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boss
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[Maintenance] Fix another bunch of accumulated typos
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2021-10-09 23:26:02 +02:00 |
bullet
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[Decompilation] [th01] Pellet speed modification
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2021-10-09 23:20:02 +02:00 |
hud
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[Decompilation] [th01] HUD: Background snapping and initial rendering
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2021-10-09 23:23:46 +02:00 |
player
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[Reverse-engineering] [th01] Player: Orb collision and repulsion constants
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2021-10-20 09:25:32 +02:00 |
stage
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[Decompilation] [th01] Stage timer: Initial values
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2021-10-09 23:20:04 +02:00 |
debug.hpp
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[Reverse-engineering] [th01] Test mode damage flag
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2020-12-18 01:38:50 +01:00 |
particle.cpp
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[Decompilation] [th01] Particle system
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2021-10-09 23:25:59 +02:00 |
particle.hpp
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[Decompilation] [th01] Particle system
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2021-10-09 23:25:59 +02:00 |
player_is_hit[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.hpp
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[Decompilation] [th01] Konngara: Pattern 3/12
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2021-08-22 16:14:33 +02:00 |
playfld.inc
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[Decompilation] [th01] Stage objects: STAGE?.DAT loading
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2020-12-01 00:34:20 +01:00 |
portals[bss].asm
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[Reverse-engineering] [th01] Portal-related orb flags and variables
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2020-06-13 21:15:29 +02:00 |
select_r.cpp
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[Maintenance] Force the difficulty level enum to `int`
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2021-09-28 18:05:25 +02:00 |
shape.cpp
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[Maintenance] [th01] Start a new header for commonly used VRAM color indices
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2021-09-28 18:05:24 +02:00 |
shape.hpp
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[Decompilation] [th01] Items: Generic unblit/update/render function
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2021-09-28 18:05:24 +02:00 |
vars.hpp
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[Maintenance] Force the difficulty level enum to `int`
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2021-09-28 18:05:25 +02:00 |