mirror of https://github.com/BOINC/boinc.git
851 lines
33 KiB
C
851 lines
33 KiB
C
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// The contents of this file are subject to the Mozilla Public License
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// Version 1.0 (the "License"); you may not use this file except in
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// compliance with the License. You may obtain a copy of the License at
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// http://www.mozilla.org/MPL/
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//
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// Software distributed under the License is distributed on an "AS IS"
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// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
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// License for the specific language governing rights and limitations
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// under the License.
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//
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// The Original Code is the Berkeley Open Infrastructure for Network Computing.
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//
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// The Initial Developer of the Original Code is the SETI@home project.
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// Portions created by the SETI@home project are Copyright (C) 2002
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// University of California at Berkeley. All Rights Reserved.
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//
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// Contributor(s):
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//
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/*
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Contains: Functions to enable building and destroying a DSp fullscreen context
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Written by: Geoff Stahl (ggs)
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Copyright: Copyright <EFBFBD> 1999 Apple Computer, Inc., All Rights Reserved
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Change History (most recent first):
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<3> 3/26/01 ggs Add DSp version check and other items for full screen on X
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<2> 3/26/01 ggs Add new DSp functinality for Mac OS X
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<1> 1/19/01 ggs Initial re-add
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<7> 3/21/00 ggs Added windowed mode and clean up various implementation details
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<6> 2/22/00 ggs fix fades
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<5> 1/26/00 ggs Add fade code back in, ensure NULL pointer/context checks are in
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<4> 1/24/00 ggs add new disclaimer, protection from NULL dispose, better
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software renderer handling
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<3> 12/18/99 ggs Fixed err use before init
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<2> 12/18/99 ggs Fix headers
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<1> 11/28/99 ggs Initial add. Split of just DSp handling functions. Added total
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device RAM checks, better step downs using actual supported
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resolutions. Need to add user verify for contexts that require
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it, integration of this in context step down, and a freq bit
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field.
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<1> 11/11/99 ggs Initial Add
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Disclaimer: You may incorporate this sample code into your applications without
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restriction, though the sample code has been provided "AS IS" and the
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responsibility for its operation is 100% yours. However, what you are
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not permitted to do is to redistribute the source as "DSC Sample Code"
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after having made changes. If you're going to re-distribute the source,
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we require that you make it clear in the source that the code was
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descended from Apple Sample Code, but that you've made changes.
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Adapted to BOINC by Eric Heien
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*/
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// Usage notes:
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//kUseRAMCheck enables estimated video card RAM checks
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#define kUseRAMCheck
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// system includes ----------------------------------------------------------
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#ifdef __APPLE_CC__
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#include <Carbon/Carbon.h>
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#else
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#include <events.h>
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#include <sound.h>
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#include <fp.h>
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#endif
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// project includes ---------------------------------------------------------
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#include "mac_carbon_dsp.h"
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// globals (internal/private) -----------------------------------------------
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enum
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{
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kMaxNumRes = 64, // max number of resolution slots
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kMaxRefreshFreq = 75
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};
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Boolean gDSpStarted = false; // will never be true unless DSp is installed and start succeeds
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Boolean gNeedFade = false;
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// prototypes (internal/private) --------------------------------------------
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DSpContextReference * ReserveUnusedDevices (GDHandle hGD);
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OSStatus FreeUnusedDevices (GDHandle hGD, DSpContextReference ** ppContextRefUnused);
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void BuildResolutionList (GDHandle hGD, Point * pResList, SInt32 * pFreqList);
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OSStatus DoDeviceRAMCheck (pstructGLInfo pcontextInfo, Point * pResList, SInt32 * pFreqList, GLint depthSizeSupport);
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Boolean DoContextStepDown (pstructGLInfo pcontextInfo, DSpContextAttributes * pContextAttributes, Point * pResList, SInt32 * pFreqList);
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// functions (internal/private) ---------------------------------------------
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// ReserveUnusedDevices
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// reserves contexts on unused devices to vprevent their selection by DSp, returns list of these devices
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DSpContextReference * ReserveUnusedDevices (GDHandle hGD)
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{
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DSpContextAttributes theContextAttributes;
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DSpContextReference * pContextRefUnused = NULL;
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GDHandle hDevice = DMGetFirstScreenDevice (true); // check number of screens
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DisplayIDType displayID = 0;
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short numDevices = 0, indexDevice = 0;
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do
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{
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numDevices++;
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hDevice = DMGetNextScreenDevice (hDevice, true);
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}
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while (hDevice);
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numDevices--; // only count unused screens
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if (numDevices)
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{
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pContextRefUnused = (DSpContextReference *) NewPtr ((long) sizeof (DSpContextReference) * numDevices);
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hDevice = DMGetFirstScreenDevice (true); // check number of screens
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do
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{
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if (hDevice != hGD) // if this device is not the one the user chose
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{
