mirror of https://github.com/BOINC/boinc.git
481 lines
17 KiB
C++
481 lines
17 KiB
C++
|
/*
|
||
|
* This Code Was Created By Jeff Molofee 2000
|
||
|
* A HUGE Thanks To Fredric Echols For Cleaning Up
|
||
|
* And Optimizing This Code, Making It More Flexible!
|
||
|
* If You've Found This Code Useful, Please Let Me Know.
|
||
|
* Visit My Site At nehe.gamedev.net
|
||
|
* Adapted to BOINC by Eric Heien
|
||
|
*/
|
||
|
|
||
|
#include <windows.h> // Header File For Windows
|
||
|
#include "glut.h"
|
||
|
#include <gl\gl.h> // Header File For The OpenGL32 Library
|
||
|
#include <gl\glu.h> // Header File For The GLu32 Library
|
||
|
#include <gl\glaux.h> // Header File For The Glaux Library
|
||
|
#include <stdio.h>
|
||
|
#include <time.h>
|
||
|
|
||
|
#include "graphics_api.h"
|
||
|
|
||
|
HDC hDC=NULL; // Private GDI Device Context
|
||
|
HGLRC hRC=NULL; // Permanent Rendering Context
|
||
|
HWND hWnd=NULL; // Holds Our Window Handle
|
||
|
HINSTANCE hInstance; // Holds The Instance Of The Application
|
||
|
int mouse_thresh = 3;
|
||
|
int initCursorPosx, initCursorPosy;
|
||
|
|
||
|
bool keys[256];
|
||
|
bool active=TRUE; // Window Active Flag Set To TRUE By Default
|
||
|
bool fullscreen=TRUE; // Fullscreen Flag Set To Fullscreen Mode By Default
|
||
|
BOOL done=FALSE; // Bool Variable To Exit Loop
|
||
|
int counter;
|
||
|
|
||
|
int DrawGLScene(GLvoid);
|
||
|
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); // Declaration For WndProc
|
||
|
DWORD WINAPI win_graphics_event_loop( LPVOID duff );
|
||
|
void renderBitmapString( float x, float y, void *font, char *string);
|
||
|
|
||
|
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
|
||
|
{
|
||
|
if (height==0) { // Prevent A Divide By Zero By
|
||
|
height=1; // Making Height Equal One
|
||
|
}
|
||
|
|
||
|
glViewport(0,0,width,height); // Reset The Current Viewport
|
||
|
|
||
|
glMatrixMode(GL_PROJECTION); // Select The Projection Matrix
|
||
|
glLoadIdentity(); // Reset The Projection Matrix
|
||
|
|
||
|
// Calculate The Aspect Ratio Of The Window
|
||
|
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
|
||
|
|
||
|
glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
|
||
|
glLoadIdentity(); // Reset The Modelview Matrix
|
||
|
}
|
||
|
|
||
|
void renderBitmapString(
|
||
|
float x,
|
||
|
float y,
|
||
|
void *font,
|
||
|
char *string) {
|
||
|
char *c;
|
||
|
glRasterPos3f(x, y, -3);
|
||
|
for (c=string; *c != '\0'; c++) {
|
||
|
glutBitmapCharacter(font, *c);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int InitGL(GLvoid) // All Setup For OpenGL Goes Here
|
||
|
{
|
||
|
glShadeModel(GL_SMOOTH); // Enable Smooth Shading
|
||
|
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
|
||
|
glClearDepth(1.0f); // Depth Buffer Setup
|
||
|
glEnable(GL_DEPTH_TEST); // Enables Depth Testing
|
||
|
glDepthFunc(GL_LEQUAL); // The Type Of Depth Testing To Do
|
||
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
|
||
|
return TRUE; // Initialization Went OK
|
||
|
}
|
||
|
|
||
|
GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
|
||
|
{
|
||
|
if (fullscreen) // Are We In Fullscreen Mode?
