mirror of https://github.com/BOINC/boinc.git
parent
103bd99398
commit
2a8d838c62
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@ -99,6 +99,7 @@ static bool ready_to_redraw = false;
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static bool this_process_active;
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static bool time_to_suspend = false,time_to_quit = false;
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int ok_to_draw = 0;
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bool using_opengl = false;
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// read the INIT_DATA and FD_INIT files
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//
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@ -160,8 +161,8 @@ int boinc_init() {
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time_until_suspend_check = 1; // check every 1 second for suspend request from core client
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this_process_active = true;
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set_timer(timer_period);
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boinc_install_signal_handlers();
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set_timer(timer_period);
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return 0;
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}
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@ -338,10 +339,12 @@ int boinc_finish(int status) {
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// Stop the timer
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timeKillEvent(timer_id);
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#ifdef BOINC_APP_GRAPHICS
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// If the graphics thread is running, tell it to quit and wait for it
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win_loop_done = TRUE;
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if (hQuitEvent != NULL) {
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WaitForSingleObject(hQuitEvent, 1000); // Wait up to 1000 ms
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if (using_opengl) {
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// If the graphics thread is running, tell it to quit and wait for it
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win_loop_done = TRUE;
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if (hQuitEvent != NULL) {
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WaitForSingleObject(hQuitEvent, 1000); // Wait up to 1000 ms
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}
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}
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#endif
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#endif
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@ -379,7 +382,7 @@ int boinc_resolve_filename(char *virtual_name, char *physical_name, int len) {
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bool boinc_time_to_checkpoint() {
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// Tell the graphics thread it's OK to draw now
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#ifdef BOINC_APP_GRAPHICS
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if (ready_to_redraw) {
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if (ready_to_redraw && using_opengl) {
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ok_to_draw = 1;
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// And wait for the graphics thread to notify us that it's done drawing
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#ifdef _WIN32
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@ -661,6 +664,9 @@ int parse_init_data_file(FILE* f, APP_INIT_DATA& ai) {
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int write_fraction_done_file(double pct, double cpu, double checkpoint_cpu) {
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FILE* f = fopen(FRACTION_DONE_FILE, "w");
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if (!f)
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return -1;
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fprintf(f,
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"<fraction_done>%f</fraction_done>\n"
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"<cpu_time>%f</cpu_time>\n"
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@ -47,6 +47,7 @@ GLuint main_font; // Base Display List For The Font Set
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GLfloat cnt1; // 1st Counter Used To Move Text & For Coloring
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GLfloat cnt2; // 2nd Counter Used To Move Text & For Coloring
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extern bool using_opengl;
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bool keys[256];
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bool active=TRUE; // Window Active Flag Set To TRUE By Default
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bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
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@ -442,6 +443,7 @@ DWORD WINAPI win_graphics_event_loop( LPVOID gi ) {
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return 0; // Quit this thread if window was not created
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}
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cur_gfx_mode = MODE_NO_GRAPHICS;
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using_opengl = true;
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while(!win_loop_done) // Loop That Runs While done=FALSE
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{
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