Mac client: Update wxMac build script for partial compatibility with OS 10.8 and XCode 4.5

svn path=/trunk/boinc/; revision=25819
This commit is contained in:
Charlie Fenton 2012-06-28 09:32:56 +00:00
parent 6b5bb0a3e6
commit 413ff778b9
2 changed files with 17 additions and 4 deletions

View File

@ -4592,3 +4592,10 @@ David 26 June 2012
- Unix build tweak
configure.ac
Charlie 28 June 2012
- Mac client: Update wxMac build script for partial compatibility
with OS 10.8 and XCode 4.5. See comments in script for details.
mac_build/
buildWxMac.sh

View File

@ -23,8 +23,13 @@
# by Charlie Fenton 7/21/06
# Updated for wx-Mac 2.8.10 and Unicode 4/17/09
# Updated for OS 10.7 and XCode 4.1 with OS 10.4 compatibility 9/26/11
# Updated for partial OS 10.8 and XCode 4.5 compatibility 6/28/12
## NOTE: To run with XCode 4.5, you must first obtain a copy of the
## MacOSX10.6.sdk and copy it into the folder:
## /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
#
## This script requires OS 10.6 or later
##
## In Terminal, CD to the wxMac-2.8.10 directory.
## cd [path]/wxMac-2.8.10/
## then run this script:
@ -53,7 +58,8 @@ else
doclean=""
fi
if [ ! -d /Developer/SDKs/MacOSX10.6.sdk/ ]; then
xcodebuild -version -sdk macosx10.6
if [ ! "$?" = "0" ]; then
echo "ERROR: System 10.6 SDK is missing. For details, see build instructions at"
echo "boinc/mac_build/HowToBuildBOINC_XCode.rtf or http://boinc.berkeley.edu/trac/wiki/MacBuild"
return 1
@ -108,7 +114,7 @@ if [ "$1" != "-clean" ] && [ -f src/build/Deployment/libwx_mac_static.a ]; then
else
export DEVELOPER_SDK_DIR="/Developer/SDKs"
## We must override some of the build settings in wxWindows.xcodeproj
xcodebuild -project src/wxWindows.xcodeproj -target static -configuration Deployment $doclean build SDKROOT=/Developer/SDKs/MacOSX10.6.sdk CC=/usr/bin/llvm-gcc-4.2 CXX=/usr/bin/llvm-g++-4.2 GCC_VERSION_i386=com.apple.compilers.llvmgcc42 MACOSX_DEPLOYMENT_TARGET_i386=10.4 ARCHS="i386" OTHER_CPLUSPLUSFLAGS="-DHAVE_LOCALTIME_R=1 -DHAVE_GMTIME_R=1 -DwxUSE_UNICODE=1 -fvisibility=hidden -fvisibility-inlines-hidden"
xcodebuild -project src/wxWindows.xcodeproj -target static -configuration Deployment $doclean build -sdk macosx10.6 GCC_VERSION_i386=com.apple.compilers.llvmgcc42 MACOSX_DEPLOYMENT_TARGET_i386=10.4 ARCHS="i386" OTHER_CPLUSPLUSFLAGS="-DHAVE_LOCALTIME_R=1 -DHAVE_GMTIME_R=1 -DwxUSE_UNICODE=1 -fvisibility=hidden -fvisibility-inlines-hidden"
if [ $? -ne 0 ]; then return 1; fi
fi
@ -118,7 +124,7 @@ if [ "$1" != "-clean" ] && [ -f src/build/Development/libwx_mac_static.a ]; then
else
export DEVELOPER_SDK_DIR="/Developer/SDKs"
## We must override some of the build settings in wxWindows.xcodeproj
xcodebuild -project src/wxWindows.xcodeproj -target static -configuration Development $doclean build SDKROOT=/Developer/SDKs/MacOSX10.6.sdk CC=/usr/bin/llvm-gcc-4.2 CXX=/usr/bin/llvm-g++-4.2 GCC_VERSION_i386=com.apple.compilers.llvmgcc42 MACOSX_DEPLOYMENT_TARGET_i386=10.4 ARCHS="i386" OTHER_CPLUSPLUSFLAGS="-DHAVE_LOCALTIME_R=1 -DHAVE_GMTIME_R=1 -DwxUSE_UNICODE=1 -fvisibility=hidden -fvisibility-inlines-hidden"
xcodebuild -project src/wxWindows.xcodeproj -target static -configuration Development $doclean build -sdk macosx10.6 GCC_VERSION_i386=com.apple.compilers.llvmgcc42 MACOSX_DEPLOYMENT_TARGET_i386=10.4 ARCHS="i386" OTHER_CPLUSPLUSFLAGS="-DHAVE_LOCALTIME_R=1 -DHAVE_GMTIME_R=1 -DwxUSE_UNICODE=1 -fvisibility=hidden -fvisibility-inlines-hidden"
if [ $? -ne 0 ]; then return 1; fi
fi