boinc/db/db.h

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// The contents of this file are subject to the Mozilla Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://www.mozilla.org/MPL/
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#ifndef _DB_
#define _DB_
// Some of these types are similar to those in client/types.h
// But we choose to keep them separate, since client and server have
// different variants.
// The parse and write functions are for use in scheduler RPC.
// They don't necessarily serialize the entire records.
#include <stdio.h>
// Maximum allowed size for SQL based blobs (Binary Large Object)
#define MAX_BLOB_SIZE 4096
// A compilation target, i.e. a architecture/OS combination.
// Currently the core client will be given only applications
// that match its platform exactly.
// This could be generatlized to allow, say, an app compiled
// for AMD to be run on a "generic Intel x86" core client.
// In this case we'd need a 1 to N mapping from APP_VERSION to PLATFORM
//
struct PLATFORM {
int id;
unsigned int create_time; // UNIX time of record creation
char name[256]; // Platform name (i.e. "sparc-sun-solaris2.7")
};
// An application.
// The core client is viewed as an application; its name is "core_client".
//
struct APP {
int id;
unsigned int create_time; // UNIX time of record creation
char name[256]; // application name (i.e. "setiathome_4.0"), preferably short
int min_version; // don't use versions before this
char result_xml_template[MAX_BLOB_SIZE];
// if any workunits have dynamic results,
// XML template for results comes from here
// The template is processed by the function
// process_result_template() from backend_lib.C
int write(FILE*);
};
// A version of an application.
//
struct APP_VERSION {
int id;
unsigned int create_time; // UNIX time of record creation
int appid; // id of APP record associated with this APP_VERSION
int version_num; // Version number
int platformid; // id of PLATFORM record associated with this APP_VERSION
// describes app files. format:
// <file_info>...</file_info>
// ...
// <file_assocs>
// <io_file_desc>...</io_file_desc>
// ...
// </file_assocs>
//
char xml_doc[MAX_BLOB_SIZE];
// The following defined for apps other than core client.
// They let you handle backwards-incompatible changes to
// the core client / app interface
//
int min_core_version; // min core version this will run with
int max_core_version; // if <>0, max core version this will run with
// the following defined for core client
//
char message[256]; // if we get a request from this version,
// send this message
bool deprecated; // if we get a request from this version,
// don't send it any work.
int write(FILE*, APP&);
};
struct USER {
int id;
unsigned int create_time; // UNIX time of record creation
char email_addr[256]; // User email address
char name[256]; // User name
char web_password[256]; // User specifiable web password
char authenticator[256]; // Authenticator string, used to confirm email
// address when signing up for a project
char country[256]; // User country (selected from a list in countries.C)
char postal_code[256]; // User postal code
double total_credit;
double expavg_credit; // exponenially averaged credit
int expavg_time; // last time the above was computed
char prefs[MAX_BLOB_SIZE]; // Raw XML preferences data
unsigned int prefs_mod_time; // When the preferences were last updated
int teamid; //if the user is part of a team
};
#define TEAM_TYPE_COMPANY_SMALL 1
#define TEAM_TYPE_COMPANY_MEDIUM 2
#define TEAM_TYPE_COMPANY_LARGE 3
#define TEAM_TYPE_CLUB 4
#define TEAM_TYPE_PRIMARY 5
#define TEAM_TYPE_SECONDARY 6
#define TEAM_TYPE_UNIVERSITY 7
#define TEAM_TYPE_JUNIOR_COLLEGE 8
#define TEAM_TYPE_GOVERNMENT 9
struct TEAM {
int id;
int userid; // User ID of team founder
char name[256]; // Team name
char name_lc[256]; // Team name in lowercase (used for searching)
char url[256]; // URL of team
int type; // Team type (company, club, etc, see above definitions)
char name_html[256]; //
char description[256];
int nusers;
};
struct HOST {
int id;
unsigned int create_time; // UNIX time of record creation
int userid; // ID of user running this host
int rpc_seqno; // last seqno received from client
unsigned int rpc_time; // UNIX time of last scheduler RPC
// all remaining items are assigned by the client
int timezone;
char domain_name[256];
char serialnum[256];
char last_ip_addr[256];
int nsame_ip_addr;
double on_frac; // Fraction of the time (0-1) that the host is on
double connected_frac; // Fraction of time that host is connected
double active_frac; // Fraction of time that host is actively doing tasks
int p_ncpus; // Number of CPUs on host
char p_vendor[256]; // Vendor name of host CPU
char p_model[256]; // Model of host CPU
double p_fpops; // Approximate flop speed of host CPU
double p_iops; // Approximate integer op/sec speed of host CPU
double p_membw; // Approximate memory bandwidth of host
double p_calculated;
char os_name[256]; // Name of host operating system
char os_version[256]; // Version of host operating system
double m_nbytes; // Size of host memory in bytes
double m_cache; // Size of CPU cache in bytes (L1 or L2?)
