boinc/doc/graphics.php

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<?php
require_once("docutil.php");
page_head("The BOINC graphics API");
echo"
<p>
BOINC applications can optionally provide graphics.
Graphics are displayed either in an application window
or in a full-screen window (when acting as a screensaver).
Applications that provide graphics must call
<pre>
void boinc_init_graphics();
</pre>
at the start and
<pre>
void boinc_finish_graphics();
</pre>
prior to exiting.
<h3>Static graphics</h3>
<p>
An application can display a pre-existing image file
(JPEG, GIFF, BMP or Targa) as its graphic.
This is the simplest approach since you
don't need to develop any code.
You must include the image file with each workunit.
To do this, link the application with api/static_graphics.C
(edit this file to use your filename).
You can change the image over time,
but you must change the (physical, not logical)
name of the file each time.
<h3>Dynamic graphics</h3>
<p>
The main application thread is called the <b>worker thread</b>.
<code>boinc_init_graphics()</code> creates a second thread,
called the <b>graphics thread</b>.
The two threads communicate through application-defined
shared memory structures.
Typically these structures contain information about the computation,
which is used to generate graphics.
<br>
<img vspace=10 src=graphics.png>
<br>
The worker must initialize the shared data structure
before calling <code>boinc_init_graphics()</code>.
<p>
Graphical applications must supply the following functions:
<pre>
bool app_graphics_render(int xs, ys, double time_of_day);
</pre>
This will be called periodically in the graphics thread.
It should generate the current graphic.
<code>xs</code> and <code>ys</code> are the X and Y sizes of the window,
and <tt>time_of_day</tt> is the relative time in seconds.
The function should return true if it actually drew anything.
It can refer to the user name, CPU time etc. obtained from
<code>boinc_get_init_data()</code>.
Applications that don't do graphics must also supply a
dummy <code>app_graphics_render()</code> to link with the API.
<pre>
void app_graphics_init();
</pre>
This is called in the graphics thread when a window is created.
It must make any calls needed to initialize graphics in the window.
<pre>
void app_graphics_resize(int x, int y);
</pre>
Called when the window size changes.
<pre>
void app_graphics_reread_prefs();
</pre>
This is called, in the graphics thread, whenever
the user's project preferences change.
It can call
<pre>
boinc_parse_init_data_file();
boinc_get_init_data(APP_INIT_DATA&);
</pre>
to get the new preferences.
<p>
<h3>Handling input</h3>
<p>
The application must supply the following input-handling functions:
<pre>
void boinc_app_mouse_move(
int x, int y, // new coords of cursor
bool left, // whether left mouse button is down
bool middle,
bool right
);
void boinc_app_mouse_button(
int x, int y, // coords of cursor
int which, // which button (0/1/2)
bool is_down // true iff button is now down
);
void boinc_app_key_press(
int, int // system-specific key encodings
)
void boinc_app_key_release(
int, int // system-specific key encodings
)
</pre>
<h3>Limiting frame rate</h3>
<p>
The following global variables control frame rate:
<p>
<b>boinc_max_fps</b> is an upper bound on the number of frames per second
(default 30).
<p>
<b>boinc_max_gfx_cpu_frac</b> is an upper bound on the fraction
of CPU time used for graphics (default 0.5).
<h3>Support classes</h3>
<p>
Several graphics-related classes were developed for SETI@home.
They may be of general utility.
<dl>
<dt>
REDUCED_ARRAY
<dd>
Represents a two-dimensional array of data,
which is reduced to a smaller dimension by averaging or taking extrema.
Includes member functions for drawing the reduced data as a 3D graph
in several ways (lines, rectangles, connected surface).
<dt>
PROGRESS and PROGRESS_2D
<dd>
Represent progress bars, depicted in 3 or 2 dimensions.
<dt>
RIBBON_GRAPH
<dd>
Represents of 3D graph of a function of 1 variable.
<dt>
MOVING_TEXT_PANEL
<dd>
Represents a flanged 3D panel, moving cyclically in 3 dimentions,
on which text is displayed.
<dt>
STARFIELD
<dd>
Represents a set of randomly-generated stars
that move forwards or backwards in 3 dimensions.
<dt>
TEXTURE_DESC
<dd>
Represents an image (JPEG, Targa, BMP or PNG)
displayed in 3 dimensions.
</dl>
";
page_tail();
?>