example_app: Create Mac makefile and build script to demonstrate building project applications for the Mac using makefiles.

svn path=/trunk/boinc_samples/; revision=14959
This commit is contained in:
Charlie Fenton 2008-03-25 12:25:34 +00:00
parent 38d9099b47
commit 10956721fb
3 changed files with 191 additions and 0 deletions

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@ -622,3 +622,11 @@ David 20 Mar 2008
multi_thread.C
win_build/
multi_thread.vcproj
Charlie 25 Mar 2008
- example_app: Create Mac makefile and build script to demonstrate
building project applications for the Mac using makefiles.
example_app/
Makefile_mac (new)
MakeMacExample.sh (new)

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#!/bin/sh
# Berkeley Open Infrastructure for Network Computing
# http://boinc.berkeley.edu
# Copyright (C) 2005 University of California
#
# This is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation;
# either version 2.1 of the License, or (at your option) any later version.
#
# This software is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU Lesser General Public License for more details.
#
# To view the GNU Lesser General Public License visit
# http://www.gnu.org/copyleft/lesser.html
# or write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
#
#
# Script to build Macintosh example_app using Makefile
#
# by Charlie Fenton 3/25/08
#
## In Terminal, CD to the example_app/Mac directory.
## cd [path]/example_app/Mac/
## then run this script:
## source [path]/MakeMacExample.sh [ -clean ]
##
## the -clean argument will force a full rebuild.
#
rm -fR ppc i386 x86_64
if [ ! -d /Developer/SDKs/MacOSX10.3.9.sdk/ ]; then
echo "ERROR: System 10.3.9 SDK is missing. For details, see build instructions at"
echo "boinc/mac_build/HowToBuildBOINC_XCode.rtf or http://boinc.berkeley.edu/trac/wiki/MacBuild"
return 1
fi
if [ ! -d /Developer/SDKs/MacOSX10.4u.sdk/ ]; then
echo "ERROR: System 10.4u SDK is missing. For details, see build instructions at"
echo "boinc/mac_build/HowToBuildBOINC_XCode.rtf or http://boinc.berkeley.edu/trac/wiki/MacBuild"
return 1
fi
echo
echo "***************************************************"
echo "********** Building PowerPC Application ***********"
echo "***************************************************"
echo
## PowerPC build for OS 10.3.0 must use GCC-3.3 and MacOSX10.3.9 SDK
export PATH=/usr/local/bin:$PATH
export SDKROOT="/Developer/SDKs/MacOSX10.3.9.sdk"
export MACOSX_DEPLOYMENT_TARGET=10.3
export CC=/usr/bin/gcc-3.3;export CXX=/usr/bin/g++-3.3
export LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch ppc"
## If your make file passes LDFLAGS directly to ld instead of to gcc, use the following instead:
## export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch ppc"
export VARIANTFLAGS="-arch ppc -D_NONSTD_SOURCE -isystem /Developer/SDKs/MacOSX10.3.9.sdk"
##export VARIANTFLAGS="-arch ppc -D_NONSTD_SOURCE -isystem /Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/darwin/3.3"
make -f Makefile_mac clean
make -f Makefile_mac all
if [ $? -ne 0 ]; then return 1; fi
mkdir ppc
mv uc2 ppc/
mv uc2_graphics ppc/
echo
echo "***************************************************"
echo "******* Building 32-bit Intel Application *********"
echo "***************************************************"
echo
## 32-bit Intel build for OS 10.4 must use GCC-4.0 and MacOSX10.4u SDK
export SDKROOT="/Developer/SDKs/MacOSX10.4u.sdk"
export MACOSX_DEPLOYMENT_TARGET=10.4
export CC=/usr/bin/gcc-4.0;export CXX=/usr/bin/g++-4.0
export LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk -arch i386"
## If your make file passes LDFLAGS directly to ld instead of to gcc, use the following instead:
## export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch i386"
export VARIANTFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386"
export CFLAGS="-isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386"
make -f Makefile_mac clean
make -f Makefile_mac all
if [ $? -ne 0 ]; then return 1; fi
mkdir i386
mv uc2 i386/
mv uc2_graphics i386/
## 64-bit Intel build for OS 10.5 must use GCC-4.0 and MacOSX10.5 SDK
# Build for x86_64 architecture only if OS 10.5 SDK is present
if [ -d /Developer/SDKs/MacOSX10.5.sdk/ ]; then
echo
echo "***************************************************"
echo "******* Building 64-bit Intel Application *********"
echo "***************************************************"
echo
export SDKROOT="/Developer/SDKs/MacOSX10.5.sdk"
export MACOSX_DEPLOYMENT_TARGET=10.5
export CC=/usr/bin/gcc-4.0;export CXX=/usr/bin/g++-4.0
export LDFLAGS="-Wl,-syslibroot,/Developer/SDKs/MacOSX10.5.sdk -arch x86_64"
## If your make file passes LDFLAGS directly to ld instead of to gcc, use the following instead:
## export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk -arch x86_64"
export VARIANTFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk -arch x86_64 -fvisibility=hidden -fvisibility-inlines-hidden"
export CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk -arch x86_64"
make -f Makefile_mac clean
make -f Makefile_mac all
if [ $? -ne 0 ]; then return 1; fi
mkdir x86_64
mv uc2 x86_64/
mv uc2_graphics x86_64/
fi
echo
echo "***************************************************"
echo "**************** Build Succeeded! *****************"
echo "***************************************************"
echo
export CC="";export CXX=""
export LDFLAGS=""
export CPPFLAGS=""
export CFLAGS=""
export SDKROOT=""
return 0

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example_app/Makefile_mac Normal file
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# makefile for uc2 BOINC example application on Macintosh.
BOINC_DIR = ../../boinc
BOINC_API_DIR = $(BOINC_DIR)/api
BOINC_LIB_DIR = $(BOINC_DIR)/lib
BOINC_LIB_LINK_DIR = $(BOINC_DIR)/mac_build/build/Deployment
FRAMEWORKS_DIR = /System/Library/Frameworks
CXXFLAGS = $(VARIANTFLAGS) \
-g \
-DAPP_GRAPHICS \
-I$(BOINC_DIR) \
-I$(BOINC_DIR)/clientgui/mac/ \
-I$(BOINC_LIB_DIR) \
-I$(BOINC_API_DIR) \
-L$(BOINC_LIB_LINK_DIR) \
-L.
LIBJPEG = ../../jpeg-6b/libjpeg.a
OBJ = \
uc2.o \
uc2_graphics.o
PROGS = uc2 uc2_graphics
all: $(PROGS)
clean:
/bin/rm -f $(PROGS) $(OBJ)
uc2: uc2.o $(BOINC_LIB_LINK_DIR)/libboinc_api.a $(BOINC_LIB_LINK_DIR)/libboinc.a
$(CXX) $(VARIANTFLAGS) $(CXXFLAGS) -o uc2 uc2.o -lboinc_api -lboinc
uc2_graphics: uc2_graphics.o $(BOINC_LIB_LINK_DIR)/libboinc.a $(BOINC_LIB_LINK_DIR)/libboinc_graphics2.a
$(CXX) $(VARIANTFLAGS) $(CXXFLAGS) -o uc2_graphics uc2_graphics.o\
-lboinc_graphics2 -lboinc_api -lboinc \
-framework AppKit -framework GLUT -framework OpenGL $(LIBJPEG)