|
||
|
{
|
||
|
//ChangeDisplaySettings(NULL,0); // If So Switch Back To The Desktop
|
||
|
//ShowCursor(TRUE); // Show Mouse Pointer
|
||
|
}
|
||
|
|
||
|
if (hRC) // Do We Have A Rendering Context?
|
||
|
{
|
||
|
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
||
|
{
|
||
|
MessageBox(NULL,"Release Of DC And RC Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||
|
}
|
||
|
|
||
|
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||
|
{
|
||
|
MessageBox(NULL,"Release Rendering Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||
|
}
|
||
|
hRC=NULL; // Set RC To NULL
|
||
|
}
|
||
|
|
||
|
if (hDC && !ReleaseDC(hWnd,hDC)) // Are We Able To Release The DC
|
||
|
{
|
||
|
MessageBox(NULL,"Release Device Context Failed.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||
|
hDC=NULL; // Set DC To NULL
|
||
|
}
|
||
|
|
||
|
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window?
|
||
|
{
|
||
|
MessageBox(NULL,"Could Not Release hWnd.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||
|
hWnd=NULL; // Set hWnd To NULL
|
||
|
}
|
||
|
|
||
|
if (!UnregisterClass("OpenGL",hInstance)) // Are We Able To Unregister Class
|
||
|
{
|
||
|
MessageBox(NULL,"Could Not Unregister Class.","SHUTDOWN ERROR",MB_OK | MB_ICONINFORMATION);
|
||
|
hInstance=NULL; // Set hInstance To NULL
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* This Code Creates Our OpenGL Window. Parameters Are: *
|
||
|
* title - Title To Appear At The Top Of The Window *
|
||
|
* width - Width Of The GL Window Or Fullscreen Mode *
|
||
|
* height - Height Of The GL Window Or Fullscreen Mode *
|
||
|
* bits - Number Of Bits To Use For Color (8/16/24/32) *
|
||
|
* fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
|
||
|
|
||
|
BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
|
||
|
{
|
||
|
GLuint PixelFormat; // Holds The Results After Searching For A Match
|
||
|
WNDCLASS wc; // Windows Class Structure
|
||
|
DWORD dwExStyle; // Window Extended Style
|
||
|
DWORD dwStyle; // Window Style
|
||
|
RECT WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
|
||
|
WindowRect.left=(long)0; // Set Left Value To 0
|
||
|
WindowRect.right=(long)width; // Set Right Value To Requested Width
|
||
|
WindowRect.top=(long)0; // Set Top Value To 0
|
||
|
WindowRect.bottom=(long)height; // Set Bottom Value To Requested Height
|
||
|
HDC screenDC=NULL; // Screen Device Context
|
||
|
|
||
|
fullscreen=fullscreenflag; // Set The Global Fullscreen Flag
|
||
|
|
||
|
if (fullscreen) // Attempt Fullscreen Mode?
|
||
|
{
|
||
|
screenDC=GetDC(NULL);
|
||
|
WindowRect.right=GetDeviceCaps(screenDC, HORZRES);
|
||
|
WindowRect.bottom=GetDeviceCaps(screenDC, VERTRES);
|
||
|
ReleaseDC(NULL, screenDC);
|
||
|
}
|
||
|
|
||
|
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
|
||
|
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window.
|
||
|
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc Handles Messages
|
||
|
wc.cbClsExtra = 0; // No Extra Window Data
|
||
|
wc.cbWndExtra = 0; // No Extra Window Data
|
||
|
wc.hInstance = hInstance; // Set The Instance
|
||
|
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
|
||
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load The Arrow Pointer
|
||
|
wc.hbrBackground = NULL; // No Background Required For GL
|
||
|
wc.lpszMenuName = NULL; // We Don't Want A Menu
|
||
|
wc.lpszClassName = "OpenGL"; // Set The Class Name
|
||
|
|
||
|
if (!RegisterClass(&wc)) // Attempt To Register The Window Class
|
||
|
{
|
||
|
MessageBox(NULL,"Failed To Register The Window Class.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
if (fullscreen) // Attempt Fullscreen Mode?