double m_swap; // Size of host swap space in bytes
double d_total; // Total disk space
double d_free;
double n_bwup; // Average upload bandwidth for host
double n_bwdown; // Average download bandwidth for host
int parse(FILE*);
int parse_time_stats(FILE*);
int parse_net_stats(FILE*);
};
struct WORKUNIT {
int id;
unsigned int create_time; // UNIX time of record creation
int appid; // ID of APP record tied to this workunit
int previous_wuid;
bool has_successor;
char name[256]; // Name of the workunit
char xml_doc[MAX_BLOB_SIZE];
int batch;
double rsc_fpops; // estimated # of FP operations
double rsc_iops; // estimated # of integer operations
double rsc_memory; // estimated size of RAM working set (bytes)
double rsc_disk; // estimated amount of disk needed (bytes)
bool dynamic_results;
// whether to create new results on demand
int max_results; // 0 if no limit
int nresults;
int nresults_unsent;
int nresults_done;
int nresults_fail;
// the following not used in the DB
char app_name[256];
};
#define RESULT_STATE_INACTIVE 1
#define RESULT_STATE_UNSENT 2
#define RESULT_STATE_IN_PROGRESS 3
#define RESULT_STATE_DONE 4
#define RESULT_STATE_TIMEOUT 5
#define RESULT_STATE_ERROR 6
struct RESULT {
int id;
unsigned int create_time; // UNIX time of record creation
int workunitid; // ID of the workunit tied to this result
int state; // Current state of the processing for this result
int hostid; // ID of host currently processing this result
unsigned int report_deadline; // UNIX time deadline for receiving result
unsigned int sent_time; // UNIX time that result request was sent to host
unsigned int received_time; // UNIX time that result data was received from host
char name[256]; // Name of result
int exit_status; // Final exit status of application that processed result
double cpu_time; // Total CPU time required to complete result
char xml_doc_in[MAX_BLOB_SIZE]; // descriptions of output files
char xml_doc_out[MAX_BLOB_SIZE]; // MD5s of output files
char stderr_out[MAX_BLOB_SIZE]; // stderr output, if any
int batch;
int project_state;
bool validated;
// the following not used in the DB
char wu_name[256];
int parse_from_client(FILE*);
};
extern int db_open(char*);
extern int db_close();
extern void db_print_error(char*);
extern int db_insert_id();
extern int db_platform_new(PLATFORM& p);
extern int db_platform_enum(PLATFORM& p);
extern int db_platform_lookup_name(PLATFORM&);
extern int db_app_new(APP&);
extern int db_app(int, APP&);
extern int db_app_enum(APP&);
extern int db_app_update(APP&);
extern int db_app_lookup_name(APP&);
extern int db_app_version_new(APP_VERSION&);
extern int db_app_version_lookup(
int appid, int platformid, int version, APP_VERSION&
);
extern int db_app_version_enum(APP_VERSION&);
extern int db_user_new(USER&);
extern int db_user(int, USER&);
extern int db_user_update(USER&);
extern int db_user_lookup_auth(USER&);
extern int db_user_lookup_email_addr(USER&);
extern int db_team(int, TEAM&);
extern int db_team_new(TEAM&);
extern int db_team_update(TEAM&);
extern int db_team_lookup_name(TEAM&);
extern int db_team_lookup_name_lc(TEAM&);
extern int db_team_enum(TEAM&);
extern int db_host_new(HOST& p);
extern int db_host(int, HOST&);
extern int db_host_update(HOST&);
extern int db_workunit_new(WORKUNIT& p);
extern int db_workunit(int id, WORKUNIT&);
extern int db_workunit_update(WORKUNIT& p);
extern int db_workunit_lookup_name(WORKUNIT&);
extern int db_workunit_enum_dynamic_to_send(WORKUNIT&, int);
extern int db_result_new(RESULT& p);
extern int db_result_update(RESULT& p);
extern int db_result_lookup_name(RESULT& p);
extern int db_result_enum_to_send(RESULT&, int);
#endif