boinc/api/macglutfix.m

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// Berkeley Open Infrastructure for Network Computing
// http://boinc.berkeley.edu
// Copyright (C) 2005 University of California
//
// This is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation;
// either version 2.1 of the License, or (at your option) any later version.
//
// This software is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// To view the GNU Lesser General Public License visit
// http://www.gnu.org/copyleft/lesser.html
// or write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// macglutfix.m
//
#include <Cocoa/Cocoa.h>
// For unknown reason, "boinc_api.h" gets a compile
// error here so just declare boinc_is_standalone()
//#include "boinc_api.h"
extern int boinc_is_standalone(void);
void MacGLUTFix(bool isScreenSaver);
void BringAppToFront(void);
// The standard ScreenSaverView class actually sets the window
// level to 2002, not the 1000 defined by NSScreenSaverWindowLevel
// and kCGScreenSaverWindowLevel
#define RealSaverLevel 2002
// Glut sets the window level to 100 when it sets full screen mode
#define GlutFullScreenWindowLevel 100
// Delay when switching to screensaver mode to reduce annoying flashes
#define SAVERDELAY 30
void MacGLUTFix(bool isScreenSaver) {
static NSMenu * emptyMenu;
NSOpenGLContext * myContext = nil;
NSView *myView = nil;
NSWindow* myWindow = nil;
if (! boinc_is_standalone()) {
if (emptyMenu == nil) {
emptyMenu = [ NSMenu alloc ];
[ NSApp setMainMenu:emptyMenu ];
}
}
// In screensaver mode, set our window's level just above
// our BOINC screensaver's window level so it can appear
// over it. This doesn't interfere with the screensaver
// password dialog because the dialog appears only after
// our screensaver is closed.
myContext = [ NSOpenGLContext currentContext ];
if (myContext)
myView = [ myContext view ];
if (myView)
myWindow = [ myView window ];
if (myWindow == nil)
return;
if (!isScreenSaver) {
NSButton *closeButton = [myWindow standardWindowButton:NSWindowCloseButton ];
[closeButton setEnabled:YES];
[myWindow setDocumentEdited: NO];
return;
}
if ([ myWindow level ] == GlutFullScreenWindowLevel)
[ myWindow setLevel:RealSaverLevel+20 ];
}
void BringAppToFront() {
[ NSApp activateIgnoringOtherApps:YES ];
}
void HideThisApp() {
[ NSApp hide:NSApp ];
}