#include "CThread.h" #include "CThreadRep.h" #include "XThread.h" #include "CLock.h" #include "CStopwatch.h" // // CThreadPtr // class CThreadPtr { public: CThreadPtr(CThreadRep* rep) : m_rep(rep) { } ~CThreadPtr() { m_rep->unref(); } CThreadRep* operator->() const { return m_rep; } private: // not implemented CThreadPtr(const CThreadPtr&); CThreadPtr& operator=(const CThreadPtr&); private: CThreadRep* m_rep; }; // // CThread // CThread::CThread(IJob* job, void* userData) { m_rep = new CThreadRep(job, userData); } CThread::CThread(const CThread& thread) : m_rep(thread.m_rep) { m_rep->ref(); } CThread::CThread(CThreadRep* rep) : m_rep(rep) { // do nothing. rep should have already been Ref()'d. } CThread::~CThread() { m_rep->unref(); } CThread& CThread::operator=(const CThread& thread) { if (thread.m_rep != m_rep) { m_rep->unref(); m_rep = thread.m_rep; m_rep->ref(); } return *this; } void CThread::init() { CThreadRep::initThreads(); } void CThread::sleep(double timeout) { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); if (timeout >= 0.0) { currentRep->testCancel(); currentRep->sleep(timeout); } currentRep->testCancel(); } void CThread::exit(void* result) { throw XThreadExit(result); } bool CThread::enableCancel(bool enable) { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->enableCancel(enable); } void CThread::cancel() { m_rep->cancel(); } void CThread::setPriority(int n) { m_rep->setPriority(n); } CThread CThread::getCurrentThread() { return CThread(CThreadRep::getCurrentThreadRep()); } bool CThread::wait(double timeout) const { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->wait(m_rep, timeout); } void CThread::testCancel() { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); currentRep->testCancel(); } void* CThread::getResult() const { if (wait()) return m_rep->getResult(); else return NULL; } void* CThread::getUserData() { CThreadPtr currentRep(CThreadRep::getCurrentThreadRep()); return currentRep->getUserData(); } bool CThread::operator==(const CThread& thread) const { return (m_rep == thread.m_rep); } bool CThread::operator!=(const CThread& thread) const { return (m_rep != thread.m_rep); }