barrier/net/ISocket.h

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#ifndef ISOCKET_H
#define ISOCKET_H
#include "IInterface.h"
class CNetworkAddress;
class IInputStream;
class IOutputStream;
class ISocket : public IInterface {
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public:
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// manipulators
// bind the socket to a particular address
virtual void bind(const CNetworkAddress&) = 0;
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// connect the socket
virtual void connect(const CNetworkAddress&) = 0;
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// close the socket. this will flush the output stream if it
// hasn't been closed yet.
virtual void close() = 0;
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// get the input and output streams for the socket. closing
// these streams closes the appropriate half of the socket.
virtual IInputStream* getInputStream() = 0;
virtual IOutputStream* getOutputStream() = 0;
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// accessors
};
#endif