boinc/api/gutil.h

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struct COLOR {
GLfloat r;
GLfloat g;
GLfloat b;
GLfloat a;
};
extern void HLStoRGB( double H, double L, double S, COLOR& c);
extern float frand();
extern void drawSphere(GLfloat* pos, GLfloat rad);
extern void drawCylinder(bool vertical, GLfloat* pos, GLfloat len, GLfloat rad);
#define TEXT_LEFT 0
#define TEXT_CENTER 1
#define TEXT_RIGHT 2
extern void draw_text_line(
GLfloat* pos, GLfloat height, GLfloat width, char *text,
int justify=TEXT_LEFT
);
extern void draw_text(
GLfloat* pos, GLfloat height, GLfloat width, GLfloat spacing, char *text
);
extern GLfloat text_width(char* text);
extern void draw_text_panel(
GLfloat* _pos, GLfloat* size, GLfloat margin, COLOR color,
GLfloat char_height, GLfloat line_width, GLfloat line_spacing,
char* text);