barrier/net/CSocketInputStream.h

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#ifndef CSOCKETINPUTSTREAM_H
#define CSOCKETINPUTSTREAM_H
#include "CSocketStreamBuffer.h"
#include "CCondVar.h"
#include "IInputStream.h"
class CMutex;
class IJob;
class CSocketInputStream : public IInputStream {
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public:
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CSocketInputStream(CMutex*, IJob* adoptedCloseCB);
~CSocketInputStream();
// manipulators
// write() appends n bytes to the buffer
void write(const void*, UInt32 n);
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// causes read() to always return immediately. if there is no
// more data then it returns 0. further writes are discarded.
void hangup();
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// accessors
// IInputStream overrides
// these all lock the mutex for their duration
virtual void close();
virtual UInt32 read(void*, UInt32 count);
virtual UInt32 getSize() const;
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private:
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CMutex* m_mutex;
CCondVar<bool> m_empty;
IJob* m_closeCB;
CSocketStreamBuffer m_buffer;
bool m_closed;
bool m_hungup;
};
#endif