#ifndef CPRIMARYSCREEN_H #define CPRIMARYSCREEN_H #include "ClipboardTypes.h" #include "KeyTypes.h" class IClipboard; class IScreen; class IScreenReceiver; // platform independent base class for primary screen implementations. // each platform will derive a class from CPrimaryScreen to handle // platform dependent operations. class CPrimaryScreen { public: CPrimaryScreen(IScreenReceiver*); virtual ~CPrimaryScreen(); // manipulators // enter the screen's message loop. this returns when it detects // the application should terminate or when stop() is called. // run() may only be called between open() and close(). void run(); // cause run() to return void stop(); // initializes the screen and starts reporting events void open(); // close the screen void close(); // called when the user navigates to the primary screen. // forScreensaver == true means that we're entering the primary // screen because the screensaver has activated. void enter(SInt32 x, SInt32 y, bool forScreensaver); // called when the user navigates off the primary screen. returns // true iff successful. bool leave(); // called when the configuration has changed. activeSides is a // bitmask of CConfig::EDirectionMask indicating which sides of // the primary screen are linked to clients. virtual void reconfigure(UInt32 activeSides) = 0; // warp the cursor to the given absolute coordinates virtual void warpCursor(SInt32 x, SInt32 y) = 0; // set the screen's clipboard contents. this is usually called // soon after an enter(). void setClipboard(ClipboardID, const IClipboard*); // synergy should own the clipboard void grabClipboard(ClipboardID); // accessors // returns true iff the screen is active (i.e. the user has left // the screen) bool isActive() const; // return the contents of the given clipboard void getClipboard(ClipboardID, IClipboard*) const; // returns the size of the zone on the edges of the screen that // causes the cursor to jump to another screen. default returns 1. virtual SInt32 getJumpZoneSize() const; // get the primary screen's current toggle modifier key state. // the returned mask should have the corresponding bit set for // each toggle key that is active. virtual KeyModifierMask getToggleMask() const = 0; // return true if any key or button is being pressed or if there's // any other reason that the user should not be allowed to switch // screens. virtual bool isLockedToScreen() const = 0; // get the platform dependent screen object virtual IScreen* getScreen() const = 0; protected: // template method hooks. these are called on entry/exit to the // named method. onEnterScreensaver() is called by enter() iff // forScreensaver is true. onPostLeave() is passed the result of // showWindow(). override to do platform specific operations. // defaults do nothing. virtual void onPreRun(); virtual void onPostRun(); virtual void onPreOpen(); virtual void onPostOpen(); virtual void onPreClose(); virtual void onPostClose(); virtual void onPreEnter(); virtual void onPostEnter(); virtual void onEnterScreensaver(); virtual void onPreLeave(); virtual void onPostLeave(bool success); // create/destroy the window. this window is generally used to // receive events and, when the user navigates to another screen, // to capture keyboard and mouse input. virtual void createWindow() = 0; virtual void destroyWindow() = 0; // called when the user navigates off the primary screen. hide the // cursor and grab exclusive access to the input devices. returns // true iff successful. every call to showWindow() has a matching // call to hideWindow() which preceeds it. return true iff // successful (in particular, iff the input devices were grabbed). // // after a successful showWindow(), user input events and // screensaver activation/deactivation should be reported to an // IPrimaryScreenReceiver until hideWindow() is called. report // mouse motion to IPrimaryScreenReceiver::onMouseMoveSecondary(). // user input should not be delivered to any application except // synergy. virtual bool showWindow() = 0; // called when the user navigates back to the primary screen. show // the cursor and ungab the input devices. // // after hideWindow(), user input events should be delivered normally. // mouse motion over (at least) the jump zones must be reported to // an IPrimaryScreenReceiver::onMouseMovePrimary(). virtual void hideWindow() = 0; // prepare the cursor to report relative motion. when the user has // navigated to another screen, synergy requires the cursor motion // deltas, not the absolute coordinates. typically this is done by // warping the cursor to the center of the primary screen and then // every time it moves compute the motion and warp back to the // center (but without reporting that warp as motion). this is // only called after a successful showWindow(). virtual void warpCursorToCenter() = 0; // check the current keyboard state. normally a screen will save // the keyboard state in this method and use this shadow state // when handling user input and in methods like isLockedToScreen(). virtual void updateKeys() = 0; private: void enterNoWarp(); private: // FIXME -- should have a mutex IScreenReceiver* m_receiver; // m_active is true if this screen has been left bool m_active; }; #endif