mirror of https://github.com/debauchee/barrier.git
322 lines
6.3 KiB
C++
322 lines
6.3 KiB
C++
#include "CTCPSocket.h"
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#include "CBufferedInputStream.h"
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#include "CBufferedOutputStream.h"
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#include "CNetworkAddress.h"
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#include "XIO.h"
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#include "XSocket.h"
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#include "CCondVar.h"
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#include "CLock.h"
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#include "CMutex.h"
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#include "CThread.h"
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#include "CStopwatch.h"
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#include "TMethodJob.h"
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//
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// CTCPSocket
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//
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CTCPSocket::CTCPSocket()
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{
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m_fd = CNetwork::socket(PF_INET, SOCK_STREAM, 0);
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if (m_fd == CNetwork::Null) {
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throw XSocketCreate();
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}
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init();
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}
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CTCPSocket::CTCPSocket(CNetwork::Socket fd) :
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m_fd(fd)
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{
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assert(m_fd != CNetwork::Null);
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init();
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// socket starts in connected state
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m_connected = kReadWrite;
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// start handling socket
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m_thread = new CThread(new TMethodJob<CTCPSocket>(
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this, &CTCPSocket::ioThread));
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}
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CTCPSocket::~CTCPSocket()
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{
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try {
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close();
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}
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catch (...) {
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// ignore failures
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}
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// clean up
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delete m_input;
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delete m_output;
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delete m_mutex;
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}
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void
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CTCPSocket::bind(const CNetworkAddress& addr)
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{
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if (CNetwork::bind(m_fd, addr.getAddress(),
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addr.getAddressLength()) == CNetwork::Error) {
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if (errno == CNetwork::kEADDRINUSE) {
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throw XSocketAddressInUse();
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}
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throw XSocketBind();
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}
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}
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void
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CTCPSocket::close()
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{
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// see if buffers should be flushed
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bool doFlush = false;
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{
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CLock lock(m_mutex);
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doFlush = (m_thread != NULL && (m_connected & kWrite) != 0);
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}
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// flush buffers
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if (doFlush) {
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m_output->flush();
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}
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// cause ioThread to exit
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{
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CLock lock(m_mutex);
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if (m_fd != CNetwork::Null) {
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CNetwork::shutdown(m_fd, 2);
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m_connected = kClosed;
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}
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}
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// wait for thread
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if (m_thread != NULL) {
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m_thread->wait();
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delete m_thread;
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m_thread = NULL;
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}
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// close socket
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if (m_fd != CNetwork::Null) {
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if (CNetwork::close(m_fd) == CNetwork::Error) {
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throw XIOClose();
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}
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m_fd = CNetwork::Null;
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}
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}
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void
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CTCPSocket::connect(const CNetworkAddress& addr)
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{
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// connect asynchronously so we can check for cancellation
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CNetwork::setblocking(m_fd, false);
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if (CNetwork::connect(m_fd, addr.getAddress(),
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addr.getAddressLength()) == CNetwork::Error) {
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// check for failure
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if (CNetwork::getsockerror() != CNetwork::kECONNECTING) {
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XSocketConnect e;
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CNetwork::setblocking(m_fd, true);
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throw e;
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}
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// wait for connection or failure
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CNetwork::PollEntry pfds[1];
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pfds[0].fd = m_fd;
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pfds[0].events = CNetwork::kPOLLOUT;
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for (;;) {
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CThread::testCancel();
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const int status = CNetwork::poll(pfds, 1, 10);
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if (status > 0) {
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if ((pfds[0].revents & (CNetwork::kPOLLERR |
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CNetwork::kPOLLNVAL)) != 0) {
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// connection failed
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int error = 0;
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CNetwork::AddressLength size = sizeof(error);
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CNetwork::setblocking(m_fd, true);
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CNetwork::getsockopt(m_fd, SOL_SOCKET, SO_ERROR,
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reinterpret_cast<char*>(&error), &size);
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throw XSocketConnect(error);
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}
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if ((pfds[0].revents & CNetwork::kPOLLOUT) != 0) {
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int error;
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CNetwork::AddressLength size = sizeof(error);
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if (CNetwork::getsockopt(m_fd, SOL_SOCKET, SO_ERROR,
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reinterpret_cast<char*>(&error),
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&size) == CNetwork::Error ||
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error != 0) {
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// connection failed
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CNetwork::setblocking(m_fd, true);
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throw XSocketConnect(error);
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}
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// connected!