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if (noErr == DSpReportError (DMGetDisplayIDByGDevice (hDevice, &displayID, false)))
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if (noErr == DSpReportError (DSpGetFirstContext (displayID, &pContextRefUnused [indexDevice]))) // get a context and
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if (noErr == DSpReportError (DSpContext_GetAttributes (pContextRefUnused [indexDevice], &theContextAttributes))) // find attributes
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DSpReportError (DSpContext_Reserve (pContextRefUnused [indexDevice], &theContextAttributes)); // reserve it
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indexDevice++;
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}
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hDevice = DMGetNextScreenDevice (hDevice, true);
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}
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while (hDevice);
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}
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return pContextRefUnused;
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}
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// --------------------------------------------------------------------------
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// FreeUnusedDevices
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// frees screen that were previously reserved to prevent selection
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OSStatus FreeUnusedDevices (GDHandle hGD, DSpContextReference ** ppContextRefUnused)
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{
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OSStatus err = noErr;
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GDHandle hDevice = DMGetFirstScreenDevice (true); // check number of screens
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short indexDevice = 0;
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do
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{
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if (hDevice != hGD) // if this device is not the one the user chose
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{
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err = DSpContext_Release (*ppContextRefUnused [indexDevice]); // release it
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DSpReportError (err);
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indexDevice++;
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}
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hDevice = DMGetNextScreenDevice (hDevice, true);
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}
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while (hDevice);
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if (*ppContextRefUnused)
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DisposePtr ((Ptr) *ppContextRefUnused);
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*ppContextRefUnused = NULL;
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return err;
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}
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// --------------------------------------------------------------------------
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// BuildResolutionList
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// builds a list of supported resolutions and frequencies for GDevice
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void BuildResolutionList (GDHandle hGD, Point * pResList, SInt32 * pFreqList)
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{
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DSpContextAttributes theContextAttributes;
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DSpContextReference currContext;
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OSStatus err;
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DisplayIDType displayID = 0;
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short i;
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for (i = 0; i < kMaxNumRes; i++) // clear resolution list
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{
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pResList [i].h = 0x7FFF;
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pResList [i].v = 0x7FFF;
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pFreqList [i] = 0; // some context require certain frequencies find highest for each (not higher than 85
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}
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err = DMGetDisplayIDByGDevice (hGD, &displayID, true);
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if (noErr != err)
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ReportErrorNum ("DMGetDisplayIDByGDevice error", err);
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else
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{
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if (noErr == DSpReportError (DSpGetFirstContext (displayID, &currContext)))
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do
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{
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// insertion sort into resolution list
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if (noErr == DSpReportError (DSpContext_GetAttributes (currContext, &theContextAttributes)))
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{
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Point pntTemp;
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Boolean fDone = false;
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short i = 0;
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while ((i < kMaxNumRes) && (!fDone))
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{
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if ((theContextAttributes.displayWidth == pResList [i].h) && (theContextAttributes.displayHeight == pResList [i].v)) //skip
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{
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if ((pFreqList [i] == 0) || ((theContextAttributes.frequency <= (kMaxRefreshFreq << 16)) && (theContextAttributes.frequency > pFreqList [i])))
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pFreqList [i] = theContextAttributes.frequency;
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break;
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}
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if (theContextAttributes.displayWidth * theContextAttributes.displayHeight < pResList [i].h * pResList [i].v) //insert
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{
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pntTemp = pResList [i];
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pResList [i].h = (short) theContextAttributes.displayWidth;
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pResList [i].v = (short) theContextAttributes.displayHeight;
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pFreqList [i] = theContextAttributes.frequency;
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fDone = true;
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}
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i++;
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}
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// i points to next element to switch; finish array swaps (if
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while ((i < kMaxNumRes) && (fDone))
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{
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Point pntSwitch = pResList [i];
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pResList [i++] = pntTemp;
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pntTemp = pntSwitch;
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}
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}
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err = DSpGetNextContext (currContext, &currContext);
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if (noErr != err)
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{
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if (kDSpContextNotFoundErr != err)
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DSpReportError (err);
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currContext = 0; // ensure we drop out
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}
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}
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while (currContext);
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else
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ReportErrorNum ("DSpGetFirstContext error", err);
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}
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// zeroize unused elements
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for (i = 0; i < kMaxNumRes; i++)
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{
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if ((pResList [i].h == 0x7FFF) || (pResList [i].v == 0x7FFF))
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{
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pResList [i].h = 0;
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pResList [i].v = 0;
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}
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}
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}
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// --------------------------------------------------------------------------
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// DoDeviceRAMCheck
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// checks requested allocation against device RAM