|
||
|
{
|
||
|
/*DEVMODE dmScreenSettings; // Device Mode
|
||
|
memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared
|
||
|
dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure
|
||
|
dmScreenSettings.dmPelsWidth = width; // Selected Screen Width
|
||
|
dmScreenSettings.dmPelsHeight = height; // Selected Screen Height
|
||
|
dmScreenSettings.dmBitsPerPel = bits; // Selected Bits Per Pixel
|
||
|
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||
|
|
||
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||
|
if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
||
|
{
|
||
|
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
||
|
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||
|
{
|
||
|
fullscreen=FALSE; // Windowed Mode Selected. Fullscreen = FALSE
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Pop Up A Message Box Letting User Know The Program Is Closing.
|
||
|
MessageBox(NULL,"Program Will Now Close.","ERROR",MB_OK|MB_ICONSTOP);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
}*/
|
||
|
}
|
||
|
|
||
|
if (fullscreen) // Are We Still In Fullscreen Mode?
|
||
|
{
|
||
|
dwExStyle=WS_EX_APPWINDOW; // Window Extended Style
|
||
|
dwStyle=WS_POPUP; // Windows Style
|
||
|
//ShowCursor(FALSE); // Hide Mouse Pointer
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; // Window Extended Style
|
||
|
dwStyle=WS_OVERLAPPEDWINDOW; // Windows Style
|
||
|
}
|
||
|
|
||
|
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requested Size
|
||
|
|
||
|
// Create The Window
|
||
|
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||
|
"OpenGL", // Class Name
|
||
|
title, // Window Title
|
||
|
dwStyle | // Defined Window Style
|
||
|
WS_CLIPSIBLINGS | // Required Window Style
|
||
|
WS_CLIPCHILDREN, // Required Window Style
|
||
|
0, 0, // Window Position
|
||
|
WindowRect.right-WindowRect.left, // Calculate Window Width
|
||
|
WindowRect.bottom-WindowRect.top, // Calculate Window Height
|
||
|
NULL, // No Parent Window
|
||
|
NULL, // No Menu
|
||
|
hInstance, // Instance
|
||
|
NULL))) // Dont Pass Anything To WM_CREATE
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Window Creation Error.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
static PIXELFORMATDESCRIPTOR pfd= // pfd Tells Windows How We Want Things To Be
|
||
|
{
|
||
|
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||
|
1, // Version Number
|
||
|
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||
|
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||
|
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||
|
PFD_TYPE_RGBA, // Request An RGBA Format
|
||
|
bits, // Select Our Color Depth
|
||
|
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||
|
0, // No Alpha Buffer
|
||
|
0, // Shift Bit Ignored
|
||
|
0, // No Accumulation Buffer
|
||
|
0, 0, 0, 0, // Accumulation Bits Ignored
|
||
|
16, // 16Bit Z-Buffer (Depth Buffer)
|
||
|
0, // No Stencil Buffer
|
||
|
0, // No Auxiliary Buffer
|
||
|
PFD_MAIN_PLANE, // Main Drawing Layer
|
||
|
0, // Reserved
|
||
|
0, 0, 0 // Layer Masks Ignored
|
||
|
};
|
||
|
|
||
|
if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context?
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format?
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format?
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
ShowWindow(hWnd,SW_SHOW); // Show The Window
|
||
|
SetForegroundWindow(hWnd); // Slightly Higher Priority
|
||
|
SetFocus(hWnd); // Sets Keyboard Focus To The Window
|
||
|
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
||
|
|
||
|
if (!InitGL()) // Initialize Our Newly Created GL Window
|
||
|
{
|
||
|
KillGLWindow(); // Reset The Display
|
||
|
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
|
||
|
return FALSE; // Return FALSE
|
||
|
}
|
||
|
|
||
|
return TRUE; // Success
|
||
|
}
|
||
|
|
||
|
LRESULT CALLBACK WndProc( HWND hWnd, // Handle For This Window
|
||
|
UINT uMsg, // Message For This Window
|
||
|
WPARAM wParam, // Additional Message Information
|
||
|
LPARAM lParam) // Additional Message Information
|
||
|
{
|
||
|
switch (uMsg) // Check For Windows Messages
|
||
|
{
|
||
|
case WM_ACTIVATE: // Watch For Window Activate Message
|
||
|
{
|
||
|
if (!HIWORD(wParam)) { // Check Minimization State
|
||
|
active=TRUE; // Program Is Active
|
||
|
} else {
|
||
|
active=FALSE; // Program Is No Longer Active
|
||
|
}
|
||
|
|
||
|
return 0; // Return To The Message Loop
|
||
|
}
|
||
|
|
||
|
case WM_SYSCOMMAND: // Intercept System Commands
|
||
|
{
|
||
|
switch (wParam) { // Check System Calls
|
||
|
case SC_SCREENSAVE: // Screensaver Trying To Start?
