ReC98/th05
nmlgc cfea4971ee [Maintenance] [th01] Publicly define clock direction constants
Part of P0207, funded by GhostPhanom.
2022-08-08 20:11:11 +02:00
..
end
formats [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
gaiji
hardware [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
main [Maintenance] [th01] Publicly define clock direction constants 2022-08-08 20:11:11 +02:00
op [Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions 2022-05-01 00:22:03 +02:00
shiftjis [Decompilation] [th05] EMS / Dialog: Exit function 2021-11-29 02:01:10 +01:00
snd [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
sprites [Decompilation] [th05] Stage 1 midboss: Main function 2022-05-01 00:22:03 +02:00
bgimager.asm
boss.cpp [Decompilation] [th05] Bosses: Player sprite collision 2022-03-27 00:39:03 +01:00
boss_6.cpp [Decompilation] [th05] Shinki: Pattern 1/11 2022-04-30 17:44:12 +02:00
boss_bg.cpp [Maintenance] [th04/th05] Split segment #1 before the boss backdrop function 2022-05-01 00:22:03 +02:00
boss_x.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
bullet.asm [Decompilation] [th05] Bullets: Sprite selection by angle 2022-05-01 00:22:04 +02:00
bullet_1.asm
bullet_c.cpp
bullet_p.cpp [Decompilation] [th05] Bullets: Sprite selection by angle 2022-05-01 00:22:04 +02:00
bullet_t.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_p_nc.cpp
cdg_put.asm
cfg_lres.cpp
chars.inc
cheeto_u.cpp [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th05] EMS / Dialog: Face loading and rendering 2021-11-29 02:01:10 +01:00
egcrect.cpp
ems.cpp
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdelay.cpp [Maintenance] Highlight dependencies on pseudoregisters with the `asm` keyword 2022-02-18 09:36:34 +01:00
gather.cpp
hud_bar.asm
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
i_shot.hpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
initmain.cpp
initop.cpp
inp_h_w.cpp
input_s.asm
laser_sc.cpp [Decompilation] [th05] Lasers: Spawn and control functions 2022-03-05 17:50:27 +01:00
m_char.cpp [Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp` 2022-04-16 23:53:46 +02:00
main010.cpp [Maintenance] [th04/th05] Split segment #1 before the playfield shake function 2022-03-05 17:50:33 +01:00
main014.cpp [Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants 2022-04-16 23:53:47 +02:00
main032.cpp [Maintenance] Remove `extern "C"` from more areas of code 2022-06-24 23:28:19 +02:00
main034.cpp
maine011.cpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mem.h [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
mem.inc
mem[data].asm
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
midboss1.cpp [Decompilation] [th05] Stage 1 midboss: Circular movement 2022-05-01 00:22:03 +02:00
musicp_a.asm [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
musicp_c.cpp [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
op010.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
op011.cpp [Maintenance] Macros: Update to current coding standards 2022-03-25 14:05:36 +01:00
p_common.cpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
p_marisa.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
p_mima.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
p_reimu.cpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
p_yuuka.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
pi_asm_1.asm
pi_asm_2.asm
pi_cpp_1.cpp
pi_cpp_2.cpp
playchar.h [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00
player.asm
player_a.cpp
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
regist.cpp
res_kso.cpp [Maintenance] Declare the optimization_barrier() a single time 2022-07-10 13:45:18 +02:00
resident.hpp
snd_dlym.cpp
snd_kaja.cpp
snd_load.cpp
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
staff.cpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
th05.inc
vector.cpp