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// Note: may modify pcontextInfo
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// this should be equal or less strigent than OpenGL actual allocation to avoid failing on valid drawables
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OSStatus DoDeviceRAMCheck (pstructGLInfo pcontextInfo, Point * pResList, SInt32 * pFreqList, GLint depthSizeSupport)
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{
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float frontBufferFactor = 1.0f, backBufferFactor = 0.0f; // amount of screen(front) or request(back) sized buffers required, in bytes
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Point pntFrontBuffer; // size of front buffer that wil be allocated
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short i, indexFrontBuffer;
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OSStatus err = noErr;
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// must take into account the entire front buffer, so figure out what screen resolution we are really going to use
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// find front buffer for request
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i = 0;
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while (((pResList [i].h < pcontextInfo->width) || (pResList [i].v < pcontextInfo->height)) &&
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((pResList [i].h != 0) || (pResList [i].v != 0)) &&
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(i < kMaxNumRes))
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i++;
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// save front buffer sizes
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pntFrontBuffer.h = pResList [i].h;
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pntFrontBuffer.v = pResList [i].v;
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// if we have a valid frequnecy for the context set it (to ensure a good selection
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pcontextInfo->freq = pFreqList [i] >> 16;
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indexFrontBuffer = i;
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// front buffers required
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if (16 == pcontextInfo->pixelDepth)
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frontBufferFactor *= 2.0;
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else if (32 == pcontextInfo->pixelDepth)
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frontBufferFactor *= 4.0;
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// back buffers required
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backBufferFactor = 0.0f;
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i = 0;
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while (64 > i)
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if (AGL_DOUBLEBUFFER == pcontextInfo->aglAttributes[i++])
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{
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if (16 == pcontextInfo->pixelDepth)
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backBufferFactor = 2.0f;
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else if (32 == pcontextInfo->pixelDepth)
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backBufferFactor = 4.0f;
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break;
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}
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i = 0;
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while (64 > i)
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if (AGL_DEPTH_SIZE == pcontextInfo->aglAttributes[i++])
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{
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long requestDepth = pcontextInfo->aglAttributes[i];
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GLint bit = 0x00000001;
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short currDepth = 0, prevDepth = 0;
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// if (depthSizeSupport)
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// {
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do
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{
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if (bit & depthSizeSupport) // if the card supports the depth
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{
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prevDepth = currDepth;
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switch (bit)
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{
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case AGL_1_BIT:
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currDepth = 1;
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break;
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case AGL_2_BIT:
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currDepth = 2;
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break;
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case AGL_3_BIT:
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currDepth = 3;
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break;
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case AGL_4_BIT:
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currDepth = 4;
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break;
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case AGL_5_BIT:
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currDepth = 5;
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break;
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case AGL_6_BIT:
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currDepth = 6;
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break;
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case AGL_8_BIT:
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currDepth = 8;
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break;
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case AGL_10_BIT:
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currDepth = 10;
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break;
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case AGL_12_BIT:
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currDepth = 12;
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break;
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case AGL_16_BIT:
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currDepth = 16;
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break;
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case AGL_24_BIT:
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currDepth = 24;
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break;
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case AGL_32_BIT:
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currDepth = 32;
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break;
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case AGL_48_BIT:
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currDepth = 48;
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break;
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case AGL_64_BIT:
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currDepth = 64;
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break;
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case AGL_96_BIT:
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currDepth = 96;
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break;
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case AGL_128_BIT:
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currDepth = 128;
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break;
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}
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}
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bit *= 2;
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} while (!((requestDepth > prevDepth) && (requestDepth <= currDepth)) && (bit < AGL_128_BIT + 1));
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// }
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// else // no card depth support info
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// currDepth = requestDepth; // we don't have card info thus assume we can support exact depth requested (may fail later but will always be equal or less stringent)
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if ((AGL_128_BIT >= bit) && (0 != currDepth))
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backBufferFactor += (float) currDepth / 8.0;
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break;
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}
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// What we now have:
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// pcontextInfo->width, height: request width and height
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// pResList: sorted list of resolutions supported on this display
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// pntFrontBuffer : size of front buffer that will currently be allocated
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// indexFrontBuffer: position in array of current front buffer request
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// frontBufferFactor: number of screen resolution size buffers that will be needed
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// backBufferFactor: number of request size buffers that will be needed
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// if we see zero VRAM here we must be looking at the software renderer thus this check is moot.