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break;
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}
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}
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}
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}
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// back to blocking
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CNetwork::setblocking(m_fd, true);
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// start servicing the socket
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m_connected = kReadWrite;
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m_thread = new CThread(new TMethodJob<CTCPSocket>(
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this, &CTCPSocket::ioThread));
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}
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IInputStream*
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CTCPSocket::getInputStream()
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{
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return m_input;
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}
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IOutputStream*
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CTCPSocket::getOutputStream()
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{
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return m_output;
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}
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void
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CTCPSocket::init()
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{
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m_mutex = new CMutex;
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m_thread = NULL;
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m_connected = kClosed;
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m_input = new CBufferedInputStream(m_mutex,
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new TMethodJob<CTCPSocket>(
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this, &CTCPSocket::closeInput));
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m_output = new CBufferedOutputStream(m_mutex,
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new TMethodJob<CTCPSocket>(
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this, &CTCPSocket::closeOutput));
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// turn off Nagle algorithm. we send lots of very short messages
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// that should be sent without (much) delay. for example, the
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// mouse motion messages are much less useful if they're delayed.
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CNetwork::TCPNoDelayType flag = 1;
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CNetwork::setsockopt(m_fd, SOL_TCP, TCP_NODELAY, &flag, sizeof(flag));
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}
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void
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CTCPSocket::ioThread(void*)
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{
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try {
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ioService();
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ioCleanup();
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}
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catch (...) {
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ioCleanup();
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throw;
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}
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}
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void
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CTCPSocket::ioCleanup()
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{
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try {
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m_input->close();
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}
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catch (...) {
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// ignore
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}
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try {
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m_output->close();
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}
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catch (...) {
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// ignore
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}
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}
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void
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CTCPSocket::ioService()
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{
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assert(m_fd != CNetwork::Null);
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// now service the connection
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CNetwork::PollEntry pfds[1];
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pfds[0].fd = m_fd;
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for (;;) {
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{
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// choose events to poll for
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CLock lock(m_mutex);
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pfds[0].events = 0;
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if (m_connected == 0) {
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return;
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}
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if ((m_connected & kRead) != 0) {
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// still open for reading
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pfds[0].events |= CNetwork::kPOLLIN;
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}
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if ((m_connected & kWrite) != 0 && m_output->getSize() > 0) {
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// data queued for writing
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pfds[0].events |= CNetwork::kPOLLOUT;
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}
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}
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// check for status
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const int status = CNetwork::poll(pfds, 1, 10);
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// transfer data and handle errors
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if (status == 1) {
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if ((pfds[0].revents & (CNetwork::kPOLLERR |
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CNetwork::kPOLLNVAL)) != 0) {
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// stream is no good anymore so bail
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m_input->hangup();
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return;
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}
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// read some data
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if (pfds[0].revents & CNetwork::kPOLLIN) {
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UInt8 buffer[4096];
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ssize_t n = CNetwork::read(m_fd, buffer, sizeof(buffer));
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if (n > 0) {
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CLock lock(m_mutex);
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m_input->write(buffer, n);
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}
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else if (n == 0) {
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// stream hungup
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m_input->hangup();
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m_connected &= ~kRead;
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}
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}
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// write some data
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if (pfds[0].revents & CNetwork::kPOLLOUT) {
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CLock lock(m_mutex);
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// get amount of data to write
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UInt32 n = m_output->getSize();
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// write data
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const void* buffer = m_output->peek(n);
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n = (UInt32)CNetwork::write(m_fd, buffer, n);
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// discard written data
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if (n > 0) {
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m_output->pop(n);
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}
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else if (n == (UInt32)-1 && CNetwork::getsockerror() == EPIPE) {
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return;
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}
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}
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}
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}
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}
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void
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CTCPSocket::closeInput(void*)
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{
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// note -- m_mutex should already be locked
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CNetwork::shutdown(m_fd, 0);
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m_connected &= ~kRead;
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}
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void
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CTCPSocket::closeOutput(void*)
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{
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// note -- m_mutex should already be locked
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CNetwork::shutdown(m_fd, 1);
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m_connected &= ~kWrite;
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}
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