mirror of https://github.com/BOINC/boinc.git
example_app: Create Mac makefile and build script to demonstrate building project applications for the Mac using makefiles.
svn path=/trunk/boinc_samples/; revision=14959
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@ -622,3 +622,11 @@ David 20 Mar 2008
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multi_thread.C
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multi_thread.C
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win_build/
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win_build/
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multi_thread.vcproj
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multi_thread.vcproj
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Charlie 25 Mar 2008
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- example_app: Create Mac makefile and build script to demonstrate
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building project applications for the Mac using makefiles.
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example_app/
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Makefile_mac (new)
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MakeMacExample.sh (new)
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#!/bin/sh
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# Berkeley Open Infrastructure for Network Computing
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# http://boinc.berkeley.edu
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# Copyright (C) 2005 University of California
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#
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# This is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation;
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# either version 2.1 of the License, or (at your option) any later version.
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#
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# This software is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the GNU Lesser General Public License for more details.
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#
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# To view the GNU Lesser General Public License visit
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# http://www.gnu.org/copyleft/lesser.html
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# or write to the Free Software Foundation, Inc.,
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# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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#
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#
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# Script to build Macintosh example_app using Makefile
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#
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# by Charlie Fenton 3/25/08
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#
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## In Terminal, CD to the example_app/Mac directory.
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## cd [path]/example_app/Mac/
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## then run this script:
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## source [path]/MakeMacExample.sh [ -clean ]
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##
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## the -clean argument will force a full rebuild.
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#
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rm -fR ppc i386 x86_64
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if [ ! -d /Developer/SDKs/MacOSX10.3.9.sdk/ ]; then
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echo "ERROR: System 10.3.9 SDK is missing. For details, see build instructions at"
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echo "boinc/mac_build/HowToBuildBOINC_XCode.rtf or http://boinc.berkeley.edu/trac/wiki/MacBuild"
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return 1
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fi
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if [ ! -d /Developer/SDKs/MacOSX10.4u.sdk/ ]; then
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echo "ERROR: System 10.4u SDK is missing. For details, see build instructions at"
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echo "boinc/mac_build/HowToBuildBOINC_XCode.rtf or http://boinc.berkeley.edu/trac/wiki/MacBuild"
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return 1
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fi
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echo
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echo "***************************************************"
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echo "********** Building PowerPC Application ***********"
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echo "***************************************************"
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echo
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## PowerPC build for OS 10.3.0 must use GCC-3.3 and MacOSX10.3.9 SDK
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export PATH=/usr/local/bin:$PATH
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export SDKROOT="/Developer/SDKs/MacOSX10.3.9.sdk"
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export MACOSX_DEPLOYMENT_TARGET=10.3
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export CC=/usr/bin/gcc-3.3;export CXX=/usr/bin/g++-3.3
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export LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch ppc"
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## If your make file passes LDFLAGS directly to ld instead of to gcc, use the following instead:
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## export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch ppc"
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export VARIANTFLAGS="-arch ppc -D_NONSTD_SOURCE -isystem /Developer/SDKs/MacOSX10.3.9.sdk"
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##export VARIANTFLAGS="-arch ppc -D_NONSTD_SOURCE -isystem /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3"
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make -f Makefile_mac clean
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make -f Makefile_mac all
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if [ $? -ne 0 ]; then return 1; fi
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mkdir ppc
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mv uc2 ppc/
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mv uc2_graphics ppc/
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echo
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echo "***************************************************"
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echo "******* Building 32-bit Intel Application *********"
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echo "***************************************************"
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echo
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## 32-bit Intel build for OS 10.4 must use GCC-4.0 and MacOSX10.4u SDK
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export SDKROOT="/Developer/SDKs/MacOSX10.4u.sdk"
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export MACOSX_DEPLOYMENT_TARGET=10.4
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export CC=/usr/bin/gcc-4.0;export CXX=/usr/bin/g++-4.0
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export LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk -arch i386"
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## If your make file passes LDFLAGS directly to ld instead of to gcc, use the following instead:
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## export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch i386"
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export VARIANTFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386"
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export CFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386"
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make -f Makefile_mac clean
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make -f Makefile_mac all
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if [ $? -ne 0 ]; then return 1; fi
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mkdir i386
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mv uc2 i386/
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mv uc2_graphics i386/
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## 64-bit Intel build for OS 10.5 must use GCC-4.0 and MacOSX10.5 SDK
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# Build for x86_64 architecture only if OS 10.5 SDK is present
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if [ -d /Developer/SDKs/MacOSX10.5.sdk/ ]; then
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echo
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echo "***************************************************"
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echo "******* Building 64-bit Intel Application *********"
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echo "***************************************************"
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echo
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export SDKROOT="/Developer/SDKs/MacOSX10.5.sdk"
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export MACOSX_DEPLOYMENT_TARGET=10.5
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export CC=/usr/bin/gcc-4.0;export CXX=/usr/bin/g++-4.0
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export LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.5.sdk -arch x86_64"
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## If your make file passes LDFLAGS directly to ld instead of to gcc, use the following instead:
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## export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch x86_64"
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export VARIANTFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk -arch x86_64 -fvisibility=hidden -fvisibility-inlines-hidden"
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export CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk -arch x86_64"
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make -f Makefile_mac clean
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make -f Makefile_mac all
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if [ $? -ne 0 ]; then return 1; fi
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mkdir x86_64
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mv uc2 x86_64/
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mv uc2_graphics x86_64/
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fi
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echo
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echo "***************************************************"
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echo "**************** Build Succeeded! *****************"
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echo "***************************************************"
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echo
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export CC="";export CXX=""
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export LDFLAGS=""
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export CPPFLAGS=""
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export CFLAGS=""
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export SDKROOT=""
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return 0
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@ -0,0 +1,38 @@
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# makefile for uc2 BOINC example application on Macintosh.
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BOINC_DIR = ../../boinc
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BOINC_API_DIR = $(BOINC_DIR)/api
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BOINC_LIB_DIR = $(BOINC_DIR)/lib
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BOINC_LIB_LINK_DIR = $(BOINC_DIR)/mac_build/build/Deployment
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FRAMEWORKS_DIR = /System/Library/Frameworks
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CXXFLAGS = $(VARIANTFLAGS) \
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-g \
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-DAPP_GRAPHICS \
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-I$(BOINC_DIR) \
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-I$(BOINC_DIR)/clientgui/mac/ \
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-I$(BOINC_LIB_DIR) \
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-I$(BOINC_API_DIR) \
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-L$(BOINC_LIB_LINK_DIR) \
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-L.
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LIBJPEG = ../../jpeg-6b/libjpeg.a
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OBJ = \
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uc2.o \
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uc2_graphics.o
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PROGS = uc2 uc2_graphics
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all: $(PROGS)
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clean:
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/bin/rm -f $(PROGS) $(OBJ)
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uc2: uc2.o $(BOINC_LIB_LINK_DIR)/libboinc_api.a $(BOINC_LIB_LINK_DIR)/libboinc.a
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$(CXX) $(VARIANTFLAGS) $(CXXFLAGS) -o uc2 uc2.o -lboinc_api -lboinc
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uc2_graphics: uc2_graphics.o $(BOINC_LIB_LINK_DIR)/libboinc.a $(BOINC_LIB_LINK_DIR)/libboinc_graphics2.a
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$(CXX) $(VARIANTFLAGS) $(CXXFLAGS) -o uc2_graphics uc2_graphics.o\
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-lboinc_graphics2 -lboinc_api -lboinc \
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-framework AppKit -framework GLUT -framework OpenGL $(LIBJPEG)
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