boinc/api/graphics_impl.cpp

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// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2019 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC. If not, see <http://www.gnu.org/licenses/>.
// The part of the BOINC API having to do with graphics.
// This is the implementation level,
// which doesn't directly refer to boinc_init_options()
// and thus can be put in a shared library,
// separate from the application.
// DEPRECATED - use separate graphics app
#ifndef _WIN32
#include "config.h"
#endif
#if defined(_WIN32) && !defined(__STDWX_H__) && !defined(_BOINC_WIN_) && !defined(_AFX_STDAFX_H_)
#include "boinc_win.h"
#endif
#ifdef _WIN32
extern void win_graphics_event_loop();
#else
#include <cstring>
#include <cstdarg>
#include <pthread.h>
#include <sched.h>
#include <signal.h>
#include <sys/resource.h>
#include "x_opengl.h"
#endif
#include "boinc_api.h"
#include "diagnostics.h"
#include "parse.h"
#include "util.h"
#include "app_ipc.h"
#include "error_numbers.h"
#include "filesys.h"
#include "graphics_api.h"
#include "graphics_impl.h"
double boinc_max_fps = 30.;
double boinc_max_gfx_cpu_frac = 0.5;
#ifdef _WIN32
HANDLE hQuitEvent;
#endif
BOINC_MAIN_STATE* g_bmsp;
static WORKER_FUNC_PTR worker_main;
#ifndef _WIN32
pthread_t worker_thread;
pthread_t graphics_thread;
#endif
#ifdef _WIN32
DWORD WINAPI foobar(LPVOID) {
#else
void* foobar(void*) {
#endif
g_bmsp->start_timer_thread_hook();
worker_main();
return 0;
}
// the following function can be in a shared library,
// so it calls boinc_init_options_general() via a pointer instead of directly
//
int boinc_init_graphics_impl(WORKER_FUNC_PTR worker, BOINC_MAIN_STATE* bmsp) {
BOINC_OPTIONS opt;
boinc_options_defaults(opt);
return boinc_init_options_graphics_impl(opt, worker, bmsp);
}
static int start_worker_thread(
WORKER_FUNC_PTR _worker_main, BOINC_OPTIONS& options
) {
worker_main = _worker_main;
#ifdef _WIN32
// Create the event object used to signal between the
// worker and event threads
hQuitEvent = CreateEvent(
NULL, // no security attributes
TRUE, // manual reset event
TRUE, // initial state is signaled
NULL // object not named
);
DWORD threadId;
// Create and start worker thread
//
worker_thread_handle = CreateThread(
NULL, 0, foobar, 0, CREATE_SUSPENDED, &threadId
);
ResumeThread(worker_thread_handle);
#else
pthread_attr_t worker_thread_attr;
sched_param param;
int retval, currentpolicy, minpriority;
// make the worker thread low priority
// (current thread, i.e. graphics thread, should remain high priority)
//
retval = pthread_attr_init(&worker_thread_attr);
if (retval) return ERR_THREAD;
retval = pthread_attr_getschedparam(&worker_thread_attr, &param);
if (retval) return ERR_THREAD;
// Note: this sets the scheduling policy for the worker thread to
// be the same as the scheduling policy of the main thread.
// This may not be a wise choice.
//
retval = pthread_attr_getschedpolicy(&worker_thread_attr, &currentpolicy);
if (retval) return ERR_THREAD;
minpriority = sched_get_priority_min(currentpolicy);
if (minpriority == -1) return ERR_THREAD;
param.sched_priority = minpriority;
retval = pthread_attr_setschedparam(&worker_thread_attr, &param);
if (retval) return ERR_THREAD;
// initialize ID of calling thread (the graphics-thread!)
graphics_thread = pthread_self();
// set worker stack size if specified
//
if (options.worker_thread_stack_size) {
pthread_attr_setstacksize(
&worker_thread_attr, options.worker_thread_stack_size
);
}
retval = pthread_create(&worker_thread, &worker_thread_attr, foobar, 0);
if (retval) return ERR_THREAD;
pthread_attr_destroy( &worker_thread_attr );
block_sigalrm();
#endif
return 0;
}
int boinc_init_options_graphics_impl(
BOINC_OPTIONS& opt,
WORKER_FUNC_PTR _worker_main,
BOINC_MAIN_STATE* bmsp
) {
int retval;
g_bmsp = bmsp;
retval = g_bmsp->boinc_init_options_general_hook(opt);
if (retval) return retval;
if (_worker_main) {
retval = start_worker_thread(_worker_main, opt);
if (retval) return retval;
}
#ifdef _WIN32
win_graphics_event_loop();
fprintf(stderr, "Graphics event loop returned\n");
#else
xwin_graphics_event_loop();
fprintf(stderr, "Graphics event loop returned\n");
pthread_exit(0);
#endif
// normally we never get here
return 0;
}
#ifndef _WIN32
extern "C" {
void glut_quit() {
pthread_exit(0);
}
}
#endif
bool throttled_app_render(int x, int y, double t) {
static double total_render_time = 0;
static double time_until_render = 0;
static double last_now = 0;
static double elapsed_time = 0;
double now, t0, t1, diff, frac;
bool ok_to_render = true;
now = dtime();
diff = now - last_now;
last_now = now;
// ignore interval if negative or more than 1 second
//
if ((diff<0) || (diff>1.0)) {
diff = 0;
}
// enforce frames/sec restriction
//
if (boinc_max_fps) {
time_until_render -= diff;
if (time_until_render < 0) {
time_until_render += 1./boinc_max_fps;
} else {
ok_to_render = false;
}
}
// enforce max CPU time restriction
//
if (boinc_max_gfx_cpu_frac) {
elapsed_time += diff;
if (elapsed_time) {
frac = total_render_time/elapsed_time;
if (frac > boinc_max_gfx_cpu_frac) {
ok_to_render = false;
}
}
}
// render if allowed
//
if (ok_to_render) {
if (boinc_max_gfx_cpu_frac) {
boinc_calling_thread_cpu_time(t0);
}
app_graphics_render(x, y, t);
if (boinc_max_gfx_cpu_frac) {
boinc_calling_thread_cpu_time(t1);
total_render_time += t1 - t0;
}
return true;
}
return false;
}
void get_window_title(APP_INIT_DATA& aid, char* buf, int len) {
if (aid.app_version) {
snprintf(buf, len,
"%s version %.2f [workunit: %s]",
aid.app_name, aid.app_version/100.0, aid.wu_name
);
} else {
snprintf(buf, len,
"%s [workunit: %s]",
aid.app_name, aid.wu_name
);
}
}