boinc/clientgui/sg_BoincSimpleGUI.h

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// Berkeley Open Infrastructure for Network Computing
// http://boinc.berkeley.edu
// Copyright (C) 2005 University of California
//
// This is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
//
// This software is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// To view the GNU Lesser General Public License visit
// http://www.gnu.org/copyleft/lesser.html
// or write to the Free Software Foundation, Inc.,
// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef _SIMPLEFRAME_H_
#define _SIMPLEFRAME_H_
class MyCanvas : public wxScrolledWindow
{
public:
MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
void OnPaint(wxPaintEvent& event);
private:
DECLARE_EVENT_TABLE()
};
// Define a new frame
class CSimpleFrame : public CBOINCBaseFrame
{
DECLARE_DYNAMIC_CLASS(CSimpleFrame)
public:
CSimpleFrame();
CSimpleFrame(wxString title, wxIcon* icon);
~CSimpleFrame();
// Images
wxImage *g_prjIcnWCG;
wxImage *g_prjIcnPDRC;
wxImage *g_icoSleepWU;
wxImage *g_icoWorkWU;
//
ImageLoader *i_prjIcnPT1;
wxWindow *w_iconPT1;
//
ImageLoader *i_prjIcnP1;
wxWindow *w_iconP1;
///
ImageLoader *i_prjIcnP2;
wxWindow *w_iconP2;
// Flat Neotebook
wxWindow *wTab1;
wxWindow *wTab2;
wxFlatNotebookImageList m_ImageList;
wxFlatNotebook *wrkUnitNB;
//wxBitmap const sleepWUico;
wxBitmap const workWUico;
////// Skin variables //////
//XML doc
wxXmlDocument *skinXML;
//Skin Class
SkinClass *appSkin;
wxString skinPath;
wxString skinName;
wxString skinsFolder;
// My projects area
wxImage *g_statWCG;
StatImageLoader *i_statWCG;
wxWindow *w_statWCG;
//
wxImage *g_statSeti;
StatImageLoader *i_statSeti;
wxWindow *w_statSeti;
//
wxImage *g_statPred;
StatImageLoader *i_statPred;
wxWindow *w_statPred;
// arrows
wxImage *g_arwLeft;
wxImage *g_arwRight;
wxImage *g_arwLeftClick;
wxImage *g_arwRightClick;
wxBitmap btmpArwL;
wxBitmap btmpArwR;
wxBitmap btmpArwLC;
wxBitmap btmpArwRC;
wxBitmapButton *btnArwLeft;
wxBitmapButton *btnArwRight;
//Collapse buttons
bool midAppCollapsed;
bool btmAppCollapsed;
wxImage *g_collapse;
wxImage *g_collapseClick;
wxBitmap btmpCol;
wxBitmap btmpColClick;
wxBitmapButton *btnCollapseMid;
//wxBitmapButton *btnCollapseBtm;
//Expand buttons
wxImage *g_expand;
wxImage *g_expandClick;
wxBitmap btmpExp;
wxBitmap btmpExpClick;
wxBitmapButton *btnExpandMid;
////////////////////////////
wxStaticText *st9c;
wxWindow *w11c;
wxStaticText *lblProjectName;
wxStaticLine *lnProjName;
wxStaticText *lblMyProgress;
wxStaticText *lblWrkUnitName;
wxGauge *gaugeWuP1;
wxStaticText *lblElapsedTime;
wxStaticText *lblElapsedTimeValue;
wxStaticText *lblTimeRemaining;
wxStaticText *lblTimeRemainingValue;
wxStaticText *st22c;
wxStaticText *st23c;
wxStaticText *stMyProj;
wxStaticText *st27c;
wxStaticLine *lnMyProjTop;
wxStaticBitmap *bm29c;
wxGauge *gaugeProjP1;
wxBitmapButton *btnPreferences;
wxBitmapButton *btnAttProj;
wxStaticBitmap *icnProjWork;
wxStaticBitmap *bm39c;
wxGauge *gaugeProjP2;
wxStaticText *st41c;
wxStaticBitmap *icnProjSleep;
wxBitmapButton *btnPause;
wxBitmapButton *btnPlay;
wxBitmapButton *btnMessages;
wxBitmapButton *btnAdvancedView;
wxStaticBitmap *imgBgAnim;
wxStaticLine *lnMyProjBtm;
bool clientGUIInitialized;
void InitEmptyState();
void InitSimpleClient();
int LoadSkinXML();
void LoadSkinImages();
void ReskinAppGUI();
void initAfter();
void MoveControlsUp();
void MoveControlsDown();
//////////
wxFlexGridSizer *mainSizer;
wxSize wxNotebookSize;
wxWindow* CreateNotebookPage();
//////////
wxBitmap *CSimpleFrameImg0;
wxBitmap *bm13cImg0;
wxBitmap *btmpBtnPrefL;
wxBitmap *btmpBtnAttProjL;
wxBitmap *btmpIcnWorking;
wxBitmap *bm39cImg0;
wxBitmap *btmpBtnPauseL;
wxBitmap *btmpBtnPlayL;
wxBitmap *btmpMessagesBtnL;
wxBitmap *btmpBtnAdvViewL;
wxBitmap *btmpBgAnim;
wxBitmap *btmpIcnSleeping;
wxBitmap fileImgBuf[11];
wxWindow *wAnimWk1;
// Animation
MyCanvas* GetCanvas() const { return m_canvas; }
wxGIFAnimationCtrl* GetAnimationCtrl() const { return m_animationCtrl; }
#if 0
wxAnimationPlayer& GetPlayer() { return m_player; }
wxAnimationBase& GetAnimation() { return m_animation; }
#endif
wxTimer* m_pFrameRenderTimer;
DECLARE_EVENT_TABLE()
protected:
void OnEraseBackground(wxEraseEvent& event);
void OnBtnClick(wxCommandEvent& event);
void OnConnect( CFrameEvent& event );
void OnFrameRender( wxTimerEvent& event );
wxInt32 FormatCPUTime( RESULT* rslt, wxString& strBuffer ) const;
wxInt32 FormatTimeToCompletion( RESULT* rslt, wxString& strBuffer ) const;
void SGUITimeFormat( float fBuffer, wxString& strBuffer) const;
void DrawBackImg(wxEraseEvent& event,wxWindow *win,wxBitmap & bitMap,int opz);
wxPoint m_tmppoint;
wxSize m_tmpsize;
wxPoint& SetwxPoint(long x,long y);
wxSize& SetwxSize(long w,long h);
/////////////////////////////////////////////////////
MyCanvas* m_canvas;
wxGIFAnimationCtrl* m_animationCtrl;
#if 0
wxAnimationPlayer m_player;
wxGIFAnimation m_animation;
#endif
};
#endif