moved context creation outside of drawing loop

svn path=/trunk/boinc/; revision=1076
This commit is contained in:
Eric Heien 2003-03-19 18:42:51 +00:00
parent 8aa366dae8
commit 1d520ea5da
1 changed files with 33 additions and 30 deletions

View File

@ -34,6 +34,8 @@
#include "util.h"
#include "win_idle_tracker.h"
HDC hdc;
HGLRC hRC;
HWND hWnd=NULL; // Holds Our Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application
RECT rect = {50, 50, 50+640, 50+480};
@ -55,12 +57,16 @@ BOOL unreg_win_class();
void SetMode(int mode, int pmode)
{
RECT WindowRect = {0,0,0,0};
int width, height;
if(pmode == MODE_DEFAULT) nPrevMode = nMode;
else nPrevMode = pmode;
nMode = mode;
if(hWnd) {
if (hRC) wglDeleteContext(hRC);
if (hdc) ReleaseDC(hWnd, hdc);
if(nPrevMode != MODE_FULLSCREEN) GetWindowRect(hWnd, &rect);
KillTimer(hWnd, 1);
DestroyWindow(hWnd);
@ -116,11 +122,28 @@ void SetMode(int mode, int pmode)
0, 0, 0 // Layer Masks Ignored
};
HDC hdc = GetDC(hWnd);
hdc = GetDC(hWnd);
int PixelFormat;
PixelFormat = ChoosePixelFormat(hdc, &pfd);
SetPixelFormat(hdc, PixelFormat, &pfd);
if(!(hRC = wglCreateContext(hdc))) {
ReleaseDC(hWnd, hdc);
return;
}
if(!wglMakeCurrent(hdc, hRC)) {
ReleaseDC(hWnd, hdc);
wglDeleteContext(hRC);
return;
}
width = WindowRect.right-WindowRect.left;
height = WindowRect.bottom-WindowRect.top;
ReSizeGLScene(width, height);
InitGL();
app_init_gl();
if(nMode == MODE_FULLSCREEN || nMode == MODE_WINDOW) {
ShowWindow(hWnd, SW_SHOW);
@ -138,6 +161,9 @@ LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
WPARAM wParam, // Additional Message Information
LPARAM lParam) // Additional Message Information
{
RECT rt;
int width, height;
switch(uMsg) {
case WM_KEYDOWN:
case WM_KEYUP:
@ -165,42 +191,19 @@ LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
FillRect(pdc, &winRect, (HBRUSH)GetStockObject(BLACK_BRUSH));
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
return 0;
case WM_TIMER:
if(nMode == MODE_NO_GRAPHICS) return 0;
HDC hdc = GetDC(hWnd);
HGLRC hRC;
if(!(hRC = wglCreateContext(hdc))) {
ReleaseDC(hWnd, hdc);
return 0;
}
if(!wglMakeCurrent(hdc, hRC)) {
ReleaseDC(hWnd, hdc);
wglDeleteContext(hRC);
return 0;
}
RECT rt;
GetClientRect(hWnd, &rt);
int width = rt.right-rt.left;
int height = rt.bottom-rt.top;
ReSizeGLScene(width, height);
InitGL();
app_init_gl();
width = rt.right-rt.left;
height = rt.bottom-rt.top;
app_render(width, height, dtime());
SwapBuffers(hdc);
if(!wglMakeCurrent(NULL, NULL)) {
ReleaseDC(hWnd, hdc);
wglDeleteContext(hRC);
}
wglDeleteContext(hRC);
ReleaseDC(hWnd, hdc);
return 0;
}