 ++++++ 2 files changed, 36 insertions(+), 7 deletions(-) diff --git a/api/windows_opengl.C b/api/windows_opengl.C index f52c680060..051adf810b 100755 --- a/api/windows_opengl.C +++ b/api/windows_opengl.C @@ -13,7 +13,6 @@ * Visit My Site At nehe.gamedev.net * Adapted to BOINC by Eric Heien */ - #include "stdafx.h" #include "boinc_api.h" @@ -25,8 +24,8 @@ // application needs to define mouse handlers // -extern void boinc_app_mouse_button(int x, int y, bool is_down); -extern void boinc_app_mouse_move(int x, int y); +extern void boinc_app_mouse_button(int x, int y, int which, bool is_down); +extern void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right); #define BOINC_WINDOW_CLASS_NAME "BOINC_app" @@ -189,6 +188,17 @@ void SetMode(int mode) { } } +void parse_mouse_event(UINT uMsg, int& which, bool& down) { + switch(uMsg) { + case WM_LBUTTONDOWN: which = 0; down = true; break; + case WM_MBUTTONDOWN: which = 1; down = true; break; + case WM_RBUTTONDOWN: which = 2; down = true; break; + case WM_LBUTTONUP: which = 0; down = false; break; + case WM_MBUTTONUP: which = 1; down = false; break; + case WM_RBUTTONUP: which = 2; down = false; break; + } +} + // message handler (includes timer, Windows msgs) // LRESULT CALLBACK WndProc( @@ -202,6 +212,11 @@ LRESULT CALLBACK WndProc( return 0; case WM_KEYDOWN: case WM_KEYUP: + if(current_graphics_mode == MODE_FULLSCREEN) { + SetMode(MODE_HIDE_GRAPHICS); + PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0); + } + return 0; case WM_LBUTTONDOWN: case WM_MBUTTONDOWN: case WM_RBUTTONDOWN: @@ -212,9 +227,12 @@ LRESULT CALLBACK WndProc( SetMode(MODE_HIDE_GRAPHICS); PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0); } else { - POINT cPos; - GetCursorPos(&cPos); - boinc_app_mouse_button(cPos.x, cPos.y, uMsg==WM_LBUTTONDOWN); + int which; + bool down; + POINT cPos; + GetCursorPos(&cPos); + parse_mouse_event(uMsg, which, down); + boinc_app_mouse_button(cPos.x, cPos.y, which, down); } return 0; case WM_MOUSEMOVE: @@ -226,7 +244,12 @@ LRESULT CALLBACK WndProc( PostMessage(HWND_BROADCAST, m_uEndSSMsg, 0, 0); } } else { - boinc_app_mouse_move(cPos.x, cPos.y); + boinc_app_mouse_move( + cPos.x, cPos.y, + (wParam&MK_LBUTTON)!=0, + (wParam&MK_MBUTTON)!=0, + (wParam&MK_RBUTTON)!=0 + ); } return 0; case WM_CLOSE: diff --git a/checkin_notes b/checkin_notes index d225040870..e9a0780273 100755 --- a/checkin_notes +++ b/checkin_notes @@ -11253,3 +11253,9 @@ Rom April 1 2004 client/win/ boinc_gui.rc, .h wingui_mainwindow.cpp, .h + +David April 1 2004 + - extend mouse interface to handle buttons better + + api/ + windows_opengl.C