mirror of https://github.com/debauchee/barrier.git
108 lines
2.3 KiB
C++
108 lines
2.3 KiB
C++
#include "CConfig.h"
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#include <assert.h>
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//
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// CScreenMap
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//
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CScreenMap::CScreenMap()
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{
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// do nothing
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}
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CScreenMap::~CScreenMap()
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{
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// do nothing
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}
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void CScreenMap::addScreen(const CString& name)
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{
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if (m_map.count(name) != 0) {
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assert(0 && "name already in map"); // FIXME -- throw instead
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}
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m_map.insert(std::make_pair(name, CCell()));
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}
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void CScreenMap::removeScreen(const CString& name)
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{
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CCellMap::iterator index = m_map.find(name);
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if (index == m_map.end()) {
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assert(0 && "name not in map"); // FIXME -- throw instead
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}
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// remove from map
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m_map.erase(index);
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// disconnect
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for (index = m_map.begin(); index != m_map.end(); ++index) {
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CCell& cell = index->second;
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for (SInt32 i = 0; i <= kLastDirection - kFirstDirection; ++i)
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if (cell.m_neighbor[i] == name) {
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cell.m_neighbor[i].erase();
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}
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}
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}
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void CScreenMap::removeAllScreens()
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{
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m_map.clear();
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}
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void CScreenMap::connect(const CString& srcName,
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EDirection srcSide,
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const CString& dstName)
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{
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// find source cell
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CCellMap::iterator index = m_map.find(srcName);
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if (index == m_map.end()) {
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assert(0 && "name not in map"); // FIXME -- throw instead
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}
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// connect side (overriding any previous connection)
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index->second.m_neighbor[srcSide - kFirstDirection] = dstName;
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}
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void CScreenMap::disconnect(const CString& srcName,
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EDirection srcSide)
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{
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// find source cell
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CCellMap::iterator index = m_map.find(srcName);
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if (index == m_map.end()) {
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assert(0 && "name not in map"); // FIXME -- throw instead
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}
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// disconnect side
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index->second.m_neighbor[srcSide - kFirstDirection].erase();
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}
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CScreenMap::const_iterator
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CScreenMap::begin() const
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{
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return const_iterator(m_map.begin());
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}
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CScreenMap::const_iterator
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CScreenMap::end() const
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{
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return const_iterator(m_map.end());
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}
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CString CScreenMap::getNeighbor(const CString& srcName,
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EDirection srcSide) const
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{
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// find source cell
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CCellMap::const_iterator index = m_map.find(srcName);
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if (index == m_map.end()) {
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assert(0 && "name not in map"); // FIXME -- throw instead
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}
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// return connection
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return index->second.m_neighbor[srcSide - kFirstDirection];
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}
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const char* CScreenMap::dirName(EDirection dir)
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{
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static const char* s_name[] = { "left", "right", "top", "bottom" };
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return s_name[dir - kFirstDirection];
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}
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