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if (pcontextInfo->VRAM == 0)
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{
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// no changes required
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return noErr;
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}
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// find a context size that can support our texture requirements in the current total VRAM
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if ((pcontextInfo->VRAM - pcontextInfo->textureRAM) < (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor +
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pcontextInfo->width * pcontextInfo->height * backBufferFactor))
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{
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if (pcontextInfo->fDepthMust && pcontextInfo->fSizeMust)
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{
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// cannot accomdate request
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ReportError ("Not enough total VRAM for drawable and textures (depth buffer and pixel size must be as requested)");
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return err;
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}
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else if (pcontextInfo->fSizeMust) // if we can adjust the size, try adjusting the
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{
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// try 16 bit if must size is true
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if ((pcontextInfo->pixelDepth > 16) &&
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(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor / 2.0 +
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pcontextInfo->width * pcontextInfo->height * (backBufferFactor - 2.0)))
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pcontextInfo->pixelDepth = 16;
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else
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{
|
|||
|
// cannot accomdate request
|
|||
|
ReportError ("Not enough total VRAM for drawable and textures");
|
|||
|
return err;
|
|||
|
}
|
|||
|
}
|
|||
|
else // can adjust size and might be able to adjust depth
|
|||
|
{ // make drawable fit
|
|||
|
Boolean fFound = false;
|
|||
|
// see if we can just adjust the pixel depth
|
|||
|
if ((pcontextInfo->pixelDepth > 16) && // if we are requesting 32 bit
|
|||
|
(!pcontextInfo->fDepthMust) && // if we can adjust the pixel depth
|
|||
|
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pntFrontBuffer.h * pntFrontBuffer.v * frontBufferFactor / 2.0 +
|
|||
|
pcontextInfo->width * pcontextInfo->height * (backBufferFactor - 2.0)))
|
|||
|
{
|
|||
|
fFound = true;
|
|||
|
pcontextInfo->pixelDepth = 16;
|
|||
|
}
|
|||
|
else // pixel depth alone wont do it
|
|||
|
{
|
|||
|
i = (short) (indexFrontBuffer - 1);
|
|||
|
while (i >= 0)
|
|||
|
{
|
|||
|
//
|
|||
|
if ((pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pResList [i].h * pResList [i].v * frontBufferFactor +
|
|||
|
pResList [i].h * pResList [i].v * backBufferFactor))
|
|||
|
{
|
|||
|
fFound = true;
|
|||
|
pcontextInfo->width = pResList [i].h;
|
|||
|
pcontextInfo->height = pResList [i].v;
|
|||
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|||
|
break;
|
|||
|
}
|
|||
|
else if ((pcontextInfo->pixelDepth > 16) && // if we are requesting 32 bit
|
|||
|
(!pcontextInfo->fDepthMust) && // if we can adjust the pixel depth
|
|||
|
