mirror of https://github.com/BOINC/boinc.git
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svn path=/trunk/boinc/; revision=5658
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@ -73,15 +73,19 @@ void app_debug_msg (const char *fmt, ...);
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// This callback is invoked when a user presses a key.
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//
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void keyboardD(unsigned char /*key*/, int /*x*/, int /*y*/) {
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void keyboardD(unsigned char key, int /*x*/, int /*y*/) {
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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boinc_app_key_press((int) key, 0);
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}
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}
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void keyboardU(unsigned char /*key*/, int /*x*/, int /*y*/) {
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void keyboardU(unsigned char key, int /*x*/, int /*y*/) {
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if (current_graphics_mode == MODE_FULLSCREEN) {
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set_mode(MODE_HIDE_GRAPHICS);
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} else {
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boinc_app_key_press((int) key, 0);
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}
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}
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@ -25937,3 +25937,9 @@ David 13 Mar 2005
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David 13 Mar 2005
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- db_dump: name archive dirs X_YYYY_mm_dd_hh_mm_ss
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David 14 Mar 2005
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- API: implement keyboard handling in X11 (from Eric Myers)
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api/
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x_opengl.C
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@ -29,7 +29,7 @@ The project directory contains all files (inputs,
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outputs, executables) related to the project.
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<li>
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<b>slots</b>: this directory contains one subdirectory for each
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CPU 'slot' (normally there are as many slots as the host has CPUs).
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result in progress.
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The subdirectories are named 0, 1, ... N-1.
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</ul>
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<p>
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