|
||
|
if (!fullscreen) {
|
||
|
POINT pt;
|
||
|
GetCursorPos(&pt);
|
||
|
initCursorPosx = pt.x;
|
||
|
initCursorPosy = pt.y;
|
||
|
|
||
|
counter = 5;
|
||
|
KillGLWindow(); // Kill Our Current Window
|
||
|
fullscreen = !fullscreen;
|
||
|
// Recreate Our OpenGL Window
|
||
|
if (!CreateGLWindow("NeHe's OpenGL Framework",1024,768,16,fullscreen))
|
||
|
{
|
||
|
return 0; // Quit If Window Was Not Created
|
||
|
}
|
||
|
}
|
||
|
case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
|
||
|
return 0; // Prevent From Happening
|
||
|
}
|
||
|
break; // Exit
|
||
|
}
|
||
|
|
||
|
case WM_KEYDOWN: // Is A Key Being Held Down?
|
||
|
{
|
||
|
if (fullscreen) {
|
||
|
keys[VK_F1] = true;
|
||
|
}
|
||
|
keys[wParam] = TRUE; // If So, Mark It As TRUE
|
||
|
return 0; // Jump Back
|
||
|
}
|
||
|
|
||
|
case WM_KEYUP: // Has A Key Been Released?
|
||
|
{
|
||
|
if (fullscreen) {
|
||
|
keys[VK_F1] = true;
|
||
|
}
|
||
|
keys[wParam] = FALSE; // If So, Mark It As FALSE
|
||
|
return 0; // Jump Back
|
||
|
}
|
||
|
|
||
|
case WM_LBUTTONDOWN:
|
||
|
case WM_MBUTTONDOWN:
|
||
|
case WM_RBUTTONDOWN:
|
||
|
case WM_MOUSEMOVE:
|
||
|
{
|
||
|
if (fullscreen) {
|
||
|
counter--;
|
||
|
if (counter<=0) {
|
||
|
POINT pt;
|
||
|
GetCursorPos(&pt);
|
||
|
int dx=pt.x-initCursorPosx; if (dx<0) dx=-dx;
|
||
|
int dy=pt.y-initCursorPosy; if (dy<0) dy=-dy;
|
||
|
if (dx>mouse_thresh || dy>mouse_thresh)
|
||
|
{
|
||
|
ShowCursor(TRUE); // Show Mouse Pointer
|
||
|
counter = 5;
|
||
|
keys[VK_F1] = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
case WM_CLOSE: // Did We Receive A Close Message?
|
||
|
{
|
||
|
PostQuitMessage(0); // Send A Quit Message
|
||
|
return 0; // Jump Back
|
||
|
}
|
||
|
|
||
|
case WM_SIZE: // Resize The OpenGL Window
|
||
|
{
|
||
|
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); // LoWord=Width, HiWord=Height
|
||
|
return 0; // Jump Back
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Pass All Unhandled Messages To DefWindowProc
|
||
|
return DefWindowProc(hWnd,uMsg,wParam,lParam);
|
||
|
}
|
||
|
|
||
|
DWORD WINAPI win_graphics_event_loop( LPVOID gi ) {
|
||
|
MSG msg; // Windows Message Structure
|
||
|
clock_t next_draw_time;
|
||
|
|
||
|
next_draw_time = clock();
|
||
|
|
||
|
fullscreen=FALSE; // Windowed Mode
|
||
|
|
||
|
// Create Our OpenGL Window
|
||
|
if (!CreateGLWindow("BOINC Application Window",((GRAPHICS_INFO*)gi)->xsize,
|
||
|
((GRAPHICS_INFO*)gi)->ysize,1,fullscreen))
|
||
|
{
|
||
|
return 0; // Quit If Window Was Not Created
|
||
|
}
|
||
|
|
||
|
while(!done) // Loop That Runs While done=FALSE
|
||
|
{
|
||
|
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) // Is There A Message Waiting?