(pcontextInfo->VRAM - pcontextInfo->textureRAM) > (pResList [i].h * pResList [i].v * frontBufferFactor / 2.0 +
|
|||
|
pResList [i].h * pResList [i].v * (backBufferFactor - 2.0)))
|
|||
|
{
|
|||
|
fFound = true;
|
|||
|
pcontextInfo->width = pResList [i].h;
|
|||
|
pcontextInfo->height = pResList [i].v;
|
|||
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|||
|
pcontextInfo->pixelDepth = 16;
|
|||
|
break;
|
|||
|
}
|
|||
|
i--;
|
|||
|
}
|
|||
|
// we tried the smallest screen size and still need to use less VRAM, adjust backbuffer to what is available
|
|||
|
if ((!fFound) && (((pcontextInfo->VRAM - pcontextInfo->textureRAM) - pResList [0].h * pResList [0].v * frontBufferFactor) > 0))
|
|||
|
{
|
|||
|
float factor;
|
|||
|
fFound = true;
|
|||
|
factor = (float) sqrt((float) (pcontextInfo->width * pcontextInfo->height * backBufferFactor) /
|
|||
|
(float) ((pcontextInfo->VRAM - pcontextInfo->textureRAM) - pResList [0].h * pResList [0].v * frontBufferFactor));
|
|||
|
pcontextInfo->width /= factor;
|
|||
|
pcontextInfo->height /= factor;
|
|||
|
pcontextInfo->freq = pFreqList [0] >> 16;
|
|||
|
}
|
|||
|
}
|
|||
|
if (!fFound)
|
|||
|
{
|
|||
|
// cannot accomdate request
|
|||
|
ReportError ("Not enough total VRAM for drawable and textures");
|
|||
|
return err;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
return noErr;
|
|||
|
}
|
|||
|
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
|
|||
|
// DoContextStepDown
|
|||
|
// steps down through frequencies, depths and sizes to try to find a valid context
|
|||
|
// bounded by flags for SizeMust and DepthMust
|
|||
|
// Note: may modify pcontextInfo
|
|||
|
|
|||
|
Boolean DoContextStepDown (pstructGLInfo pcontextInfo, DSpContextAttributes * pContextAttributes, Point * pResList, SInt32 * pFreqList)
|
|||
|
{
|
|||
|
// find current resolution
|
|||
|
short i = 0;
|
|||
|
while (((pResList [i].h <= pContextAttributes->displayWidth) || (pResList [i].v <= pContextAttributes->displayHeight)) &&
|
|||
|
((pResList [i].h != 0) || (pResList [i].v != 0)) &&
|
|||
|
(i < kMaxNumRes))
|
|||
|
i++;
|
|||
|
i--; // i points to index of current resolution
|
|||
|
|
|||
|
if (pcontextInfo->fSizeMust) // adjust depth only
|
|||
|
{
|
|||
|
if (pcontextInfo->pixelDepth > 16) // also try pixel depth step down
|
|||
|
{
|
|||
|
pContextAttributes->displayBestDepth = 16;
|
|||
|
pContextAttributes->backBufferBestDepth = 16;
|
|||
|
}
|
|||
|
else
|
|||
|
return false; // no more options to try
|
|||
|
}
|
|||
|
else if (pcontextInfo->fDepthMust) // adjust size only
|
|||
|
{
|
|||
|
if (i > 0)
|
|||
|
{
|
|||
|
i--; // i was pointing at current resolution, now it is pointing at new resolution to try
|
|||
|
// set new resolution
|
|||
|
pContextAttributes->displayWidth = pResList [i].h;
|
|||
|
pContextAttributes->displayHeight = pResList [i].v;
|
|||
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|||
|
}
|
|||
|
else
|
|||
|
return false;
|
|||
|
}
|
|||
|
else // adjust size and depth
|
|||
|
{
|
|||
|
if (pContextAttributes->displayBestDepth > 16)
|
|||
|
{
|
|||
|
pContextAttributes->displayBestDepth = 16;
|
|||
|
pContextAttributes->backBufferBestDepth = 16;
|
|||
|
}
|
|||
|
else if (i > 0)
|
|||
|
{
|
|||
|
i--; // i was pointing at current resolution, now it is pointing at new resolution to try
|
|||
|
// reset pixel depth
|
|||
|
pContextAttributes->displayBestDepth = pcontextInfo->pixelDepth;
|
|||
|
pContextAttributes->backBufferBestDepth = pcontextInfo->pixelDepth;
|
|||
|
// set new resolution
|
|||
|
pContextAttributes->displayWidth = pResList [i].h;
|
|||
|
pContextAttributes->displayHeight = pResList [i].v;
|
|||
|
pcontextInfo->freq = pFreqList [i] >> 16;
|
|||
|
}
|
|||
