mirror of https://github.com/debauchee/barrier.git
125 lines
2.0 KiB
C++
125 lines
2.0 KiB
C++
#include "CServer.h"
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#include "CConfig.h"
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#include "CLog.h"
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#include "CMutex.h"
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#include "CNetwork.h"
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#include "CThread.h"
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//
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// logging thread safety
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//
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static CMutex* s_logMutex = NULL;
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static void logLock(bool lock)
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{
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assert(s_logMutex != NULL);
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if (lock) {
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s_logMutex->lock();
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}
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else {
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s_logMutex->unlock();
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}
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}
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//
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// main
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//
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void realMain()
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{
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// initialize threading library
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CThread::init();
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// make logging thread safe
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CMutex logMutex;
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s_logMutex = &logMutex;
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CLog::setLock(&logLock);
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// initialize network library
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CNetwork::init();
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CScreenMap screenMap;
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screenMap.addScreen("primary");
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screenMap.addScreen("secondary");
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screenMap.addScreen("secondary2");
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screenMap.connect("primary", CScreenMap::kRight, "secondary");
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screenMap.connect("secondary", CScreenMap::kLeft, "primary");
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screenMap.connect("secondary", CScreenMap::kRight, "secondary2");
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screenMap.connect("secondary2", CScreenMap::kLeft, "secondary");
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CServer* server = NULL;
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try {
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server = new CServer();
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server->setScreenMap(screenMap);
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server->run();
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delete server;
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CNetwork::cleanup();
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CLog::setLock(NULL);
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s_logMutex = NULL;
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}
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catch (...) {
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delete server;
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CNetwork::cleanup();
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CLog::setLock(NULL);
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s_logMutex = NULL;
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throw;
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}
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}
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//
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// platform dependent entry points
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//
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#if defined(CONFIG_PLATFORM_WIN32)
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#include "CMSWindowsScreen.h"
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int WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, int)
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{
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CMSWindowsScreen::init(instance);
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if (__argc != 1) {
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CString msg = "no arguments allowed. exiting.";
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MessageBox(NULL, msg.c_str(), "error", MB_OK | MB_ICONERROR);
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return 1;
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}
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try {
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realMain();
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return 0;
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}
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catch (XBase& e) {
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CString msg = "failed: ";
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msg += e.what();
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MessageBox(NULL, msg.c_str(), "error", MB_OK | MB_ICONERROR);
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return 1;
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}
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}
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#else
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#include <stdio.h>
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int main(int argc, char** argv)
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{
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if (argc != 1) {
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fprintf(stderr, "usage: %s\n", argv[0]);
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return 1;
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}
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try {
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realMain();
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return 0;
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}
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catch (XBase& e) {
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fprintf(stderr, "failed: %s\n", e.what());
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return 1;
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}
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}
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#endif
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