ReC98/th01/main/boss
nmlgc f933b619b5 [Decompilation] [th01] Mima: Move all data to C land
7th PC-98 Touhou boss completely decompiled, 24 to go!

Part of P0206, funded by Yanga and [Anonymous].
2022-07-17 20:46:02 +02:00
..
anim.inc
b05.cpp [Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way 2022-07-17 19:29:26 +02:00
b10j.cpp [Decompilation] [th01] Mima: Move all data to C land 2022-07-17 20:46:02 +02:00
b10m.cpp [Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way 2022-07-17 19:29:04 +02:00
b15j.cpp [Decompilation] [th01] Mima: Pattern 5/8 2022-07-17 20:16:12 +02:00
b15m.cpp [Maintenance] Implement constrained random numbers for playfield coordinates 2022-07-17 19:34:14 +02:00
b20j.cpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
b20m.cpp [Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode 2022-07-17 19:48:40 +02:00
boss.hpp [Decompilation] [th01] Mima: Main function 2022-07-17 20:32:20 +02:00
defeat.cpp [Maintenance] [th01] Move STAGE?.DAT loading declaration to `stages.hpp` 2022-07-10 13:11:28 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Maintenance] Add a `nullptr` polyfill to platform.h 2022-07-10 13:02:51 +02:00
entity_a.hpp [Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way 2022-07-17 19:29:04 +02:00
entity_a.inc [Decompilation] [th01] YuugenMagan: Sprite loading and initial variables 2022-06-25 18:21:08 +02:00
entity_a[data].asm
hit.cpp [Decompilation] [th01] Kikuri: Main function 2022-06-17 15:30:30 +02:00
nop.cpp [Maintenance] [th01] Fix boss_hit_update_and_render() declarations 2021-08-22 18:50:20 +02:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Decompilation] Move palette loops to common macros 2021-11-07 22:41:39 +01:00