2004-12-02 22:56:49 +00:00
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<?php
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require_once("docutil.php");
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page_head("Hierarchical upload/download directories");
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echo "
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The data server for a large project,
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may store 100Ks or millions of files at any given point.
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If these files are stored in 'flat' directories
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(project/download and project/upload)
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the data server may spend a lot of CPU time searching directories.
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If you see a high CPU load average,
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with a lot of time in kernel mode,
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this is probably what's happening.
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<p>
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The solution is to use
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<b>hierarchical upload/download directories</b>.
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To do this, include the line
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".html_text("
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<uldl_dir_fanout>1024</uldl_dir_fanout>
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")."
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in your <a href=configuration.php>config.xml file</a>
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(this is the default for new projects).
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<p>
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This causes BOINC to use hierarchical upload/download directories.
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Each directory will have a set of 1024 subdirectories, named 0 to 3ff.
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Files are hashed (based on their filename) into these directories.
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<p>
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The hierarchy is used for input and output files only.
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Executables and other application version files are
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in the top level of the download directory.
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<p>
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This affects your project-specific code in a couple of places.
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First, your work generator must put input files in
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the right directory before calling <a href=tools_work.php>create_work()</a>.
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To do this, it can use the function
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".html_text("
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int dir_hier_path(
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2005-01-03 09:04:53 +00:00
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const char* filename, const char* root, int fanout, bool newhash, char* result, bool make_directory_if_needed
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2004-12-02 22:56:49 +00:00
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);
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")."
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This takes a name of the input file
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and the absolute path of the root of the download hierarchy
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(typically the download_dir element from config.xml)
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and returns the absolute path of the file in the hierarchy.
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2005-01-03 09:04:53 +00:00
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For new projects, newhash should be set to true. This argument may eventually
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disappear: it was added to work around a poor initial choice of hashing
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function for determining fanout directory names. Generally make_directory_if_needed should also be set to true: this creates a fanout directory if needed
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to accomodate a particular file.
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Note: you may see this function occuring at times with the final argument
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missing. In this case C++ defaults to setting make_directory_if_needed==false.
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[DAVID: PLEASE CONFIRM!]
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2004-12-02 22:56:49 +00:00
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<p>
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Secondly, your validator and assimilator should call
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".html_text("
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int get_output_file_path(RESULT const& result, string& path);
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")."
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to get the paths of output files in the hiearchy.
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If your application has multiple output files,
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you'll need to generalize this function.
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<p>
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A couple of utility programs are available:
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".html_text("
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dir_hier_move src_dir dst_dir fanout
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dir_hier_path filename
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")."
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<code>dir_hier_move</code> moves all files from src_dir (flat)
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into dst_dir (hierarchical with the given fanout).
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<code>dir_hier_path</code>, given a filename,
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prints the full pathname of that file in the hierarchy.
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<h2>Transitioning from flat to hierarchical directories</h2>
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<p>
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If you are operating a project with flat directories,
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you can transition to a hierarchy as follows:
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<ul>
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<li> Stop the project and add <uldl_dir_fanout> to config.xml.
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You may want to locate the hierarchy root at a new place
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(e.g. download/fanout); in this case update the
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<download_dir> element of config.xml,
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and add the element
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".html_text("
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<download_dir_alt>old download dir</download_dir_alt>
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")."
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This causes the file deleter to check both old and new locations.
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<li> Use dir_hier_move to move existing upload files to a hierarchy.
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<li> Start the project, and monitor everything closely for a while.
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</ul>
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";
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page_tail();
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?>
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