boinc/lib/app_ipc.h

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// The contents of this file are subject to the BOINC Public License
// Version 1.0 (the "License"); you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
// http://boinc.berkeley.edu/license_1.0.txt
//
// Software distributed under the License is distributed on an "AS IS"
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
// License for the specific language governing rights and limitations
// under the License.
//
// The Original Code is the Berkeley Open Infrastructure for Network Computing.
//
// The Initial Developer of the Original Code is the SETI@home project.
// Portions created by the SETI@home project are Copyright (C) 2002
// University of California at Berkeley. All Rights Reserved.
//
// Contributor(s):
//
#ifndef _APP_IPC_
#define _APP_IPC_
#include <vector>
#include <string>
#include "hostinfo.h"
#include "proxy_info.h"
#include "prefs.h"
// Communication between the core client and the BOINC app library.
// This code is linked into both core client and app lib.
//
// Some apps may involve separate "coordinator" and "worker" programs.
// The coordinator runs one or more worker programs in sequence,
// and don't do work themselves.
//
// Includes the following:
// - shared memory (APP_CLIENT_SHM)
// - main init file
// - fd init file
// - graphics init file
// - conversion of symbolic links
// Shared memory is a set of MSG_CHANNELs.
// First byte of a channel is nonzero if
// the channel contains an unread data.
// This is set by the sender and cleared by the receiver.
// The sender doesn't write if the flag is set.
// Remaining 1023 bytes contain data.
//
#define MSG_CHANNEL_SIZE 1024
struct MSG_CHANNEL {
char buf[MSG_CHANNEL_SIZE];
bool get_msg(char*); // returns a message and clears pending flag
bool has_msg();
bool send_msg(char*); // if there is not a message in the segment,
// writes specified message and sets pending flag
void send_msg_overwrite(char*);
// write message, overwriting any msg already there
};
struct SHARED_MEM {
MSG_CHANNEL process_control_request;
// core->app
// <quit/>
// <suspend/>
// <resume/>
MSG_CHANNEL process_control_reply;
// app->core
// same as above
MSG_CHANNEL graphics_request;
// core->app
// request a graphics mode:
// <mode_hide_graphics/>
// ...
// <mode_blankscreen/>
MSG_CHANNEL graphics_reply;
// app->core
// same as above
MSG_CHANNEL heartbeat;
// core->app
// <heartbeat/> sent every second, even while app is suspended
// <disable_heartbeat/> disables heartbeat mechanism
// <enable_heartbeat/> enable heartbeat mechanism (default)
MSG_CHANNEL app_status;
// app->core
// status message every second, of the form
// <current_cpu_time>...
// <checkpoint_cpu_time>...
// <working_set_size>...
// <fraction_done> ...
MSG_CHANNEL trickle_up;
// app->core
// <have_new_trickle_up/>
MSG_CHANNEL trickle_down;
// core->app
// <have_new_trickle_down/>
};
struct MSG_QUEUE {
std::vector<std::string> msgs;
char name[256];
void msg_queue_send(char*, MSG_CHANNEL& channel);
void msg_queue_poll(MSG_CHANNEL& channel);
};
#define DEFAULT_FRACTION_DONE_UPDATE_PERIOD 1
#define DEFAULT_CHECKPOINT_PERIOD 300
#define SHM_PREFIX "shm_"
#define QUIT_PREFIX "quit_"
// graphics messages
//
#define MODE_UNSUPPORTED 0
#define MODE_HIDE_GRAPHICS 1
#define MODE_WINDOW 2
#define MODE_FULLSCREEN 3
#define MODE_BLANKSCREEN 4
#define MODE_REREAD_PREFS 5
#define MODE_QUIT 6
#define NGRAPHICS_MSGS 7
#include <cstdio>
struct GRAPHICS_MSG {
int mode;
char window_station[256];
char desktop[256];
GRAPHICS_MSG();
};
class APP_CLIENT_SHM {
public:
SHARED_MEM *shm;
int decode_graphics_msg(char*, GRAPHICS_MSG&);
void reset_msgs(); // resets all messages and clears their flags
APP_CLIENT_SHM();
};
#ifdef _WIN32
typedef char SHMEM_SEG_NAME[256];
#else
typedef int SHMEM_SEG_NAME;
#endif
// parsed version of main init file
//
struct APP_INIT_DATA {
int core_version;
char app_name[256];
char* project_preferences;
int userid;
int teamid;
int hostid;
char user_name[256];
char team_name[256];
char project_dir[256];
char boinc_dir[256];
char wu_name[256];
char authenticator[256];
int slot;
double user_total_credit;
double user_expavg_credit;
double host_total_credit;
double host_expavg_credit;
HOST_INFO host_info;
PROXY_INFO proxy_info;
GLOBAL_PREFS global_prefs;
// Items below here are for implementation only
// (not used by app developers)
//
double checkpoint_period; // recommended checkpoint period
SHMEM_SEG_NAME shmem_seg_name;
double wu_cpu_time; // cpu time from previous episodes
double fraction_done_update_period;
// the following 2 are used for compound apps,
// where each stage of the computation is a fixed
// fraction of the total.
double fraction_done_start;
double fraction_done_end;
};
struct GRAPHICS_INFO {
int xsize;
int ysize;
double refresh_period;
};
typedef struct GRAPHICS_INFO GRAPHICS_INFO;
int write_init_data_file(FILE* f, APP_INIT_DATA&);
int parse_init_data_file(FILE* f, APP_INIT_DATA&);
int write_graphics_file(FILE* f, GRAPHICS_INFO* gi);
int parse_graphics_file(FILE* f, GRAPHICS_INFO* gi);
// filenames used in the slot directory
//
#define INIT_DATA_FILE "init_data.xml"
#define BOINC_FINISH_CALLED_FILE "boinc_finish_called"
#define TRICKLE_UP_FILENAME "trickle_up.xml"
#define STDERR_FILE "stderr.txt"
#define STDOUT_FILE "stdout.txt"
#define LOCKFILE "boinc_lockfile"
extern char* xml_graphics_modes[NGRAPHICS_MSGS];
int boinc_link(const char* existing, const char* new_link);
#endif