|
else
|
|||
|
return false;
|
|||
|
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
#pragma mark -
|
|||
|
// functions (public) -------------------------------------------------------
|
|||
|
// GetDSpVersion
|
|||
|
// Gets the current version of DSp
|
|||
|
|
|||
|
NumVersion GetDSpVersion (void)
|
|||
|
{
|
|||
|
NumVersion versionDSp = { 0, 0, 0, 0 };
|
|||
|
OSStatus err = noErr;
|
|||
|
if (!gDSpStarted)
|
|||
|
err = StartDSp ();
|
|||
|
if (noErr == err)
|
|||
|
versionDSp = DSpGetVersion ();
|
|||
|
return versionDSp;
|
|||
|
}
|
|||
|
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
// StartDSp
|
|||
|
// handles starting up DrawSprocket
|
|||
|
|
|||
|
OSStatus StartDSp (void)
|
|||
|
{
|
|||
|
OSStatus err = noErr;
|
|||
|
if (!gDSpStarted)
|
|||
|
{
|
|||
|
// check for DSp
|
|||
|
if ((Ptr) kUnresolvedCFragSymbolAddress == (Ptr) DSpStartup)
|
|||
|
{
|
|||
|
ReportError ("DSp not installed");
|
|||
|
return kDSpNotInitializedErr;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
err = DSpReportError (DSpStartup()); // start DSp
|
|||
|
if (noErr != err)
|
|||
|
return err;
|
|||
|
else
|
|||
|
gDSpStarted = true;
|
|||
|
}
|
|||
|
}
|
|||
|
return err;
|
|||
|
}
|
|||
|
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
// ShutdownDSpContext
|
|||
|
// shuts down DrawSprocket
|
|||
|
|
|||
|
void ShutdownDSp (void)
|
|||
|
{
|
|||
|
if (gDSpStarted)
|
|||
|
{
|
|||
|
DSpShutdown ();
|
|||
|
gDSpStarted = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#pragma mark -
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
|
|||
|
// GetDSpDrawable
|
|||
|
// Just returns the front buffer
|
|||
|
// Inputs: *pdspContext
|
|||
|
// pcontextInfo: request and requirements for cotext and drawable
|
|||
|
// Outputs: returns CGrafPtr thaat is front buffer of context
|
|||
|
// if error: will return NULL
|
|||
|
|
|||
|
CGrafPtr GetDSpDrawable (DSpContextReference dspContext)
|
|||
|
{
|
|||
|
CGrafPtr pCGraf = NULL;
|
|||
|
if (noErr == DSpReportError (DSpContext_GetFrontBuffer (dspContext, &pCGraf)))
|
|||
|
return pCGraf;
|
|||
|
else
|
|||
|
return NULL;
|
|||
|
}
|
|||
|
|
|||
|
// --------------------------------------------------------------------------
|
|||
|
|
|||
|
// BuildDSpContext
|
|||
|
// contextInfo and tries to allocate the corresponding DSp context
|
|||
|
// Inputs: hGD: GDHandle to device to look at
|
|||
|
// pcontextInfo: request and requirements for cotext and drawable
|
|||
|
// Outputs: *pdspContext as allocated
|
|||
|
// pcontextInfo: allocated parameters
|
|||
|
// if fail to allocate: pdspContext will be NULL
|
|||
|
// if error: will return error pdspContext will be NULL
|
|||
|
|
|||
|
OSStatus BuildDSpContext (DSpContextReference* pdspContext, GDHandle hGD, GLint depthSizeSupport, pstructGLInfo pcontextInfo)
|
|||
|
{
|
|||
|
DSpContextAttributes theContextAttributes, foundAttributes;
|
|||
|
DSpContextReference * pContextRefUnused;
|
|||
|
SInt32 aFreqList [kMaxNumRes];
|
|||
|
Point aResList [kMaxNumRes]; // list for resolution information
|
|||
|
OSStatus err = noErr;
|
|||
|
|
|||
|
*pdspContext = 0;
|
|||
|
|
|||
|
// check for DSp
|
|||
|
if (noErr != StartDSp ())
|
|||
|
{
|
|||
|
ReportError ("DSp startup failed");
|
|||
|
return noErr; // already reported
|
|||
|
}
|
|||
|
|
|||
|
// reserve contexts on other screens to prevent their selection
|
|||
|
pContextRefUnused = ReserveUnusedDevices (hGD);
|
|||
|
|
|||
|
// build resolution list
|
|||
|
BuildResolutionList (hGD, aResList, aFreqList);
|
|||
|
|
|||
|
// handle default pixel depths
|
|||
|
if (pcontextInfo->pixelDepth == 0) // default
|
|||
|
{
|
|||
|
