mirror of https://github.com/debauchee/barrier.git
83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
#ifndef IPRIMARYSCREEN_H
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#define IPRIMARYSCREEN_H
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#include "IInterface.h"
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#include "BasicTypes.h"
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#include "ClipboardTypes.h"
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class CServer;
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class IClipboard;
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class IPrimaryScreen : public IInterface {
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public:
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// manipulators
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// enter the screen's message loop. this returns when it detects
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// the application should terminate or when stop() is called.
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// the screen must be open()'d before run() and must not be
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// close()'d until run() returns.
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virtual void run() = 0;
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// cause run() to return
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virtual void stop() = 0;
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// initialize the screen and start reporting events to the server.
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// events should be reported no matter where on the screen they
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// occur but do not interfere with normal event dispatch. the
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// screen saver engaging should be reported as an event. if that
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// can't be detected then this object should disable the system's
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// screen saver timer and should start the screen saver after
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// idling for an appropriate time.
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virtual void open(CServer*) = 0;
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// close the screen. should restore the screen saver timer if it
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// was disabled.
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virtual void close() = 0;
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// called when the user navigates back to the primary screen.
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// warp the cursor to the given coordinates, unhide it, and
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// ungrab the input devices. every call to enter has a matching
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// call to leave() which preceeds it, however the screen can
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// assume an implicit call to enter() in the call to open().
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virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute) = 0;
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// called when the user navigates off the primary screen. hide
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// the cursor and grab exclusive access to the input devices.
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virtual void leave() = 0;
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// warp the cursor to the given position
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virtual void warpCursor(SInt32 xAbsolute, SInt32 yAbsolute) = 0;
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// set the screen's clipboard contents. this is usually called
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// soon after an enter().
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virtual void setClipboard(ClipboardID, const IClipboard*) = 0;
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/*
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// show or hide the screen saver
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virtual void onScreenSaver(bool show) = 0;
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*/
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// synergy should own the clipboard
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virtual void grabClipboard(ClipboardID) = 0;
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// accessors
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/*
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// get the screen's name. all screens must have a name unique on
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// the server they connect to. the hostname is usually an
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// appropriate name.
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virtual CString getName() const = 0;
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*/
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// get the size of the screen
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virtual void getSize(SInt32* width, SInt32* height) const = 0;
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// get the size of jump zone
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virtual SInt32 getJumpZoneSize() const = 0;
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// get the screen's clipboard contents
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virtual void getClipboard(ClipboardID, IClipboard*) const = 0;
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};
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#endif
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