boinc/samples/example_app/Makefile

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# This should work on Linux. Modify as needed for other platforms.
BOINC_DIR = ../..
BOINC_API_DIR = $(BOINC_DIR)/api
BOINC_LIB_DIR = $(BOINC_DIR)/lib
CXXFLAGS = -g \
-Wall -W -Wshadow -Wpointer-arith -Wcast-qual -Wcast-align -Wwrite-strings -fno-common \
-DAPP_GRAPHICS \
-I$(BOINC_DIR) \
-I$(BOINC_LIB_DIR) \
-I$(BOINC_API_DIR) \
-L /usr/X11R6/lib \
-L.
# the following should be freeglut; use nm to check
# you may have to change the paths for your system
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ifeq ($(wildcard /usr/local/lib/libglut.a),)
LIBGLUT = /usr/lib/libglut.a
LIBGLU = /usr/lib/libGLU.a
LIBJPEG = /usr/lib/libjpeg.a
else
LIBGLUT = /usr/local/lib/libglut.a
LIBGLU = /usr/local/lib/libGLU.a
LIBJPEG = /usr/local/lib/libjpeg.a
endif
PROGS = uc2 \
# uc2_graphics
# make this optional so compile doesn't break on systems without OpenGL
all: $(PROGS)
libstdc++.a:
ln -s `g++ -print-file-name=libstdc++.a`
clean:
/bin/rm -f $(PROGS) *.o libstdc++.a
distclean:
/bin/rm -f $(PROGS) *.o libstdc++.a
install: uc2
# specify library paths explicitly (rather than -l)
# because otherwise you might get a version in /usr/lib etc.
uc2: uc2.o libstdc++.a $(BOINC_API_DIR)/libboinc_api.a $(BOINC_LIB_DIR)/libboinc.a
$(CXX) $(CXXFLAGS) -o uc2 uc2.o libstdc++.a -pthread \
$(BOINC_API_DIR)/libboinc_api.a \
$(BOINC_LIB_DIR)/libboinc.a
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uc2_graphics: uc2_graphics.o libstdc++.a $(BOINC_LIB_DIR)/libboinc.a $(BOINC_API_DIR)/libboinc_graphics2.a
$(CXX) $(CXXFLAGS) -o uc2_graphics uc2_graphics.o libstdc++.a -pthread \
$(BOINC_API_DIR)/libboinc_graphics2.a \
$(BOINC_API_DIR)/libboinc_api.a \
$(BOINC_LIB_DIR)/libboinc.a \
$(LIBGLUT) $(LIBGLU) $(LIBJPEG) \
-lGL -lX11 -lXmu -lm