pcontextInfo->pixelDepth = (**(**hGD).gdPMap).pixelSize;
|
|||
|
if (pcontextInfo->pixelDepth < 16)
|
|||
|
pcontextInfo->pixelDepth = 16;
|
|||
|
}
|
|||
|
|
|||
|
#ifdef kUseRAMCheck
|
|||
|
if (noErr != DoDeviceRAMCheck (pcontextInfo, aResList, aFreqList, depthSizeSupport))
|
|||
|
return err;
|
|||
|
#endif // kUseRAMCheck
|
|||
|
|
|||
|
// Note: DSp < 1.7.3 REQUIRES the back buffer attributes even if only one buffer is required
|
|||
|
BlockZero (&theContextAttributes, sizeof (DSpContextAttributes));
|
|||
|
// memset(&theContextAttributes, 0, sizeof (DSpContextAttributes));
|
|||
|
theContextAttributes.displayWidth = pcontextInfo->width;
|
|||
|
theContextAttributes.displayHeight = pcontextInfo->height;
|
|||
|
theContextAttributes.displayBestDepth = pcontextInfo->pixelDepth;
|
|||
|
theContextAttributes.backBufferBestDepth = pcontextInfo->pixelDepth;
|
|||
|
do
|
|||
|
{
|
|||
|
theContextAttributes.frequency = pcontextInfo->freq * 0x10000;
|
|||
|
theContextAttributes.colorNeeds = kDSpColorNeeds_Require;
|
|||
|
theContextAttributes.displayDepthMask = kDSpDepthMask_All;
|
|||
|
theContextAttributes.backBufferDepthMask = kDSpDepthMask_All;
|
|||
|
theContextAttributes.pageCount = 1; // only the front buffer is needed
|
|||
|
err = DSpFindBestContext(&theContextAttributes, pdspContext);
|
|||
|
if (noErr != err) // if we had any errors, reset for next try
|
|||
|
if (!DoContextStepDown (pcontextInfo, &theContextAttributes, aResList, aFreqList))
|
|||
|
break; // have run out of options
|
|||
|
} while (err == kDSpContextNotFoundErr);
|
|||
|
|
|||
|
// check find best context errors
|
|||
|
if (kDSpContextNotFoundErr == err)
|
|||
|
{
|
|||
|
*pdspContext = 0;
|
|||
|
return noErr;
|
|||
|
}
|
|||
|
else if (noErr != err)
|
|||
|
{
|
|||
|
DSpReportError (err);
|
|||
|
*pdspContext = 0;
|
|||
|
return err;
|
|||
|
}
|
|||
|
|
|||
|
err = DSpReportError (DSpContext_GetAttributes (*pdspContext, &foundAttributes));
|
|||
|
if (noErr != err)
|
|||
|
{
|
|||
|
*pdspContext = 0;
|
|||
|
return err;
|
|||
|
}
|
|||
|
// reset width and height to full screen and handle our own centering
|
|||
|
// HWA will not correctly center less than full screen size contexts
|
|||
|
theContextAttributes.displayWidth = foundAttributes.displayWidth;
|
|||
|
theContextAttributes.displayHeight = foundAttributes.displayHeight;
|
|||
|
theContextAttributes.pageCount = 1; // only the front buffer is needed
|
|||
|
theContextAttributes.contextOptions = 0 | kDSpContextOption_DontSyncVBL; // no page flipping and no VBL sync needed
|
|||
|
|
|||
|
err = DSpReportError (DSpContext_Reserve(*pdspContext, &theContextAttributes )); // reserve our context
|
|||
|
if (noErr != err)
|
|||
|
{
|
|||
|
*pdspContext = 0;
|
|||
|
return err;
|
|||
|
}
|
|||
|
if (gNeedFade == true)
|
|||
|
{
|
|||
|
DSpReportError (DSpContext_CustomFadeGammaOut (NULL, NULL, fadeTicks));
|
|||
|
gNeedFade = false;
|
|||
|
}
|
|||
|
err = DSpReportError (DSpContext_SetState (*pdspContext, kDSpContextState_Active)); // activate our context
|
|||
|
if (noErr != err)
|
|||
|
{
|
|||
|
DSpContext_Release (*pdspContext);
|
|||
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|||
|
*pdspContext = 0;
|
|||
|
return err;
|
|||
|
}
|
|||
|
|
|||
|
FreeUnusedDevices (hGD, &pContextRefUnused);
|
|||
|
|
|||
|
if (!pcontextInfo->fSizeMust) // if we got whatever was available
|
|||
|
{
|
|||
|
// reset inputs to what was allocated (constrain aspect ratio)
|
|||
|
// unless we ask for smaller, then leave the same
|
|||
|
if ((pcontextInfo->width > foundAttributes.displayWidth) || (pcontextInfo->height > foundAttributes.displayHeight))
|
|||
|
{
|
|||
|
float hFactor = (float) pcontextInfo->width / (float) foundAttributes.displayWidth;
