boinc/api/static_graphics.C

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// Include this file in a BOINC application to display
// a static image (JPEG, GIFF, BMP, Targa) as its graphics.
//
// The image file must be included with the workunit
//
#ifdef _WIN32
#include "boinc_win.h"
#include <gl/gl.h> // Header File For The OpenGL32 Library
#include <gl/glu.h> // Header File For The GLu32 Library
#include <gl/glaux.h> // Header File For The Glaux Library
#include <glut/glut.h>
#endif
#include "gutil.h"
#define FILENAME "background"
TEXTURE_DESC background;
void app_graphics_render(int xs, int ys, double time_of_day) {
float pos[3] = {0, 0, 0};
float size[3] = {1, 1, 0};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
mode_ortho();
mode_unshaded();
glColor4d(1,1,1,1);
background.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
ortho_done();
glFlush();
}
void app_graphics_init() {
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background
glClearDepth(1.0f); // Depth Buffer Setup
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
char filename[256];
boinc_resolve_filename(FILENAME, filename, sizeof(filename));
background.load_image_file(filename);
}
void boinc_app_key_press(int, int) {
}
void boinc_app_key_release(int, int) {
}
void boinc_app_mouse_button(int x, int y, int which, bool is_down) {
}
void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right) {
}
void app_graphics_resize(int w, int h) {
glViewport(0, 0, w, h);
}
void app_graphics_reread_prefs() {
}