boinc/api/x_opengl.C

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#include "x_opengl.h"
#include <stdio.h>
#ifdef HAVE_GL
#include <GL/glx.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "graphics_api.h"
void process_input(Display *dpy);
void refresh( void );
int DrawGLScene(GLvoid);
GLvoid buildFont(GLvoid);
extern int ok_to_draw;
int win_open;
GLuint main_font;
Display *dpy;
Window win;
static Bool WaitForNotify(Display *d,XEvent *e,char *arg) {
return(e->type == MapNotify) && (e->xmap.window == (Window)arg);
}
void *p_graphics_loop( void *duff ) {
XVisualInfo *vi;
Colormap cmap;
XSetWindowAttributes swa;
GLXContext cx;
XEvent event;
GRAPHICS_INFO *gfx;
int attributeList[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, GLX_DEPTH_SIZE, 16, None};
gfx = (GRAPHICS_INFO *)duff;
/* get a connection */
dpy = XOpenDisplay(0);
if (dpy == NULL) {
printf("couldn't open display\n");
return 0;
}
/* get an appropriate visual */
vi = glXChooseVisual(dpy,DefaultScreen(dpy),attributeList);
if (vi == NULL) {
printf("couldn't find the visual \n");
return 0;
}
/* create a GLX context */
if (!(cx = glXCreateContext(dpy,vi,0,GL_FALSE))) {
fprintf(stderr, "glXGetContext failed!\n");
return 0;
}
/* create color map */
if (!(cmap = XCreateColormap(dpy,RootWindow(dpy,vi->screen),
vi->visual,AllocNone)))
{
fprintf(stderr, "XCreateColormap failed!\n");
return 0;
}
/* create window */
swa.colormap = cmap;
swa.border_pixel = 0;
swa.event_mask = StructureNotifyMask;
win = XCreateWindow(dpy,RootWindow(dpy,vi->screen),0,0,gfx->xsize,gfx->ysize,0,vi->depth, InputOutput,vi->visual,CWBorderPixel|CWColormap|CWEventMask, &swa);
XMapWindow(dpy,win);
XIfEvent(dpy,&event,WaitForNotify,(char*)win);
if (!(glXMakeCurrent(dpy,win,cx)))
{
fprintf(stderr, "glXMakeCurrent failed (window)!\n");
return 0;
}
win_open = true;
buildFont();
while(1) {
process_input(dpy);
}
return NULL;
}
// How do we prevent broken pipes and broken connection error messages?
//
void process_input(Display *dpy) {
XEvent event;
if( XPending(dpy) ) {
do {
XNextEvent(dpy, &event);
switch(event.type) {
case DestroyNotify:
win_open = false;
break;
default:
break;
}
} while (XPending(dpy));
}
if (ok_to_draw && win_open) {
DrawGLScene();
glXSwapBuffers(dpy,win);
ok_to_draw = 0;
}
}
GLvoid buildFont(GLvoid)
{
XFontStruct *font;
main_font = glGenLists(256); /* storage for 256 characters */
/* load a font with a specific name in "Host Portable Character Encoding" */
/*font = XLoadQueryFont(dpy,
"-*-helvetica-bold-r-normal--24-*-*-*-p-*-iso8859-1");*/
/* this really *should* be available on every X Window System...*/
font = XLoadQueryFont(dpy, "fixed");
if (font == NULL)
{
printf("Problems loading fonts :-(\n");
return; // exit(1);
}
/* build 256 display lists out of our font */
glXUseXFont(font->fid, 0, 256, main_font);
/* free our XFontStruct since we have our display lists */
XFreeFont(dpy, font);
}
#endif