|
||
|
{
|
||
|
if (msg.message==WM_QUIT) { // Have We Received A Quit Message?
|
||
|
done=TRUE; // If So done=TRUE
|
||
|
}
|
||
|
else { // If Not, Deal With Window Messages
|
||
|
TranslateMessage(&msg); // Translate The Message
|
||
|
DispatchMessage(&msg); // Dispatch The Message
|
||
|
}
|
||
|
}
|
||
|
else // If There Are No Messages
|
||
|
{
|
||
|
if (active) // Program Active?
|
||
|
{
|
||
|
if (keys[VK_ESCAPE]) { // Was ESC Pressed?
|
||
|
done=TRUE; // ESC Signalled A Quit
|
||
|
}
|
||
|
else if (clock()>next_draw_time) { // Not Time To Quit, Update Screen
|
||
|
DrawGLScene(); // Draw The Scene
|
||
|
SwapBuffers(hDC); // Swap Buffers (Double Buffering). This is taking lots of CPU time
|
||
|
next_draw_time = clock()+(1000/60);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (keys[VK_F1]) { // Is F1 Being Pressed?
|
||
|
counter = 5;
|
||
|
keys[VK_F1]=FALSE; // If So Make Key FALSE
|
||
|
KillGLWindow(); // Kill Our Current Window
|
||
|
fullscreen=!fullscreen; // Toggle Fullscreen / Windowed Mode
|
||
|
if (!CreateGLWindow("NeHe's OpenGL Framework",1024,768,16,fullscreen))
|
||
|
{
|
||
|
return 0; // Quit If Window Was Not Created
|
||
|
}
|
||
|
}
|
||
|
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Shutdown
|
||
|
KillGLWindow(); // Kill The Window
|
||
|
return (msg.wParam); // Exit The Program
|
||
|
}
|
||
|
|
||
|
BOOL VerifyPassword(HWND hwnd)
|
||
|
{ // Under NT, we return TRUE immediately. This lets the saver quit,
|
||
|
// and the system manages passwords. Under '95, we call VerifyScreenSavePwd.
|
||
|
// This checks the appropriate registry key and, if necessary,
|
||
|
// pops up a verify dialog
|
||
|
OSVERSIONINFO osv; osv.dwOSVersionInfoSize=sizeof(osv); GetVersionEx(&osv);
|
||
|
if (osv.dwPlatformId==VER_PLATFORM_WIN32_NT) return TRUE;
|
||
|
HINSTANCE hpwdcpl=::LoadLibrary("PASSWORD.CPL");
|
||
|
if (hpwdcpl==NULL) {return TRUE;}
|
||
|
typedef BOOL (WINAPI *VERIFYSCREENSAVEPWD)(HWND hwnd);
|
||
|
VERIFYSCREENSAVEPWD VerifyScreenSavePwd;
|
||
|
VerifyScreenSavePwd=
|
||
|
(VERIFYSCREENSAVEPWD)GetProcAddress(hpwdcpl,"VerifyScreenSavePwd");
|
||
|
if (VerifyScreenSavePwd==NULL)
|
||
|
{
|
||
|
FreeLibrary(hpwdcpl);return TRUE;
|
||
|
}
|
||
|
BOOL bres=VerifyScreenSavePwd(hwnd); FreeLibrary(hpwdcpl);
|
||
|
return bres;
|
||
|
}
|