..
boss
[Reverse-engineering] [th04/th05] Boss explosions
2019-03-03 14:03:41 +01:00
formats
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
hardware
[Reverse-engineering] [th04/th05] GRCG-powered playfield row filling
2018-12-26 17:59:01 +01:00
hud
[Reduction] Hardware text colors and effects
2014-12-20 22:36:38 +01:00
math
[Reverse-engineering] [th04/th05] Generic motion structure and its step method
2018-09-02 21:06:48 +02:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
snd
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
2015-03-15 23:51:11 +01:00
strings
Identify and reduce gaiji strings across all executables
2014-09-13 12:26:33 +02:00
boss_backdrop.asm
[Reverse-engineering] [th04/th05] Boss battle backdrop rendering
2018-12-26 17:59:03 +01:00
boss_backdrop[bss].asm
[Reverse-engineering] [th04/th05] Boss battle backdrop rendering
2018-12-26 17:59:03 +01:00
boss_funcs[bss].asm
[Reverse-engineering] [th02/th04/th05] Boss-related function pointers
2018-12-18 19:52:41 +01:00
boss_hitbox[bss].asm
[Reverse-engineering] [th04/th05] Boss hitboxes
2019-03-01 16:18:02 +01:00
bullet_clear[bss].asm
[Reverse-engineering] [th04/th05] Bullet clear trigger and time
2018-12-16 01:49:55 +01:00
circles.asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
circles[bss].asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
circles_color[bss].asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
drawpoint[bss].asm
[Reverse-engineering] [th04/th05] A random shared draw coordinate
2018-12-16 00:31:05 +01:00
dream_score[data].asm
[Reverse-engineering] [th04] Dream item number and score
2018-09-02 21:06:47 +02:00
enemy_drops[data].asm
[Reverse-engineering] [th04/th05] Enemy drop table
2018-09-02 20:42:17 +02:00
gaiji.inc
[Reverse-engineering] [th05] Number display using the bold gaiji font
2019-03-06 19:32:38 +01:00
homing_target[bss].asm
[Reverse-engineering] [th04/th05] Target position for homing shots
2018-12-30 15:31:26 +01:00
midboss_funcs[bss].asm
[Reverse-engineering] [th04/th05] Midboss-related function pointers
2018-12-26 17:59:03 +01:00
op_02.c
[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
2015-03-04 02:47:16 +01:00
playperf.asm
[Reverse-engineering] [th04/th05] Player performance ("rank") management
2018-12-10 21:00:19 +01:00
playperf[bss].asm
[Reverse-engineering] [th04/th05] Player performance ("rank") management
2018-12-10 21:00:19 +01:00
score[bss].asm
[Reverse-engineering] [th04/th05] Score variables
2019-03-04 21:42:11 +01:00
score[data].asm
[Reverse-engineering] [th04/th05] Score variables
2019-03-04 21:42:11 +01:00
scroll[bss].asm
[Reverse-engineering] [th04/th05] Scrolling-related variables
2018-12-29 18:34:51 +01:00
scroll_y_1.asm
[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates
2018-12-29 18:34:51 +01:00
scroll_y_3.asm
[Reverse-engineering] [th04/th05] Applying VRAM scrolling to Y coordinates
2018-12-29 18:34:51 +01:00
select_for_rank.asm
[Reverse-engineering] [th04/th05] Difficulty/character-based value selection
2019-03-01 23:20:51 +01:00
shot_levels[data].asm
[Reverse-engineering] [th02/th04/th05] Shot power levels
2018-04-20 19:33:40 +02:00
shot_velocity[data].asm
[Reverse-engineering] [th04/th05] Shot X/Y velocity lookup table
2018-12-31 19:45:34 +01:00
shots[bss].asm
[Reverse-engineering] [th04/th05] Player shot structure
2019-01-01 02:29:12 +01:00
shots_add.asm
[Reverse-engineering] [th04/th05] Adding new player shots
2019-02-28 17:43:14 +01:00
shots_add[bss].asm
[Reverse-engineering] [th04/th05] Adding new player shots
2019-02-28 17:43:14 +01:00
spark_render.asm
[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
2019-02-28 17:43:15 +01:00
sparks.asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
sparks[bss].asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
sparks_add.asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
sparks_add[bss].asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
stage_funcs[bss].asm
[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions
2019-02-28 17:56:26 +01:00
th04.asm
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
tiles[bss].asm
[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
2018-12-30 02:30:16 +01:00
tiles_invalidate.asm
[Reverse-engineering] [th04/th05] Invalidating background tiles around a point
2018-12-30 00:19:18 +01:00
tiles_invalidate[bss].asm
[Reverse-engineering] [th04/th05] Invalidating background tiles around a point
2018-12-30 00:19:18 +01:00
tiles_invalidate_all.asm
[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
2018-12-30 00:16:16 +01:00
tiles_redraw.asm
[Reverse-engineering] [th04/th05] Redrawing dirty stage background tiles
2018-12-30 00:16:16 +01:00
tiles_render_all.asm
[Reverse-engineering] [th04/th05] Rendering all stage background tiles at once
2018-12-29 18:34:51 +01:00
zunsoft.asm
[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
2018-03-21 23:20:04 +01:00
zunsoft[bss].asm
[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
2018-03-21 23:20:04 +01:00