boinc/doc/api.php

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<?php
require_once("docutil.php");
page_head("The BOINC application programming interface (API)");
echo "
<p>
The BOINC API is a set of C++ functions.
Most of the functions have a C interface,
so that they can be used from programs written in C and other languages.
Unless otherwise specified,
the functions return an integer error code; zero indicates success.
<p>
BOINC applications may generate graphics,
allowing them to provide a screensaver.
This API is described <a href=graphics.php>here</a>.
<p>
BOINC applications may consist of several programs that are
executed in sequence;
these are called <b>compound applications</b>.
This API is described <a href=compound_app.php>here</a>.
<h3>Initialization and termination</h3>
<p>
Applications should
<a href=diagnostics.php>initialize diagnostics</a>
before any other BOINC calls.
<p>
Initialization for graphical and compound applications
are described elsewhere (see links above).
Other applications must call
<pre>
int boinc_init();
</pre>
before calling other BOINC functions or doing I/O.
<p>
When the application has completed it must call
<pre>
int boinc_finish(int status);
</pre>
<code>status</code> is nonzero if an error was encountered.
This call does not return.
<h3>Resolving file names</h3>
Applications that use named input or output files must call
<pre>
int boinc_resolve_filename(char *logical_name, char *physical_name, int len);
</pre>
or
", html_text("
int boinc_resolve_filename(char *logical_name, string& physical_name);
"), "
to convert logical file names to physical names.
For example, instead of
<pre>
f = fopen(\"my_file\", \"r\");
</pre>
</p>
the application might use
", html_text("
string resolved_name;
retval = boinc_resolve_filename(\"my_file\", resolved_name);
if (retval) fail(\"can't resolve filename\");
f = fopen(resolved_name.c_str(), \"r\");
"), "
<code>boinc_resolve_filename()</code> doesn't need to be used for temporary files.
<h3>I/O wrappers</h3>
<p>
Applications should replace fopen() calls with
<pre>
boinc_fopen(char* path, char* mode);
</pre>
This deals with platform-specific problems.
On Windows, where security and indexing programs can briefly lock files,
boinc_fopen() does several retries at 1-second intervals.
On Unix, where signals can cause fopen() to fail with EINTR,
boinc_fopen checks for this and does a few retries.
<h3>Checkpointing</h3>
Computations that use a significant amount of time
per work unit may want to periodically write the current
state of the computation to disk.
This is known as <b>checkpointing</b>.
The state file must include everything required
to start the computation again at the same place it was checkpointed.
On startup, the application
reads the state file to determine where to begin computation.
If the BOINC client quits or exits,
the computation can be restarted from the most recent checkpoint.
<p>
Frequency of checkpointing is a user preference
(e.g. laptop users might want to checkpoint infrequently).
An application must call
<pre>
int boinc_time_to_checkpoint();
</pre>
whenever it reaches a point where it is able to checkpoint.
If this returns nonzero,
the application should write the state file and flush all output files,
then call
<pre>
void boinc_checkpoint_completed();
</pre>
<code>boinc_time_to_checkpoint()</code> is fast,
so it can be called frequently (hundreds or thousands of times a second).
<h3>Atomic file update</h3>
<p>
To facilitate atomic checkpoint, an application can write to output and
state files using the <code>MFILE</code> class.
<pre>
class MFILE {
public:
int open(char* path, char* mode);
int _putchar(char);
int puts(char*);
int printf(char* format, ...);
size_t write(const void* buf, size_t size, size_t nitems);
int close();
int flush();
};
</pre>
MFILE buffers data in memory
and writes to disk only on <code>flush()</code> or <code>close()</code>.
This lets you write output files and state files more or less atomically.
<h3>Communicating with the core client</h3>
<p>
The core client GUI displays the percent done of workunits in progress.
To keep this display current, an application should periodically call
<pre>
boinc_fraction_done(double fraction_done);
</pre>
The <code>fraction_done</code> argument is a rough estimate of the
workunit fraction complete (0 to 1).
This function is fast and can be called frequently.
<p>
The following functions get information from the core client;
this information may be useful for graphics.
",
html_text("
int boinc_get_init_data(APP_INIT_DATA&);
struct APP_INIT_DATA {
int core_version;
char app_name[256];
char project_preferences[65536];
char user_name[256];
char team_name[256];
char project_dir[256];
char boinc_dir[256];
char wu_name[256];
char authenticator[256];
int slot;
double user_total_credit;
double user_expavg_credit;
double team_total_credit;
double team_expavg_credit;
HOST_INFO host_info;
};
"), "
to get the following information:
";
list_start();
list_item("core version", "The version number of the core client");
list_item("app_name", "The application name (from the server's DB)");
list_item("project_preferences", "An XML string containing
the user's project-specific preferences.");
list_item("user_name", " the user's 'screen name' on this project.");
list_item("team_name", " the user's team name, if any.");
list_item("project_dir", "absolute path of project directory");
list_item("boinc_dir", "absolute path of BOINC root directory");
list_item("wu_name", "name of workunit being processed");
list_item("authenticator", "user's authenticator for this project");
list_item("slot", "The number of the app's 'slot' (0, 1, ...)");
list_item("user_total_credit", " user's total work for this project.");
list_item("user_expavg_credit", " user's recent average work per day.");
list_item("team_total_credit", " team's total work for this project.");
list_item("team_expavg_credit", " team's recent average work per day.");
list_item("host_info", "A structure describing the host hardware and OS");
list_end();
echo "
<p>
An application may call
", html_text("
int boinc_wu_cpu_time(double &cpu_time);
"), "to get its total CPU time
(from the beginning of the work unit, not just since the last restart).
This excludes CPU time used to render graphics.
";
page_tail();
?>