ReC98/th03/cutscene/cutscene[data].asm

20 lines
381 B
NASM

if (GAME eq 5)
public _colmap_count
_colmap_count db 0
evendata
endif
if (GAME ge 4)
public _BOX_MASKS
_BOX_MASKS label word
dw 8888h, 0h, 2222h, 0h
dw 8888h, 4444h, 2222h, 1111h
dw 0AAAAh, 4444h, 0AAAAh, 1111h
dw 0AAAAh, 4444h, 0AAAAh, 5555h
dw 0FFFFh, 0FFFFh, 0FFFFh, 0FFFFh
endif
public _CUTSCENE_KANJI
_CUTSCENE_KANJI db ' ', 0
even