2004-05-27 23:46:07 +00:00
|
|
|
// Include this file in a BOINC application to display
|
|
|
|
// a static image (JPEG, GIFF, BMP, Targa) as its graphics.
|
|
|
|
//
|
|
|
|
// The image file must be included with the workunit
|
|
|
|
//
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
2004-06-17 00:05:18 +00:00
|
|
|
#include "boinc_win.h"
|
2004-05-27 23:46:07 +00:00
|
|
|
#include <gl/gl.h> // Header File For The OpenGL32 Library
|
|
|
|
#include <gl/glu.h> // Header File For The GLu32 Library
|
|
|
|
#include <gl/glaux.h> // Header File For The Glaux Library
|
|
|
|
#include <glut/glut.h>
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include "gutil.h"
|
|
|
|
|
|
|
|
#define FILENAME "background"
|
|
|
|
|
|
|
|
TEXTURE_DESC background;
|
|
|
|
|
|
|
|
void app_graphics_render(int xs, int ys, double time_of_day) {
|
|
|
|
float pos[3] = {0, 0, 0};
|
|
|
|
float size[3] = {1, 1, 0};
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
mode_ortho();
|
|
|
|
mode_unshaded();
|
|
|
|
glColor4d(1,1,1,1);
|
|
|
|
background.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
|
|
|
|
ortho_done();
|
|
|
|
glFlush();
|
|
|
|
}
|
|
|
|
|
|
|
|
void app_graphics_init() {
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background
|
|
|
|
glClearDepth(1.0f); // Depth Buffer Setup
|
|
|
|
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
|
|
|
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
|
|
|
|
|
|
|
|
char filename[256];
|
|
|
|
boinc_resolve_filename(FILENAME, filename, sizeof(filename));
|
|
|
|
background.load_image_file(filename);
|
|
|
|
}
|
|
|
|
void boinc_app_key_press(int, int) {
|
|
|
|
}
|
|
|
|
|
|
|
|
void boinc_app_key_release(int, int) {
|
|
|
|
}
|
|
|
|
void boinc_app_mouse_button(int x, int y, int which, bool is_down) {
|
|
|
|
}
|
|
|
|
void boinc_app_mouse_move(int x, int y, bool left, bool middle, bool right) {
|
|
|
|
}
|
|
|
|
void app_graphics_resize(int w, int h) {
|
|
|
|
glViewport(0, 0, w, h);
|
2004-07-09 14:51:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void app_graphics_reread_prefs() {
|
|
|
|
}
|