|
|||
|
float vFactor = (float) pcontextInfo->height / (float) foundAttributes.displayHeight;
|
|||
|
if (hFactor > vFactor)
|
|||
|
{
|
|||
|
pcontextInfo->width = (short) foundAttributes.displayWidth;
|
|||
|
pcontextInfo->height /= hFactor;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
pcontextInfo->height = (short) foundAttributes.displayHeight;
|
|||
|
pcontextInfo->width /= vFactor;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
// else still use inputs to allocate drawable
|
|||
|
|
|||
|
pcontextInfo->freq = foundAttributes.frequency / 0x10000;
|
|||
|
pcontextInfo->pixelDepth = foundAttributes.displayBestDepth;
|
|||
|
|
|||
|
return noErr;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
// Deactivates and dumps context
|
|||
|
|
|||
|
void DestroyDSpContext (DSpContextReference* pdspContext)
|
|||
|
{
|
|||
|
if (gDSpStarted)
|
|||
|
{
|
|||
|
if (*pdspContext)
|
|||
|
{
|
|||
|
DSpReportError (DSpContext_SetState(*pdspContext, kDSpContextState_Inactive));
|
|||
|
DSpReportError (DSpContext_CustomFadeGammaIn (NULL, NULL, fadeTicks));
|
|||
|
DSpReportError (DSpContext_Release (*pdspContext));
|
|||
|
*pdspContext = NULL;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#pragma mark -
|
|||
|
//-----------------------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
OSStatus DSpContext_CustomFadeGammaIn (DSpContextReference inContext, const RGBColor *fadeColor, long fadeTicks)
|
|||
|
{
|
|||
|
OSStatus err = noErr;
|
|||
|
RGBColor inZeroIntensityColor;
|
|||
|
UInt32 currTick;
|
|||
|
UInt16 step = (UInt16) (800 / fadeTicks);
|
|||
|
long x, percent = 0;
|
|||
|
|
|||
|
if (gDSpStarted)
|
|||
|
{
|
|||
|
if (fadeTicks == 0)
|
|||
|
fadeTicks = 1;
|
|||
|
if (fadeColor == NULL)
|
|||
|
{
|
|||
|
inZeroIntensityColor.red = 0x0000;
|
|||
|
inZeroIntensityColor.green = 0x0000;
|
|||
|
inZeroIntensityColor.blue = 0x0000;
|
|||
|
}
|
|||
|
else
|
|||
|
inZeroIntensityColor = *fadeColor;
|
|||
|
currTick = TickCount ();
|
|||
|
for (x = 1; x <= fadeTicks; x++)
|
|||
|
{
|
|||
|
percent = step * x / 8;
|
|||
|
err = DSpContext_FadeGamma(inContext, percent, &inZeroIntensityColor);
|
|||
|
if (err != noErr)
|
|||
|
break;
|
|||
|
while (currTick >= TickCount ()) {}
|
|||
|
// SystemTask ();
|
|||
|
currTick = TickCount ();
|
|||
|
}
|
|||
|
if (err == noErr)
|
|||
|
err = DSpContext_FadeGamma(inContext, 100, &inZeroIntensityColor);
|
|||
|
}
|
|||
|
return err;
|
|||
|
}
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------------------------------------------------
|
|||
|
|
|||
|
OSStatus DSpContext_CustomFadeGammaOut (DSpContextReference inContext, const RGBColor *fadeColor, long fadeTicks )
|
|||
|
{
|
|||
|
|
|||
|
OSStatus err = noErr;
|
|||
|
RGBColor inZeroIntensityColor;
|
|||
|
UInt32 currTick;
|
|||
|
UInt16 step = (UInt16) (800 / fadeTicks);
|
|||
|
long x, percent = 0;
|
|||
|
|
|||
|
if (gDSpStarted)
|
|||
|
{
|
|||
|
if (fadeTicks == 0)
|
|||
|
fadeTicks = 1; // ensure we do not have zero fade time
|
|||
|
if (fadeColor == NULL)
|
|||
|
{
|
|||
|
inZeroIntensityColor.red = 0x0000;
|
|||
|
inZeroIntensityColor.green = 0x0000;
|
|||
|
inZeroIntensityColor.blue = 0x0000;
|
|||
|
}
|
|||
|
else
|
|||
|
inZeroIntensityColor = *fadeColor;
|
|||
|
currTick = TickCount ();
|
|||
|
for (x = fadeTicks - 1; x >= 0; x--)
|
|||
|
{
|
|||
|
percent = step * x / 8;
|
|||
|
err = DSpContext_FadeGamma(inContext, percent, &inZeroIntensityColor);
|
|||
|
if (err != noErr)
|
|||
|
break;
|
|||
|
while (currTick >= TickCount ()) {}
|
|||
|
// SystemTask ();
|
|||
|
currTick = TickCount ();
|
|||
|
}
|
|||
|
}
|
|||
|
return err;
|
|||
|
}
|