mirror of https://github.com/debauchee/barrier.git
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef IPLATFORM_H
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#define IPLATFORM_H
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#include "IInterface.h"
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#include "CString.h"
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//! Platform dependent functions interface
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/*!
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This interface provides methods to query platform specific data and
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perform operations that are inherently non-portable.
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*/
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class IPlatform : public IInterface {
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public:
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typedef int (*DaemonFunc)(IPlatform*, int argc, const char** argv);
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//! Uninstall result codes
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enum EResult {
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kSuccess, //!< Uninstall succeeded
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kFailed, //!< Uninstall failed
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kAlready //!< Not installed
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};
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//! @name manipulators
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//@{
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//! Install daemon
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/*!
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Install a daemon. \c name is the name of the daemon passed to the
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system and \c description is a short human readable description of
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the daemon. \c pathname is the path to the daemon executable.
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\c commandLine should \b not include the name of program as the
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first argument. If \c allUsers is true then the daemon will be
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installed to start at boot time, otherwise it will be installed to
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start when the current user logs in.
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*/
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// FIXME -- throw on error? will get better error messages that way.
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virtual bool installDaemon(const char* name,
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const char* description,
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const char* pathname,
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const char* commandLine,
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bool allUsers) = 0;
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//! Uninstall daemon
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/*!
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Uninstall a daemon.
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*/
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virtual EResult uninstallDaemon(const char* name, bool allUsers) = 0;
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//! Daemonize the process
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/*!
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Daemonize. This should call installDaemonLogger(). Returns
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true iff successful. \c name is the name of the daemon.
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Once daemonized, \c func is invoked and daemonize returns when
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and what it does. daemonize() returns -1 on error.
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Exactly what happens when daemonizing depends on the platform.
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<ul>
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<li>unix:
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Detaches from terminal. \c func gets passed one argument, the
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name passed to daemonize().
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<li>win32:
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Becomes a service. Argument 0 is the name of the service
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and the rest are the arguments passed to StartService().
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\c func is only called when the service is actually started.
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\c func must behave like a proper ServiceMain() function; in
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particular, it must call RegisterServiceCtrlHandler() and
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SetServiceStatus().
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</ul>
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*/
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virtual int daemonize(const char* name, DaemonFunc func) = 0;
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//! Install daemon logger
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/*!
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Directs CLog to send messages to the daemon log. Used when
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messages should no longer go to the console. \c name is used
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in the log to identify this process.
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*/
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virtual void installDaemonLogger(const char* name) = 0;
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//@}
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//! @name accessors
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//@{
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//! Check if user has permission to install the daemon
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/*!
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Returns true iff the caller has permission to install or
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uninstall the daemon. Note that even if this method returns
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true it's possible that installing/uninstalling the service
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may still fail. This method ignores whether or not the
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service is already installed.
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*/
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virtual bool canInstallDaemon(const char* name,
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bool allUsers) const = 0;
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//! Check if the daemon is installed
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/*!
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Returns true iff the daemon is installed.
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*/
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virtual bool isDaemonInstalled(const char* name,
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bool allUsers) const = 0;
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//! Extract base name
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/*!
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Find the base name in the given \c pathname.
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*/
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virtual const char* getBasename(const char* pathname) const = 0;
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//! Get user's home directory
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/*!
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Returns the user's home directory. Returns the empty string if
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this cannot be determined.
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*/
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virtual CString getUserDirectory() const = 0;
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//! Get system directory
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/*!
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Returns the ussystem configuration file directory.
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*/
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virtual CString getSystemDirectory() const = 0;
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//! Concatenate path components
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/*!
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Concatenate pathname components with a directory separator
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between them. This should not check if the resulting path
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is longer than allowed by the system; we'll rely on the
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system calls to tell us that.
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*/
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virtual CString addPathComponent(
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const CString& prefix,
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const CString& suffix) const = 0;
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//@}
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};
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#endif
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