ReC98/th04/snd
nmlgc 53920309a1 [Decompilation] [th05] snd_kaja_interrupt()
Boom! Decompilable after all. And look what that made us finally point
out: In all 4 games that use this function, its return value is
undefined if BGM is inactive. (That is, if the user disabled it, or if
no FM sound board is installed.)

Part of P0148, funded by [Anonymous].
2021-07-21 00:35:03 +02:00
..
detmodes.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
interrupt[bss].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
load[data].asm [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
pmd_res.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
se_priority[data].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
snd.h [Decompilation] [th05] snd_kaja_interrupt() 2021-07-21 00:35:03 +02:00
snd.inc [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00
snd[data].asm [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00