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anim.inc
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b05.cpp
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[Maintenance] [th01] Bosses: Rewrite shot hitboxes in a visually correct way
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2022-07-17 19:29:26 +02:00 |
b10j.cpp
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[Decompilation] [th01] Mima: Move all data to C land
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2022-07-17 20:46:02 +02:00 |
b10m.cpp
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[Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way
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2022-07-17 19:29:04 +02:00 |
b15j.cpp
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[Decompilation] [th01] Mima: Pattern 5/8
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2022-07-17 20:16:12 +02:00 |
b15m.cpp
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[Maintenance] Implement constrained random numbers for playfield coordinates
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2022-07-17 19:34:14 +02:00 |
b20j.cpp
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[Maintenance] "Properly" work around playfield fraction inaccuracies
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2022-07-17 19:34:48 +02:00 |
b20m.cpp
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[Pipeline] bmp2arr: Emit 16- and 32-bit arrays in C++ mode
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2022-07-17 19:48:40 +02:00 |
boss.hpp
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[Decompilation] [th01] Mima: Main function
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2022-07-17 20:32:20 +02:00 |
defeat.cpp
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[Maintenance] [th01] Move STAGE?.DAT loading declaration to `stages.hpp`
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2022-07-10 13:11:28 +02:00 |
defeat.hpp
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[Decompilation] [th01] Boss defeat sequence: Generic version
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2021-11-07 23:33:18 +01:00 |
entity_a.cpp
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[Maintenance] Add a `nullptr` polyfill to platform.h
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2022-07-10 13:02:51 +02:00 |
entity_a.hpp
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[Maintenance] [th01] Bosses: Rewrite Orb hitboxes in a visually correct way
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2022-07-17 19:29:04 +02:00 |
entity_a.inc
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[Decompilation] [th01] YuugenMagan: Sprite loading and initial variables
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2022-06-25 18:21:08 +02:00 |
entity_a[data].asm
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…
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hit.cpp
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[Decompilation] [th01] Kikuri: Main function
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2022-06-17 15:30:30 +02:00 |
nop.cpp
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[Maintenance] [th01] Fix boss_hit_update_and_render() declarations
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2021-08-22 18:50:20 +02:00 |
palette.cpp
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[Decompilation] [th01] Retrieving and setting the default boss palette
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2020-12-18 00:55:21 +01:00 |
palette.hpp
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[Decompilation] Move palette loops to common macros
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2021-11-07 22:41:39 +01:00 |